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https://github.com/Acamaeda/The-Modding-Tree.git
synced 2025-05-10 03:51:33 +00:00
A lot
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595d4916a6
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14 changed files with 74 additions and 34 deletions
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@ -395,7 +395,6 @@ addLayer("f", {
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tooltipLocked() { // Optional, tooltip displays when the layer is locked
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return ("This weird farmer dinosaur will only see you if you have at least " + this.requires() + " candies. You only have " + formatWhole(player.points))
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},
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midsection: [
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"blank", ['display-image', 'https://images.beano.com/store/24ab3094eb95e5373bca1ccd6f330d4406db8d1f517fc4170b32e146f80d?auto=compress%2Cformat&dpr=1&w=390'],
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["display-text", "Bork bork!"]
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@ -4,7 +4,6 @@ let modInfo = {
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pointsName: "points",
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discordName: "",
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discordLink: "",
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changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md",
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initialStartPoints: new Decimal (10), // Used for hard resets and new players
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offlineLimit: 1, // In hours
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@ -12,10 +11,16 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "2.2.8",
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num: "2.2.9",
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name: "Uprooted",
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}
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let changelog = `<h1>Changelog:</h1><br>
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<h3>v0.0</h3><br>
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- Added things.<br>
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- Added stuff.`
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let winText = `Congratulations! You have reached the end and beaten this game, but for now...`
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// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
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// (The ones here are examples, all official functions are already taken care of)
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var doNotCallTheseFunctionsEveryTick = ["doReset", "buy", "onPurchase", "blowUpEverything"]
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@ -134,10 +134,10 @@ function loadVue() {
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})
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Vue.component('upgrades', {
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props: ['layer'],
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props: ['layer', 'data'],
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template: `
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<div v-if="tmp[layer].upgrades" class="upgTable">
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<div v-for="row in tmp[layer].upgrades.rows" class="upgRow">
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<div v-for="row in (data === undefined ? tmp[layer].upgrades.rows : data)" class="upgRow">
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<div v-for="col in tmp[layer].upgrades.cols"><div v-if="tmp[layer].upgrades[row*10+col]!== undefined && tmp[layer].upgrades[row*10+col].unlocked" class="upgAlign">
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<upgrade :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.upgrade"></upgrade>
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</div></div>
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@ -320,7 +320,7 @@ function loadVue() {
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<div class="upgTable instant">
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<tab-buttons :layer="layer" :data="tmp[layer].microtabs[data]" :name="data" v-bind:style="tmp[layer].componentStyles['tab-buttons']"></tab-buttons>
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</div>
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<layer-tab v-if="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" :layer="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" ></layer-tab>
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<layer-tab v-if="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" :layer="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" :embedded="true"></layer-tab>
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<column v-else v-bind:style="tmp[layer].microtabs[data][player.subtabs[layer][data]].style" :layer="layer" :data="tmp[layer].microtabs[data][player.subtabs[layer][data]].content"></column>
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</div>
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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const TMT_VERSION = {
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tmtNum: "2.2.8",
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tmtNum: "2.2.9",
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tmtName: "Uprooted"
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}
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@ -5,7 +5,6 @@ let modInfo = {
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pointsName: "points",
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discordName: "",
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discordLink: "",
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changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md",
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initialStartPoints: new Decimal (10), // Used for hard resets and new players
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offlineLimit: 1, // In hours
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@ -17,6 +16,13 @@ let VERSION = {
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name: "Literally nothing",
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}
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let changelog = `<h1>Changelog:</h1><br>
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<h3>v0.0</h3><br>
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- Added things.<br>
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- Added stuff.`
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let winText = `Congratulations! You have reached the end and beaten this game, but for now...`
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// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
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// (The ones here are examples, all official functions are already taken care of)
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var doNotCallTheseFunctionsEveryTick = ["blowUpEverything"]
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@ -144,6 +144,7 @@ function updateLayers(){
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if(layers[layer].softcap === undefined) layers[layer].softcap = new Decimal("e1e7")
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if(layers[layer].softcapPower === undefined) layers[layer].softcapPower = new Decimal("0.5")
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if(layers[layer].displayRow === undefined) layers[layer].displayRow = layers[layer].row
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if(layers[layer].name === undefined) layers[layer].name = layer
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let row = layers[layer].row
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@ -180,9 +181,30 @@ function updateLayers(){
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updateHotkeys()
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}
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function addLayer(layerName, layerData){ // Call this to add layers from a different file!
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function addLayer(layerName, layerData, tabLayers = null){ // Call this to add layers from a different file!
