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Rearranged files and made tweaks

This commit is contained in:
Acamaeda 2020-10-17 00:21:59 -04:00
parent 9d060e1035
commit 4588cf24dc
7 changed files with 67 additions and 43 deletions

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@ -1,5 +1,9 @@
# The Modding Tree changelog: # The Modding Tree changelog:
- Moved most of the code users will want to edit to mod.js.
- Added getStartPoints()
- Fixed issues with version number
### v2.0.5 - 10/16/20 ### v2.0.5 - 10/16/20
- Made more features (including prestige parameters) able to be dynamic. - Made more features (including prestige parameters) able to be dynamic.
- Layer nodes can be hidden but still take up space with "ghost" visibility - Layer nodes can be hidden but still take up space with "ghost" visibility

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@ -7,6 +7,7 @@
<script type="text/javascript" src="js/break_eternity.js"></script> <script type="text/javascript" src="js/break_eternity.js"></script>
<script type="text/javascript" src="js/layerSupport.js"></script> <script type="text/javascript" src="js/layerSupport.js"></script>
<script type="text/javascript" src="js/layers.js"></script> <script type="text/javascript" src="js/layers.js"></script>
<script type="text/javascript" src="js/mod.js"></script>
<script type="text/javascript" src="js/temp.js"></script> <script type="text/javascript" src="js/temp.js"></script>
<script type="text/javascript" src="js/game.js"></script> <script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/utils.js"></script> <script type="text/javascript" src="js/utils.js"></script>
@ -48,7 +49,7 @@
<br> <br>
<h3>{{VERSION.withName}}</h3> <h3>{{VERSION.withName}}</h3>
<br> <br>
The Modding Tree {{VERSION.tmtNum}} by Acamaeda The Modding Tree {{TMT_VERSION.tmtNum}} by Acamaeda
<br> <br>
The Prestige Tree made by Jacorb and Aarex The Prestige Tree made by Jacorb and Aarex
<br> <br>
@ -90,7 +91,7 @@
</table> </table>
</div> </div>
<div id="treeOverlay" class="treeOverlay" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}"> <div id="treeOverlay" class="treeOverlay" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}">
<div id="version" class="overlayThing" style="margin-right: 13px" onclick="showTab('changelog')">{{VERSION.withoutName}}</div> <div id="version" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img> <img id="optionWheel" class="overlayThing" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
<div id="info" v-if="player.tab!='info'" class="overlayThing" onclick="showTab('info')"><br>i</div> <div id="info" v-if="player.tab!='info'" class="overlayThing" onclick="showTab('info')"><br>i</div>
<img id="discord" class="overlayThing" onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img> <img id="discord" class="overlayThing" onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>

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@ -3,43 +3,10 @@ var needCanvasUpdate = true;
var NaNalert = false; var NaNalert = false;
var gameEnded = false; var gameEnded = false;
// Don't change this
let modInfo = { const TMT_VERSION = {
name: "The Modding Tree", tmtNum: "2.1",
id: "modbase", tmtName: "Non-nonsensical"
pointsName: "points",
discordName: "",
discordLink: "",
changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md",
offlineLimit: 1 // In hours
}
// Set your version in num and name, but leave the tmt values so people know what version it is
let VERSION = {
num: "2.0.5.1",
name: "Pinnacle of Achievement Mountain",
tmtNum: "2.0.5.1",
tmtName: "Pinnacle of Achievement Mountain"
}
// Determines if it should show points/sec
function canGenPoints(){
return hasUpgrade("c", 11)
}
// Calculate points/sec!
function getPointGen() {
if(!canGenPoints())
return new Decimal(0)
let gain = new Decimal(1)
if (hasUpgrade("c", 12)) gain = gain.times(upgradeEffect("c", 12))
return gain
}
// You can change this if you have things that can be messed up by long tick lengths
function maxTickLength() {
return(3600000) // Default is 1 hour which is just arbitrarily large
} }
function getResetGain(layer, useType = null) { function getResetGain(layer, useType = null) {
@ -214,7 +181,7 @@ function doReset(layer, force=false) {
} }
prevOnReset = {...player} //Deep Copy prevOnReset = {...player} //Deep Copy
player.points = (row == 0 ? new Decimal(0) : new Decimal(10)) player.points = (row == 0 ? new Decimal(0) : getStartPoints())
for (let x = row; x >= 0; x--) rowReset(x, layer) for (let x = row; x >= 0; x--) rowReset(x, layer)
rowReset("side", layer) rowReset("side", layer)
@ -235,7 +202,7 @@ function resetRow(row) {
player[layer].unlocked = false player[layer].unlocked = false
if (player[layer].unlockOrder) player[layer].unlockOrder = 0 if (player[layer].unlockOrder) player[layer].unlockOrder = 0
} }
player.points = new Decimal(10) player.points = getStartPoints()
updateTemp(); updateTemp();
resizeCanvas(); resizeCanvas();
} }

47
js/mod.js Normal file
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@ -0,0 +1,47 @@
let modInfo = {
name: "The Modding Tree",
id: "modbase",
pointsName: "points",
discordName: "",
discordLink: "",
changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md",
offlineLimit: 1, // In hours
initialStartPoints: new Decimal (10) // Used for hard resets and new players
}
// Set your version in num and name
let VERSION = {
num: "2.1",
name: "Non-nonsensical!",
}
// Add the names of functions that do something when you call them here. (The ones here are examples)
var doNotCallTheseFunctionsEveryTick = ["doReset", "buy", "onPurchase", "blowUpEverything"]
function getStartPoints(){
return new Decimal(modInfo.initialStartPoints)
}
// Determines if it should show points/sec
function canGenPoints(){
return hasUpgrade("c", 11)
}
// Calculate points/sec!
function getPointGen() {
if(!canGenPoints())
return new Decimal(0)
let gain = new Decimal(1)
if (hasUpgrade("c", 12)) gain = gain.times(upgradeEffect("c", 12))
return gain
}
// Less important things beyond this point!
// You can change this if you have things that can be messed up by long tick lengths
function maxTickLength() {
return(3600000) // Default is 1 hour which is just arbitrarily large
}

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@ -6,6 +6,11 @@ var activeFunctions = [
"buy", "buyMax", "respec", "onComplete", "onPurchase", "onPress", "onClick", "masterButtonPress" "buy", "buyMax", "respec", "onComplete", "onPurchase", "onPress", "onClick", "masterButtonPress"
] ]
var noCall = doNotCallTheseFunctionsEveryTick
for (item in noCall) {
activeFunctions.push(noCall[item])
}
function setupTemp() { function setupTemp() {
tmp = {} tmp = {}
setupTempData(layers, tmp) setupTempData(layers, tmp)

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@ -79,7 +79,7 @@ function startPlayerBase() {
keepGoing: false, keepGoing: false,
hasNaN: false, hasNaN: false,
hideChallenges: false, hideChallenges: false,
points: new Decimal(10), points: modInfo.initialStartPoints,
subtabs: {}, subtabs: {},
} }
} }

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@ -318,7 +318,7 @@ h1, h2, h3, b, input {
} }
#version:hover { #version:hover {
transform: scale(1.2, 1.2); transform: scale(1.1, 1.1);
right: 4.8px; right: 4.8px;
} }