mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-24 09:21:46 +00:00
commit
53dc795806
6 changed files with 560 additions and 546 deletions
97
index.html
97
index.html
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@ -1,27 +1,34 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<head>
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<head>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link rel="stylesheet" type="text/css" href="popup.css" />
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<link rel="stylesheet" type="text/css" href="popup.css" />
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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<script type="text/javascript" src="js/technical/break_eternity.js"></script>
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<script src="js/technical/break_eternity.js"></script>
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<script type="text/javascript" src="js/technical/layerSupport.js"></script>
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<script src="js/technical/layerSupport.js"></script>
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<script type="text/javascript" src="js/tree.js"></script>
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<script src="js/tree.js"></script>
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<script type="text/javascript" src="js/layers.js"></script>
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<script src="js/layers.js"></script>
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<script type="text/javascript" src="js/mod.js"></script>
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<script src="js/mod.js"></script>
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<script type="text/javascript" src="js/technical/temp.js"></script>
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<script src="js/technical/temp.js"></script>
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<script type="text/javascript" src="js/game.js"></script>
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<script src="js/game.js"></script>
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<script type="text/javascript" src="js/utils.js"></script>
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<script src="js/utils.js"></script>
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<script type="text/javascript" src="js/technical/systemComponents.js"></script>
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<script src="js/technical/systemComponents.js"></script>
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<script type="text/javascript" src="js/components.js"></script>
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<script src="js/components.js"></script>
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<script type="text/javascript" src="js/technical/canvas.js"></script>
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<script src="js/technical/canvas.js"></script>
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<script src="js/utils/NumberFormating.js"></script>
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<script src="js/utils/options.js"></script>
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<script src="js/utils/save.js"></script>
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<script src="js/utils/themes.js"></script>
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</head>
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</head>
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<body onload="load()">
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<body onload="load()">
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<div id="app">
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<div id="app">
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<canvas id="treeCanvas" class="canvas" v-if ="!(gameEnded && !player.keepGoing)"></canvas>
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<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
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<div v-if="false" id="loadingSection" class="fullWidth">
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<div v-if="false" id="loadingSection" class="fullWidth">
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<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
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<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
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@ -34,34 +41,51 @@
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<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
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<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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<br>
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<br>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button
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class="longUpg can" onclick="keepGoing()">Keep Going</button>
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<br><br><br>
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<br><br><br>
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<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
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<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
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target="_blank">{{modInfo.discordName}}</a><br></span>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank"
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v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main
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Prestige Tree server</a><br>
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<br><br>
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<br><br>
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</div>
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</div>
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<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()"
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()">←</button>
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img>
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{{VERSION.withoutName}}</div>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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<button
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v-if="player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')"
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class="other-back overlayThing" onclick="goBack()">←</button>
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
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onclick="showTab('options-tab')"></img>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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<div id="discord" class="overlayThing">
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<div id="discord" class="overlayThing">
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<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
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<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')"
