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Fixed styling in challenges + minor things
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4 changed files with 6 additions and 3 deletions
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@ -1,5 +1,7 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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- Fixed styling challenges.
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## v2.π: Incrementally Updated - 2/5/21
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## v2.π: Incrementally Updated - 2/5/21
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- Performance improvements.
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- Performance improvements.
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- Fixed tooltips overlapping with the top display.
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- Fixed tooltips overlapping with the top display.
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@ -5,6 +5,7 @@ Challenges can have fully customizable win conditions. Useful functions for deal
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- inChallenge(layer, id): determine if the player is in a given challenge (or another challenge on the same layer that counts as this one).
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- inChallenge(layer, id): determine if the player is in a given challenge (or another challenge on the same layer that counts as this one).
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- hasChallenge(layer, id): determine if the player has completed the challenge.
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- hasChallenge(layer, id): determine if the player has completed the challenge.
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- challengeCompletions(layer, id): determine how many times the player completed the challenge.
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- challengeCompletions(layer, id): determine how many times the player completed the challenge.
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- maxedChallenge(layer, id): determines if the player has reached the maximum completions.
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- challengeEffect(layer, id): Returns the current effects of the challenge, if any.
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- challengeEffect(layer, id): Returns the current effects of the challenge, if any.
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Challenges are stored in the following format:
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Challenges are stored in the following format:
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@ -125,7 +125,7 @@ function loadVue() {
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Vue.component('challenge', {
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Vue.component('challenge', {
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props: ['layer', 'data'],
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props: ['layer', 'data'],
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template: `
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template: `
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<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: tmp[layer].challenges[data].defaultStyle === 'done', canComplete:tmp[layer].challenges[data].defaultStyle === 'canComplete', locked: tmp[layer].challenges[data].defaultStyle === 'locked'}">
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<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: tmp[layer].challenges[data].defaultStyle === 'done', canComplete:tmp[layer].challenges[data].defaultStyle === 'canComplete', locked: tmp[layer].challenges[data].defaultStyle === 'locked'}" v-bind:style="tmp[layer].challenges[data].style">
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<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
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<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
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<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{tmp[layer].challenges[data].buttonText}}</button><br><br>
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<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{tmp[layer].challenges[data].buttonText}}</button><br><br>
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<span v-if="tmp[layer].challenges[data].fullDisplay" v-html="tmp[layer].challenges[data].fullDisplay"></span>
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<span v-if="tmp[layer].challenges[data].fullDisplay" v-html="tmp[layer].challenges[data].fullDisplay"></span>
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@ -133,7 +133,7 @@ function loadVue() {
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<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
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<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
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Goal: <span v-if="tmp[layer].challenges[data].goalDescription" v-html="tmp[layer].challenges[data].goalDescription"></span><span v-else>{{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}</span><br>
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Goal: <span v-if="tmp[layer].challenges[data].goalDescription" v-html="tmp[layer].challenges[data].goalDescription"></span><span v-else>{{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}</span><br>
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Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
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Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
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<span v-if="tmp[layer].challenges[data].rewardEffect!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (tmp[layer].challenges[data].rewardDisplay) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
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<span v-if="tmp[layer].challenges[data].rewardDisplay!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (tmp[layer].challenges[data].rewardDisplay) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
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</span>
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</span>
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</div>
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</div>
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`
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`
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@ -65,7 +65,7 @@ function formatWhole(decimal) {
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function formatTime(s) {
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function formatTime(s) {
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if (s < 60) return format(s) + "s"
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if (s < 60) return format(s) + "s"
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else if (s < 3600) return formatWhole(Math.floor(s / 60)) + "m " + format(s % 60) + "s"
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else if (s < 3600) return formatWhole(Math.floor(s / 60)) + "m " + format(s % 60) + "s"
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else if (s < 86400) return formatWhole(Math.floor(s / 3600)) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
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else if (s < 84600) return formatWhole(Math.floor(s / 3600)) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
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else if (s < 31536000) return formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
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else if (s < 31536000) return formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
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else return formatWhole(Math.floor(s / 31536000)) + "y " + formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
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else return formatWhole(Math.floor(s / 31536000)) + "y " + formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
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}
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}
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