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https://github.com/Acamaeda/The-Modding-Tree.git
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Centralized layer node components and styles removing duplicated code
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7 changed files with 24 additions and 51 deletions
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@ -1,5 +1,8 @@
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# The Modding Tree changelog:
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### v2.2.3 -
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- Button nodes now work as side "layers".
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### v2.2.2 - 11/22/20
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- Fixed right half of the screen being unclickable in some circumstances.
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- Fixed tree branches being offset.
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@ -60,7 +60,7 @@
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</div>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<div class="sideLayers" >
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<div v-for="node in OTHER_LAYERS['side']"><layer-node :layer='node' :abb='tmp[node].symbol' :size="'small'"></layer-node></div>
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<div v-for="node in OTHER_LAYERS['side']"><tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'"></tree-node></div>
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</div>
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</div>
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@ -60,7 +60,7 @@
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</div>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<div class="sideLayers" >
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<div v-for="node in OTHER_LAYERS['side']"><layer-node :layer='node' :abb='tmp[node].symbol' :size="'small'"></layer-node></div>
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<div v-for="node in OTHER_LAYERS['side']"><tree--node :layer='node' :abb='tmp[node].symbol' :size="'small'"></tree-node></div>
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</div>
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</div>
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@ -37,7 +37,7 @@ addNode("h", {
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layerShown: true,
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tooltip: "Restore your points to 10",
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tooltipLocked: "Restore your points to 10",
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row: "side",
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canClick() {return player.points.lt(10)},
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onClick() {player.points = new Decimal(10)}
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},
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@ -372,9 +372,8 @@ function loadVue() {
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props: ['layer', 'data'],
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template: `<div>
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<span v-for="row in data"><table>
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<td v-for="node in row">
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<layer-node v-if="tmp[node].isLayer" :layer='node' :abb='tmp[node].symbol'></layer-node>
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<button-node v-else :layer='node' :abb='tmp[node].symbol'></layer-node>
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<td v-for="node in row" style = "{width: 0px}">
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<tree-node :layer='node' :abb='tmp[node].symbol'></tree-node>
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</td>
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<tr><table><button class="treeNode hidden"></button></table></tr>
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</span></div>
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@ -399,8 +398,7 @@ function loadVue() {
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// SYSTEM COMPONENTS
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Vue.component('tab-buttons', systemComponents['tab-buttons'])
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Vue.component('button-node', systemComponents['button-node'])
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Vue.component('layer-node', systemComponents['layer-node'])
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Vue.component('tree-node', systemComponents['tree-node'])
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Vue.component('layer-tab', systemComponents['layer-tab'])
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Vue.component('overlay-head', systemComponents['overlay-head'])
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Vue.component('info-tab', systemComponents['info-tab'])
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@ -10,58 +10,38 @@ var systemComponents = {
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`
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},
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'button-node': {
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'tree-node': {
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props: ['layer', 'abb', 'size'],
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template: `
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<button v-if="nodeShown(layer)"
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v-bind:id="layer"
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v-on:click="function() {
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layers[layer].onClick()
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if(tmp[layer].isLayer) {showTab(layer)}
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else {layers[layer].onClick()}
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}"
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v-bind:tooltip="
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tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
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: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
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"
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v-bind:class="{
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treeButton: size != 'small',
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smallNode: size == 'small',
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[layer]: true,
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ghost: tmp[layer].layerShown == 'ghost',
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hidden: !tmp[layer].layerShown,
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locked: !tmp[layer].canClick,
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notify: tmp[layer].notify,
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can: tmp[layer].canClick,
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}"
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v-bind:style="[tmp[layer].canClick ? {'background-color': tmp[layer].color} : {}, tmp[layer].nodeStyle]">
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{{abb}}
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</button>
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`
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},
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'layer-node': {
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props: ['layer', 'abb', 'size'],
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template: `
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<button v-if="nodeShown(layer)"
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v-bind:id="layer"
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v-on:click="function() {
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showTab(layer)
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}"
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v-bind:tooltip="
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v-bind:tooltip=" (tmp[layer].isLayer) ? (
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player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
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: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
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)
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: (
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tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
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: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
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)
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"
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v-bind:class="{
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treeNode: size != 'small',
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treeNode: tmp[layer].isLayer,
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treeButton: !tmp[layer].isLayer,
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smallNode: size == 'small',
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[layer]: true,
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ghost: tmp[layer].layerShown == 'ghost',
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hidden: !tmp[layer].layerShown,
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locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires),
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locked: tmp[layer].isLayer ? !(player[layer].unlocked || tmp[layer].canReset) : !(tmp[layer].canClick),
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notify: tmp[layer].notify,
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resetNotify: tmp[layer].prestigeNotify,
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can: player[layer].unlocked,
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can: (player[layer].unlocked && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
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}"
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v-bind:style="[layerunlocked(layer) ? {
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v-bind:style="[(tmp[layer].isLayer && layerunlocked(layer)) || (!tmp[layer].isLayer && tmp[layer].canClick) ? {
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'background-color': tmp[layer].color,
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} : {}, tmp[layer].nodeStyle]">
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{{abb}}
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@ -69,6 +49,7 @@ var systemComponents = {
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`
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},
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'layer-tab': {
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props: ['layer', 'back', 'spacing'],
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template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
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@ -97,16 +97,7 @@ h1, h2, h3, b, input {
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.smallNode {
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height: 60px;
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width: 60px;
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border: var(--hqProperty1);
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border-color: rgba(0, 0, 0, 0.125);
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border-radius: 50%;
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box-shadow: var(--hqProperty2a), var(--hqProperty2b);
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font-size: 30px;
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font-family: "Lucida Console", "Courier New", monospace;
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color: rgba(0, 0, 0, 0.5);
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text-shadow: var(--hqProperty3);
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padding: 0;
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}
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