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src="discord.png" target="_blank"></img>
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<ul id="discord-links">
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<ul id="discord-links">
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<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
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<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
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<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
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target="_blank">{{modInfo.discordName}}</a><br></li>
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<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank"
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v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree
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Discord</a><br></li>
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<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank"
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v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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</ul>
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</ul>
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</div>
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</div>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<div class="sideLayers" >
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<div class="sideLayers">
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<div v-for="(node, index) in OTHER_LAYERS['side']"><tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node></div>
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<div v-for="(node, index) in OTHER_LAYERS['side']">
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<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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<overlay-head id="fakeHead" style="visibility: hidden;">
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</overlay-head>
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</overlay-head>
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<!-- Popups -->
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<!-- Popups -->
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<div class="popup-container">
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<div class="popup-container">
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<transition-group name="fade">
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<transition-group name="fade">
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type" v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
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v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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<h3>{{popup.title}}</h3><br>
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<h3>{{popup.title}}</h3><br>
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<h2 v-html="popup.message"></h2>
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<h2 v-html="popup.message"></h2>
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</div>
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</div>
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</transition-group>
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</transition-group>
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</div>
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</div>
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)"
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<div v-for="layer in LAYERS" >
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onscroll="resizeCanvas()"
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<div v-if="player.tab==layer" >
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v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-for="layer in LAYERS">
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<div v-if="player.tab==layer">
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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</div>
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</div>
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</div>
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</div>
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569
js/utils.js
569
js/utils.js
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// ************ Number formatting ************
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function exponentialFormat(num, precision, mantissa = true) {
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let e = num.log10().floor()
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let m = num.div(Decimal.pow(10, e))
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if(m.toStringWithDecimalPlaces(precision) == 10) {
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m = new Decimal(1)
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e = e.add(1)
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}
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e = (e.gte(10000) ? commaFormat(e, 0) : e.toStringWithDecimalPlaces(0))
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if (mantissa)
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return m.toStringWithDecimalPlaces(precision)+"e"+e
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else return "e"+e
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}
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function commaFormat(num, precision) {
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if (num === null || num === undefined) return "NaN"
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if (num.mag < 0.001) return (0).toFixed(precision)
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return num.toStringWithDecimalPlaces(precision).replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,")
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}
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function regularFormat(num, precision) {
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if (num === null || num === undefined) return "NaN"
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if (num.mag < 0.001) return (0).toFixed(precision)
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return num.toStringWithDecimalPlaces(precision)
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}
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function fixValue(x, y = 0) {
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return x || new Decimal(y)
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}
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function sumValues(x) {
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x = Object.values(x)
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if (!x[0]) return new Decimal(0)
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return x.reduce((a, b) => Decimal.add(a, b))
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}