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layers[layerName] = layerData
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layers[layerName].isLayer = true
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if (tabLayers !== null)
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{
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let format = {}
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for (id in tabLayers) {
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layer = tabLayers[id]
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format[(layers[layer].name ? layers[layer].name : layer)] = {
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embedLayer: layer,
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buttonStyle() {
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if (!tmp[this.embedLayer].nodeStyle) return {'border-color': tmp[this.embedLayer].color}
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else {
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style = tmp[this.embedLayer].nodeStyle
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if (style['border-color'] === undefined) style['border-color'] = tmp[this.embedLayer].color
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return style
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}
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},
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unlocked() {return tmp[this.embedLayer].layerShown},
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}
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}
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layers[layerName].tabFormat = format
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}
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}
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function addNode(layerName, layerData){ // Does the same thing, but for non-layer nodes
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@ -190,7 +212,6 @@ function addNode(layerName, layerData){ // Does the same thing, but for non-laye
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layers[layerName].isLayer = false
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}
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// If data is a function, return the result of calling it. Otherwise, return the data.
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function readData(data, args=null){
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if (!!(data && data.constructor && data.call && data.apply))
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@ -222,4 +243,9 @@ addLayer("info-tab", {
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addLayer("options-tab", {
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tabFormat: ["options-tab"],
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row: "otherside"
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})
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addLayer("changelog-tab", {
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tabFormat() {return ([["raw-html", modInfo.changelog]])},
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row: "otherside"
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})
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@ -51,7 +51,7 @@ var systemComponents = {
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'layer-tab': {
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props: ['layer', 'back', 'spacing'],
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props: ['layer', 'back', 'spacing', 'embedded'],
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template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
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<div v-if="back"><button v-bind:class="back == 'big' ? 'other-back' : 'back'" v-on:click="goBack()">←</button></div>
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<div v-if="!tmp[layer].tabFormat">
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@ -78,10 +78,10 @@ var systemComponents = {
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<column :layer="layer" :data="tmp[layer].tabFormat"></column>
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</div>
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<div v-else>
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<div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}">
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<div class="upgTable" v-bind:style="{'padding-top': (embedded ? '0' : '25px'), 'margin-top': (embedded ? '-10px' : '0'), 'margin-bottom': '24px'}">
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<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
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</div>
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<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer"></layer-tab>
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<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :embedded="true"></layer-tab>
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<column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column>
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</div>
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</div></div>
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@ -122,17 +122,17 @@ var systemComponents = {
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Made by {{modInfo.author}}
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</span>
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<br>
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The Modding Tree {{TMT_VERSION.tmtNum}} by Acamaeda
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The Modding Tree <a v-bind:href="'https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md'" target="_blank" class="link" v-bind:style = "{'font-size': '14px', 'display': 'inline'}" >{{TMT_VERSION.tmtNum}}</a> by Acamaeda
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<br>
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The Prestige Tree made by Jacorb and Aarex
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<br>
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Original idea by papyrus (on discord)
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<br><br>
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<a v-bind:href="modInfo.changelogLink" target="_blank" class="link" >Changelog</a><br>
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<br><br>
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<div class="link" onclick="showTab('changelog-tab')">Changelog</div><br>
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<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
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<br><br>
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<br><br>
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Time Played: {{ formatTime(player.timePlayed) }}<br><br>
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<h3>Hotkeys</h3><br>
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<span v-for="key in hotkeys" v-if="player[key.layer].unlocked && tmp[key.layer].hotkeys[key.id].unlocked"><br>{{key.description}}</span></div>
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@ -129,7 +129,6 @@ function updateChallengeTemp(layer)
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function updateChallengeDisplay(layer) {
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for (id in player[layer].challenges) {
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let style = "locked"
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console.log(layer + " " + id)
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if (player[layer].activeChallenge == id && canCompleteChallenge(layer, id)) style = "canComplete"
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else if (hasChallenge(layer, id)) style = "done"
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tmp[layer].challenges[id].defaultStyle = style
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@ -256,6 +256,7 @@ function load() {
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changeTheme();
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changeTreeQuality();
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updateLayers()
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setupModInfo()
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setupTemp();
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updateTemp();
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@ -263,6 +264,11 @@ function load() {
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loadVue();
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}
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function setupModInfo() {
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modInfo.changelog = changelog
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modInfo.winText = winText ? winText : `Congratulations! You have reached the end and beaten this game, but for now...`
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}
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function fixNaNs() {
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NaNcheck(player)
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