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Fixed canvas thing
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2 changed files with 6 additions and 4 deletions
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# The Modding Tree changelog:
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- Fixed tree branches being offset.
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### v2.2.1 - 11/7/20
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- Added a small highlight to layers you can meaningfully prestige on.
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- Added passiveGeneration and autoPrestige features to standardize prestige automation. (The old ways still work, but the new ones work better with other things)
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@ -66,10 +66,10 @@ function drawTreeBranch(num1, data) { // taken from Antimatter Dimensions & adju
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let start = document.getElementById(num1).getBoundingClientRect();
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let end = document.getElementById(num2).getBoundingClientRect();
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let x1 = start.left + (start.width / 2) + (document.getElementById("treeTab").scrollLeft || document.body.scrollLeft);
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let y1 = start.top + (start.height / 2) + (document.getElementById("treeTab").scrollTop || document.body.scrollTop);
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let x2 = end.left + (end.width / 2) + (document.getElementById("treeTab").scrollLeft || document.body.scrollLeft);
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let y2 = end.top + (end.height / 2) + (document.getElementById("treeTab").scrollTop || document.body.scrollTop);
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let x1 = start.left + (start.width / 2) + document.body.scrollLeft;
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let y1 = start.top + (start.height / 2) + document.body.scrollTop;
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let x2 = end.left + (end.width / 2) + document.body.scrollLeft;
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let y2 = end.top + (end.height / 2) + document.body.scrollTop;
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ctx.lineWidth = 15;
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ctx.beginPath();
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ctx.strokeStyle = color_id
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