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function format(decimal, precision=2,) {
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decimal = new Decimal(decimal)
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if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
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player.hasNaN = true;
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return "NaN"
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}
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if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
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if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
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if (decimal.gte("eeee1000")) {
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var slog = decimal.slog()
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if (slog.gte(1e6)) return "F" + format(slog.floor())
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else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
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}
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else if (decimal.gte("1e100000")) return exponentialFormat(decimal, 0, false)
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else if (decimal.gte("1e1000")) return exponentialFormat(decimal, 0)
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else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
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else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
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else return regularFormat(decimal, precision)
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}
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function formatWhole(decimal) {
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decimal = new Decimal(decimal)
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if (decimal.gte(1e9)) return format(decimal, 2)
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if (decimal.lte(0.98) && !decimal.eq(0)) return format(decimal, 2)
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return format(decimal, 0)
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}
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function formatTime(s) {
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if (s<60) return format(s)+"s"
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else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
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else if (s<86400) return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
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else if (s<31536000) return formatWhole(Math.floor(s/84600)%365)+"d " + formatWhole(Math.floor(s/3600)%24)+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
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else return formatWhole(Math.floor(s/31536000))+"y "+formatWhole(Math.floor(s/84600)%365)+"d " + formatWhole(Math.floor(s/3600)%24)+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
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}
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function toPlaces(x, precision, maxAccepted) {
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x = new Decimal(x)
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let result = x.toStringWithDecimalPlaces(precision)
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if (new Decimal(result).gte(maxAccepted)) {
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result = new Decimal(maxAccepted-Math.pow(0.1, precision)).toStringWithDecimalPlaces(precision)
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}
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return result
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}
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// ************ Save stuff ************
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function save() {
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localStorage.setItem(modInfo.id, btoa(JSON.stringify(player)))
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}
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function startPlayerBase() {
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return {
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tab: layoutInfo.startTab,
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navTab: (layoutInfo.showTree ? "tree-tab" : "none"),
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time: Date.now(),
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autosave: true,
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notify: {},
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msDisplay: "always",
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offlineProd: true,
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versionType: modInfo.id,
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version: VERSION.num,
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beta: VERSION.beta,
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timePlayed: 0,
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keepGoing: false,
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hasNaN: false,
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hideChallenges: false,
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showStory: true,
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points: modInfo.initialStartPoints,
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subtabs: {},
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lastSafeTab: (layoutInfo.showTree ? "none" : layoutInfo.startTab)
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||||||
}
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}
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function getStartPlayer() {
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playerdata = startPlayerBase()
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if (addedPlayerData) {
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extradata = addedPlayerData()
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for (thing in extradata)
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playerdata[thing] = extradata[thing]
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||||||
}
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playerdata.infoboxes = {}
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for (layer in layers){
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playerdata[layer] = getStartLayerData(layer)
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if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
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playerdata.subtabs[layer] = {}
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playerdata.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]
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}
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if (layers[layer].microtabs) {
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||||||
if (playerdata.subtabs[layer] == undefined) playerdata.subtabs[layer] = {}
