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Added onPrestige, now displays layer currency effects, other fixes.

This commit is contained in:
Acamaeda 2020-09-24 18:42:52 -04:00
parent 84a8f85c33
commit 4ac7199547
5 changed files with 17 additions and 11 deletions

View file

@ -124,7 +124,7 @@
<div v-for="layer in LAYERS">
<div v-if="player.tab==layer" class="col right">
<button class="back" onclick="showTab('tree')"></button><br><br><br>
<span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': layers[layer].color, 'text-shadow': '0px 0px 10px' + layers[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{layers[layer].resource}}<span v-if="layers[layer].effects != undefined">, {{layers[layer].effectDescription()}}</span>
<span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': layers[layer].color, 'text-shadow': '0px 0px 10px' + layers[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{layers[layer].resource}}<span v-if="layers[layer].effectDescription">, {{layers[layer].effectDescription()}}</span>
<br><br>
<button v-if="layers[layer].type=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-bind:style="{'background-color': layers[layer].color}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(1e3)">Reset for </span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<span v-if="tmp.resetGain[layer].lt(100) && player[layer].points.lt(1e3)"><br><br>Next at {{ (layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer])) }} {{ layers[layer].baseResource }}</span></button>
<button v-if="layers[layer].type=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-bind:style="{'background-color': layers[layer].color}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(10)">Reset for </span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<br><br><span v-if="player[layer].points.lt(10)">Req: {{formatWhole(tmp.layerAmt[layer])}} / </span>{{(layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer]))}} {{ layers[layer].baseResource }}</button>

View file

@ -284,9 +284,14 @@ function doReset(layer, force=false) {
let gain = tmp.resetGain[layer]
if (layers[layer].type=="static") {
if (tmp.layerAmt[layer].lt(tmp.nextAt[layer])) return;
addPoints(layer, canBuyMax(layer) ? gain : 1)
} else addPoints(layer, gain)
gain =(canBuyMax(layer) ? gain : 1)
}
if (layers[layer].onPrestige)
layers[layer].onPrestige(gain)
addPoints(layer, gain)
if (!player[layer].unl) {
player[layer].unl = true;
needCanvasUpdate = true;

View file

@ -33,7 +33,7 @@ var layers = {
icecreamCap: (player.c.points * 10)
}},
effectDescription() {
eff = layer.c.effect();
eff = layers.c.effect();
return "which are boosting waffles by "+format(eff.waffleBoost)+" and increasing the Ice Cream cap by "+format(eff.icecreamCap)
},
milestones: {
@ -107,8 +107,8 @@ var layers = {
}},
color: "#FE0102",
requires() {return new Decimal(200)},
resource: "things",
baseResource: "points",
resource: "farm points",
baseResource: "candies",
baseAmount() {return player.points},
type: "normal",
exponent: 0.5,
@ -120,7 +120,6 @@ var layers = {
return new Decimal(1)
},
row: 1,
effect() {return},
layerShown() {return true},
resetsNothing() {return false},
branches: [["c", 1]] // Each pair corresponds to a line added to the tree when this node is unlocked. The letter is the other end of the line, and the number affects the color, 1 is default

View file

@ -10,7 +10,7 @@ function updateTemp() {
if (!tmp.layerEffs) tmp.layerEffs = {}
for (layer in layers) tmp.layerEffs[layer] = layers[layer].effect()
for (layer in layers) if (layers[layer].effect) tmp.layerEffs[layer] = layers[layer].effect()
if (!tmp.layerReqs) tmp.layerReqs = {}
for (layer in layers) tmp.layerReqs[layer] = layers[layer].requires()

View file

@ -34,7 +34,7 @@ var layers = {
icecreamCap: (player.c.points * 10)
}},
effectDescription() {
eff = layer.c.effect();
eff = layers.c.effect();
return "which are boosting waffles by "+format(eff.waffleBoost)+" and increasing the Ice Cream cap by "+format(eff.icecreamCap)
},
doReset(layer){
@ -112,6 +112,9 @@ var layers = {
automate() {}, // Do any automation inherent to this layer if appropriate
updateTemp() {}, // Do any necessary temp updating
resetsNothing() {return false},
onPrestige(gain) {
return
}, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends.
incr_order: [], // Array of layer names to have their order increased when this one is first unlocked
branches: [] // Each pair corresponds to a line added to the tree when this node is unlocked. The letter is the other end of the line, and the number affects the color, 1 is default
},
@ -137,7 +140,6 @@ var layers = {
return new Decimal(1)
},
row: 1,
effect() {return},
layerShown() {return true}, // Condition for when layer appears
resetsNothing() {return false},
branches: [["c", 1]] // Each pair corresponds to a line added to the tree when this node is unlocked. The letter is the other end of the line, and the number affects the color, 1 is default