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Pre-Release 2 Patch 1
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parent
ffc72e2826
commit
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1 changed files with 27 additions and 11 deletions
38
js/game.js
38
js/game.js
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@ -1863,18 +1863,9 @@ function checkForVars() {
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if (player.s.autoBuild === undefined) player.s.autoBuild = false
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if (player.sb.auto === undefined) player.sb.auto = false
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if (player.timePlayed === undefined) player.timePlayed = 0
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else if (typeof(player.timePlayed) == "string") {
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player.timePlayed = Number(player.timePlayed)
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if (isNaN(player.timePlayed)) player.timePlayed = 0
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if (player.timePlayed == 0) player.timePlayedReset = true
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}
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if (player.hasNaN === undefined) player.hasNaN = false
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if (player.h.active === undefined) player.h.active = 0
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if (player.h.time === undefined) player.h.time = player.timePlayed
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else if (typeof(player.h.time) == "string") {
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player.h.time = Number(player.h.time)
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if (isNaN(player.h.time)) player.h.time = player.timePlayed
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}
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if (player.q.auto === undefined) player.q.auto = false
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if (player.msDisplay === undefined) player.msDisplay = "always"
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if (player.hb.auto === undefined) player.hb.auto = false
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@ -3844,6 +3835,31 @@ function keepGoing() {
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showTab("tree")
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}
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function addTime(diff, layer) {
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let data = player
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let time = data.timePlayed
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if (layer) {
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data = data[layer]
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time = data.time
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}
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//I am not that good to perfectly fix that leak. ~ DB Aarex
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if (time + 0 !== time) {
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console.log("Memory leak detected. Trying to fix...")
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if (time.mag !== undefined) time = time.toNumber()
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else time = parseFloat(time)
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if (isNaN(time) || time == 0) {
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console.log("Couldn't fix! Resetting...")
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time = layer ? player.timePlayed : 0
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if (!layer) player.timePlayedReset = true
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}
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}
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time += diff
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if (layer) data.time = time
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else data.timePlayed = time
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}
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function gameLoop(diff) {
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if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
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@ -3854,8 +3870,8 @@ function gameLoop(diff) {
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}
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if (player.devSpeed) diff *= player.devSpeed
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player.timePlayed += diff
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player.h.time += diff
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addTime(diff)
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addTime(diff, "h")
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if (tmp.challActive ? tmp.challActive.h[42] : true) {
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if (player.h.time>=10) diff = 0
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