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||||||
for (item in layers[layer].microtabs)
|
|
||||||
playerdata.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]
|
|
||||||
}
|
|
||||||
if (layers[layer].infoboxes) {
|
|
||||||
if (playerdata.infoboxes[layer] == undefined) playerdata.infoboxes[layer] = {}
|
|
||||||
for (item in layers[layer].infoboxes)
|
|
||||||
playerdata.infoboxes[layer][item] = false
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
return playerdata
|
|
||||||
}
|
|
||||||
|
|
||||||
function getStartLayerData(layer){
|
|
||||||
layerdata = {}
|
|
||||||
if (layers[layer].startData)
|
|
||||||
layerdata = layers[layer].startData()
|
|
||||||
|
|
||||||
if (layerdata.unlocked === undefined) layerdata.unlocked = true
|
|
||||||
if (layerdata.total === undefined) layerdata.total = new Decimal(0)
|
|
||||||
if (layerdata.best === undefined) layerdata.best = new Decimal(0)
|
|
||||||
if (layerdata.resetTime === undefined) layerdata.resetTime = 0
|
|
||||||
|
|
||||||
layerdata.buyables = getStartBuyables(layer)
|
|
||||||
if(layerdata.clickables == undefined) layerdata.clickables = getStartClickables(layer)
|
|
||||||
layerdata.spentOnBuyables = new Decimal(0)
|
|
||||||
layerdata.upgrades = []
|
|
||||||
layerdata.milestones = []
|
|
||||||
layerdata.achievements = []
|
|
||||||
layerdata.challenges = getStartChallenges(layer)
|
|
||||||
return layerdata
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function getStartBuyables(layer){
|
|
||||||
let data = {}
|
|
||||||
if (layers[layer].buyables) {
|
|
||||||
for (id in layers[layer].buyables)
|
|
||||||
if (isPlainObject(layers[layer].buyables[id]))
|
|
||||||
data[id] = new Decimal(0)
|
|
||||||
}
|
|
||||||
return data
|
|
||||||
}
|
|
||||||
|
|
||||||
function getStartClickables(layer){
|
|
||||||
let data = {}
|
|
||||||
if (layers[layer].clickables) {
|
|
||||||
for (id in layers[layer].clickables)
|
|
||||||
if (isPlainObject(layers[layer].clickables[id]))
|
|
||||||
data[id] = ""
|
|
||||||
}
|
|
||||||
return data
|
|
||||||
}
|
|
||||||
|
|
||||||
function getStartChallenges(layer){
|
|
||||||
let data = {}
|
|
||||||
if (layers[layer].challenges) {
|
|
||||||
for (id in layers[layer].challenges)
|
|
||||||
if (isPlainObject(layers[layer].challenges[id]))
|
|
||||||
data[id] = 0
|
|
||||||
}
|
|
||||||
return data
|
|
||||||
}
|
|
||||||
|
|
||||||
function fixSave() {
|
|
||||||
defaultData = getStartPlayer()
|
|
||||||
fixData(defaultData, player)
|
|
||||||
|
|
||||||
for(layer in layers)
|
|
||||||
{
|
|
||||||
if (player[layer].best !== undefined) player[layer].best = new Decimal (player[layer].best)
|
|
||||||
if (player[layer].total !== undefined) player[layer].total = new Decimal (player[layer].total)
|
|
||||||
|
|
||||||
if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
|
|
||||||
|
|
||||||
if(!Object.keys(layers[layer].tabFormat).includes(player.subtabs[layer].mainTabs)) player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]
|
|
||||||
}
|
|
||||||
if (layers[layer].microtabs) {
|
|
||||||
for (item in layers[layer].microtabs)
|
|
||||||
if(!Object.keys(layers[layer].microtabs[item]).includes(player.subtabs[layer][item])) player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function fixData(defaultData, newData) {
|
|
||||||
for (item in defaultData){
|
|
||||||
if (defaultData[item] == null) {
|
|
||||||
if (newData[item] === undefined)
|
|
||||||
newData[item] = null
|
|
||||||
}
|
|
||||||
else if (Array.isArray(defaultData[item])) {
|
|
||||||
if (newData[item] === undefined)
|
|
||||||
newData[item] = defaultData[item]
|
|
||||||
else
|
|
||||||
fixData(defaultData[item], newData[item])
|
|
||||||
}
|
|
||||||
else if (defaultData[item] instanceof Decimal) { // Convert to Decimal
|
|
||||||
if (newData[item] === undefined)
|
|
||||||
newData[item] = defaultData[item]
|
|
||||||
else
|
|
||||||
newData[item] = new Decimal(newData[item])
|
|
||||||
}
|
|
||||||
else if ((!!defaultData[item]) && (typeof defaultData[item] === "object")) {
|
|
||||||
if (newData[item] === undefined || (typeof defaultData[item] !== "object"))
|
|
||||||
newData[item] = defaultData[item]
|
|
||||||
else
|
|
||||||
fixData(defaultData[item], newData[item])
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (newData[item] === undefined)
|
|
||||||
newData[item] = defaultData[item]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function load() {
|
|
||||||
let get = localStorage.getItem(modInfo.id);
|
|
||||||
if (get===null || get===undefined) player = getStartPlayer()
|
|
||||||
else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
|
|
||||||
fixSave()
|
|
||||||
|
|
||||||
if (player.offlineProd) {
|
|
||||||
if (player.offTime === undefined) player.offTime = { remain: 0 }
|
|
||||||
player.offTime.remain += (Date.now() - player.time) / 1000
|
|
||||||
}
|
|
||||||
player.time = Date.now();
|
|
||||||
versionCheck();
|
|
||||||
changeTheme();
|
|
||||||
changeTreeQuality();
|
|
||||||
updateLayers()
|
|
||||||
setupModInfo()
|
|
||||||
|
|
||||||
setupTemp();
|
|
||||||
updateTemp();
|
|
||||||
updateTemp();
|
|
||||||
loadVue();
|
|
||||||
}
|
|
||||||
|
|
||||||
function setupModInfo() {
|
|
||||||
modInfo.changelog = changelog
|
|
||||||
modInfo.winText = winText ? winText : `Congratulations! You have reached the end and beaten this game, but for now...`
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function fixNaNs() {
|
|
||||||
NaNcheck(player)
|
|
||||||
}
|
|
||||||
|
|
||||||
function NaNcheck(data) {
|
|
||||||
for (item in data){
|
|
||||||
if (data[item] == null) {
|
|
||||||
}
|
|
||||||
else if (Array.isArray(data[item])) {
|
|
||||||
NaNcheck(data[item])
|
|
||||||
}
|
|
||||||
else if (data[item] !== data[item] || data[item] === decimalNaN){
|
|
||||||
if (NaNalert === true || confirm ("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")){
|
|
||||||
NaNalert = true
|
|
||||||
data[item] = (data[item] !== data[item] ? 0 : decimalZero)
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
clearInterval(interval);
|
|
||||||
player.autosave = false;
|
|
||||||
NaNalert = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (data[item] instanceof Decimal) { // Convert to Decimal
|
|
||||||
}
|
|
||||||
else if ((!!data[item]) && (data[item].constructor === Object)) {
|
|
||||||
NaNcheck(data[item])
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function exportSave() {
|
|
||||||
let str = btoa(JSON.stringify(player))
|
|
||||||
|
|
||||||
const el = document.createElement("textarea");
|
|
||||||
el.value = str;
|
|
||||||
document.body.appendChild(el);
|
|
||||||
el.select();
|
|
||||||
el.setSelectionRange(0, 99999);
|
|
||||||
document.execCommand("copy");
|
|
||||||
document.body.removeChild(el);
|
|
||||||
}
|
|
||||||
|
|
||||||
function importSave(imported=undefined, forced=false) {
|
|
||||||
if (imported===undefined) imported = prompt("Paste your save here")
|
|
||||||
try {
|
|
||||||
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
|
|
||||||
if(tempPlr.versionType != modInfo.id && !forced && !confirm("This save appears to be for a different mod! Are you sure you want to import?")) // Wrong save (use "Forced" to force it to accept.)
|
|
||||||
return
|
|
||||||
player = tempPlr;
|
|
||||||
player.versionType = modInfo.id
|
|
||||||
fixSave()
|
|
||||||
versionCheck()
|
|
||||||
save()
|
|
||||||
window.location.reload()
|
|
||||||
} catch(e) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function versionCheck() {
|
|
||||||
let setVersion = true
|
|
||||||
|
|
||||||
if (player.versionType===undefined||player.version===undefined) {
|
|
||||||
player.versionType = modInfo.id
|
|
||||||
player.version = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
if (setVersion) {
|
|
||||||
if (player.versionType == modInfo.id && VERSION.num > player.version) {
|
|
||||||
player.keepGoing = false
|
|
||||||
if (fixOldSave) fixOldSave(player.version)
|
|
||||||
}
|
|
||||||
player.versionType = getStartPlayer().versionType
|
|
||||||
player.version = VERSION.num
|
|
||||||
player.beta = VERSION.beta
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var saveInterval = setInterval(function() {
|
|
||||||
if (player===undefined) return;
|
|
||||||
if (gameEnded&&!player.keepGoing) return;
|
|
||||||
if (player.autosave) save();
|
|
||||||
}, 5000)
|
|
||||||
|
|
||||||
// ************ Themes ************
|
|
||||||
|
|
||||||
const themes = {
|
|
||||||
1: "aqua"
|
|
||||||
}
|
|
||||||
const theme_names = {
|
|
||||||
aqua: "Aqua"
|
|
||||||
}
|
|
||||||
|
|
||||||
function changeTheme() {
|
|
||||||
let aqua = player.theme == "aqua"
|
|
||||||
colors_theme = colors[player.theme || "default"]
|
|
||||||
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f")
|
|
||||||
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
|
|
||||||
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
|
|
||||||
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
|
|
||||||
document.body.style.setProperty("--locked", aqua ? "#c4a7b3" : "#bf8f8f")
|
|
||||||
}
|
|
||||||
|
|
||||||
function getThemeName() {
|
|
||||||
return player.theme ? theme_names[player.theme] : "Default"
|
|
||||||
}
|
|
||||||
|
|
||||||
function switchTheme() {
|
|
||||||
if (player.theme === undefined) player.theme = themes[1]
|
|
||||||
else {
|
|
||||||
player.theme = themes[Object.keys(themes)[player.theme] + 1]
|
|
||||||
if (!player.theme) delete player.theme
|
|
||||||
}
|
|
||||||
changeTheme()
|
|
||||||
resizeCanvas()
|
|
||||||
}
|
|
||||||
|
|
||||||
// ************ Options ************
|
|
||||||
|
|
||||||
function toggleOpt(name) {
|
|
||||||
if (name == "oldStyle" && styleCooldown>0) return;
|
|
||||||
|
|
||||||
player[name] = !player[name]
|
|
||||||
if (name == "hqTree") changeTreeQuality()
|
|
||||||
if (name == "oldStyle") updateStyle()
|
|
||||||
}
|
|
||||||
|
|
||||||
var styleCooldown = 0;
|
|
||||||
|
|
||||||
|
|
||||||
function updateStyle() {
|
|
||||||
styleCooldown = 1;
|
|
||||||
let css = document.getElementById("styleStuff")
|
|
||||||
css.href = player.oldStyle?"oldStyle.css":"style.css"
|
|
||||||
needCanvasUpdate = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
function changeTreeQuality() {
|
|
||||||
var on = player.hqTree
|
|
||||||
document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
|
|
||||||
document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
|
|
||||||
document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
|
|
||||||
document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
|
|
||||||
}
|
|
||||||
|
|
||||||
function toggleAuto(toggle) {
|
|
||||||
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
|
|
||||||
}
|
|
||||||
|
|
||||||
function adjustMSDisp() {
|
|
||||||
let displays = ["always", "automation", "incomplete", "never"];
|
|
||||||
player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
|
|
||||||
}
|
|
||||||
|
|
||||||
function milestoneShown(layer, id) {
|
|
||||||
complete = player[layer].milestones.includes(id)
|
|
||||||
auto = layers[layer].milestones[id].toggles
|
|
||||||
|
|
||||||
switch(player.msDisplay) {
|
|
||||||
case "always":
|
|
||||||
return true;
|
|
||||||
break;
|
|
||||||
case "automation":
|
|
||||||
return (auto)||!complete
|
|
||||||
break;
|
|
||||||
case "incomplete":
|
|
||||||
return !complete
|
|
||||||
break;
|
|
||||||
case "never":
|
|
||||||
return false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// ************ Big Feature related ************
|
// ************ Big Feature related ************
|
||||||
|
|
||||||
function respecBuyables(layer) {
|
function respecBuyables(layer) {
|
||||||
|
@ -464,79 +13,79 @@ function canAffordUpgrade(layer, id) {
|
||||||
let upg = tmp[layer].upgrades[id]
|
let upg = tmp[layer].upgrades[id]
|
||||||
if (tmp[layer].upgrades[id].canAfford !== undefined) return tmp[layer].upgrades[id].canAfford
|
if (tmp[layer].upgrades[id].canAfford !== undefined) return tmp[layer].upgrades[id].canAfford
|
||||||
let cost = tmp[layer].upgrades[id].cost
|
let cost = tmp[layer].upgrades[id].cost
|
||||||
return canAffordPurchase(layer, upg, cost)
|
return canAffordPurchase(layer, upg, cost)
|
||||||
}
|
}
|
||||||
|
|
||||||
function hasUpgrade(layer, id){
|
function hasUpgrade(layer, id) {
|
||||||
return (player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString()))
|
return (player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString()))
|
||||||
}
|
}
|
||||||
|
|
||||||
function hasMilestone(layer, id){
|
function hasMilestone(layer, id) {
|
||||||
return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString()))
|
return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString()))
|
||||||
}
|
}
|
||||||
|
|
||||||
function hasAchievement(layer, id){
|
function hasAchievement(layer, id) {
|
||||||
return (player[layer].achievements.includes(toNumber(id)) || player[layer].achievements.includes(id.toString()))
|
return (player[layer].achievements.includes(toNumber(id)) || player[layer].achievements.includes(id.toString()))
|
||||||
}
|
}
|
||||||
|
|
||||||
function hasChallenge(layer, id){
|
function hasChallenge(layer, id) {
|
||||||
return (player[layer].challenges[id])
|
return (player[layer].challenges[id])
|
||||||
}
|
}
|
||||||
|
|
||||||
function maxedChallenge(layer, id){
|
function maxedChallenge(layer, id) {
|
||||||
return (player[layer].challenges[id] >= tmp[layer].challenges[id].completionLimit)
|
return (player[layer].challenges[id] >= tmp[layer].challenges[id].completionLimit)
|
||||||
}
|
}
|
||||||
|
|
||||||
function challengeCompletions(layer, id){
|
function challengeCompletions(layer, id) {
|
||||||
return (player[layer].challenges[id])
|
return (player[layer].challenges[id])
|
||||||
}
|
}
|
||||||
|
|
||||||
function getBuyableAmount(layer, id){
|
function getBuyableAmount(layer, id) {
|
||||||
return (player[layer].buyables[id])
|
return (player[layer].buyables[id])
|
||||||
}
|
}
|
||||||
|
|
||||||
function setBuyableAmount(layer, id, amt){
|
function setBuyableAmount(layer, id, amt) {
|
||||||
player[layer].buyables[id] = amt
|
player[layer].buyables[id] = amt
|
||||||
}
|
}
|
||||||
|
|
||||||
function getClickableState(layer, id){
|
function getClickableState(layer, id) {
|
||||||
return (player[layer].clickables[id])
|
return (player[layer].clickables[id])
|
||||||
}
|
}
|
||||||
|
|
||||||
function setClickableState(layer, id, state){
|
function setClickableState(layer, id, state) {
|
||||||
player[layer].clickables[id] = state
|
player[layer].clickables[id] = state
|
||||||
}
|
}
|
||||||
|
|
||||||
function upgradeEffect(layer, id){
|
function upgradeEffect(layer, id) {
|
||||||
return (tmp[layer].upgrades[id].effect)
|
return (tmp[layer].upgrades[id].effect)
|
||||||
}
|
}
|
||||||
|
|
||||||
function challengeEffect(layer, id){
|
function challengeEffect(layer, id) {
|
||||||
return (tmp[layer].challenges[id].rewardEffect)
|
return (tmp[layer].challenges[id].rewardEffect)
|
||||||
}
|
}
|
||||||
|
|
||||||
function buyableEffect(layer, id){
|
function buyableEffect(layer, id) {
|
||||||
return (tmp[layer].buyables[id].effect)
|
return (tmp[layer].buyables[id].effect)
|
||||||
}
|
}
|
||||||
|
|
||||||
function clickableEffect(layer, id){
|
function clickableEffect(layer, id) {
|
||||||
return (tmp[layer].clickables[id].effect)
|
return (tmp[layer].clickables[id].effect)
|
||||||
}
|
}
|
||||||
|
|
||||||
function achievementEffect(layer, id){
|
function achievementEffect(layer, id) {
|
||||||
return (tmp[layer].achievements[id].effect)
|
return (tmp[layer].achievements[id].effect)
|
||||||
}
|
}
|
||||||
|
|
||||||
function canAffordPurchase(layer, thing, cost) {
|
function canAffordPurchase(layer, thing, cost) {
|
||||||
|
|
||||||
if (thing.currencyInternalName){
|
if (thing.currencyInternalName) {
|
||||||
let name = thing.currencyInternalName
|
let name = thing.currencyInternalName
|
||||||
if (thing.currencyLocation){
|
if (thing.currencyLocation) {
|
||||||
return !(thing.currencyLocation[name].lt(cost))
|
return !(thing.currencyLocation[name].lt(cost))
|
||||||
}
|
}
|
||||||
else if (thing.currencyLayer){
|
else if (thing.currencyLayer) {
|
||||||
let lr = thing.currencyLayer
|
let lr = thing.currencyLayer
|
||||||
return !(player[lr][name].lt(cost))
|
return !(player[lr][name].lt(cost))
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
return !(player[name].lt(cost))
|
return !(player[name].lt(cost))
|
||||||
|
@ -561,17 +110,16 @@ function buyUpg(layer, id) {
|
||||||
let pay = layers[layer].upgrades[id].pay
|
let pay = layers[layer].upgrades[id].pay
|
||||||
if (pay !== undefined)
|
if (pay !== undefined)
|
||||||
run(pay, layers[layer].upgrades[id])
|
run(pay, layers[layer].upgrades[id])
|
||||||
else
|
else {
|
||||||
{
|
|
||||||
let cost = tmp[layer].upgrades[id].cost
|
let cost = tmp[layer].upgrades[id].cost
|
||||||
|
|
||||||
if (upg.currencyInternalName){
|
if (upg.currencyInternalName) {
|
||||||
let name = upg.currencyInternalName
|
let name = upg.currencyInternalName
|
||||||
if (upg.currencyLocation){
|
if (upg.currencyLocation) {
|
||||||
if (upg.currencyLocation[name].lt(cost)) return
|
if (upg.currencyLocation[name].lt(cost)) return
|
||||||
upg.currencyLocation[name] = upg.currencyLocation[name].sub(cost)
|
upg.currencyLocation[name] = upg.currencyLocation[name].sub(cost)
|
||||||
}
|
}
|
||||||
else if (upg.currencyLayer){
|
else if (upg.currencyLayer) {
|
||||||
let lr = upg.currencyLayer
|
let lr = upg.currencyLayer
|
||||||
if (player[lr][name].lt(cost)) return
|
if (player[lr][name].lt(cost)) return
|
||||||
player[lr][name] = player[lr][name].sub(cost)
|
player[lr][name] = player[lr][name].sub(cost)
|
||||||
|
@ -583,7 +131,7 @@ function buyUpg(layer, id) {
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (player[layer].points.lt(cost)) return
|
if (player[layer].points.lt(cost)) return
|
||||||
player[layer].points = player[layer].points.sub(cost)
|
player[layer].points = player[layer].points.sub(cost)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player[layer].upgrades.push(id);
|
player[layer].upgrades.push(id);
|
||||||
|
@ -620,11 +168,11 @@ function clickClickable(layer, id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Function to determine if the player is in a challenge
|
// Function to determine if the player is in a challenge
|
||||||
function inChallenge(layer, id){
|
function inChallenge(layer, id) {
|
||||||
let challenge = player[layer].activeChallenge
|
let challenge = player[layer].activeChallenge
|
||||||
if (!challenge) return false
|
if (!challenge) return false
|
||||||
id = toNumber(id)
|
id = toNumber(id)
|
||||||
if (challenge==id) return true
|
if (challenge == id) return true
|
||||||
|
|
||||||
if (layers[layer].challenges[challenge].countsAs)
|
if (layers[layer].challenges[challenge].countsAs)
|
||||||
return tmp[layer].challenges[challenge].countsAs.includes(id)
|
return tmp[layer].challenges[challenge].countsAs.includes(id)
|
||||||
|
@ -682,7 +230,7 @@ function notifyLayer(name) {
|
||||||
player.notify[name] = 1
|
player.notify[name] = 1
|
||||||
}
|
}
|
||||||
|
|
||||||
function subtabShouldNotify(layer, family, id){
|
function subtabShouldNotify(layer, family, id) {
|
||||||
let subtab = {}
|
let subtab = {}
|
||||||
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
|
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
|
||||||
else subtab = tmp[layer].microtabs[family][id]
|
else subtab = tmp[layer].microtabs[family][id]
|
||||||
|
@ -691,7 +239,7 @@ function subtabShouldNotify(layer, family, id){
|
||||||
else return subtab.shouldNotify
|
else return subtab.shouldNotify
|
||||||
}
|
}
|
||||||
|
|
||||||
function subtabResetNotify(layer, family, id){
|
function subtabResetNotify(layer, family, id) {
|
||||||
let subtab = {}
|
let subtab = {}
|
||||||
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
|
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
|
||||||
else subtab = tmp[layer].microtabs[family][id]
|
else subtab = tmp[layer].microtabs[family][id]
|
||||||
|
@ -701,7 +249,7 @@ function subtabResetNotify(layer, family, id){
|
||||||
|
|
||||||
function nodeShown(layer) {
|
function nodeShown(layer) {
|
||||||
if (layerShown(layer)) return true
|
if (layerShown(layer)) return true
|
||||||
switch(layer) {
|
switch (layer) {
|
||||||
case "idk":
|
case "idk":
|
||||||
return player.idk.unlocked
|
return player.idk.unlocked
|
||||||
break;
|
break;
|
||||||
|
@ -725,17 +273,17 @@ function toNumber(x) {
|
||||||
return x
|
return x
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateMilestones(layer){
|
function updateMilestones(layer) {
|
||||||
for (id in layers[layer].milestones){
|
for (id in layers[layer].milestones) {
|
||||||
if (!(hasMilestone(layer, id)) && layers[layer].milestones[id].done()){
|
if (!(hasMilestone(layer, id)) && layers[layer].milestones[id].done()) {
|
||||||
player[layer].milestones.push(id)
|
player[layer].milestones.push(id)
|
||||||
if (tmp[layer].milestonePopups || tmp[layer].milestonePopups === undefined) doPopup("milestone", tmp[layer].milestones[id].requirementDescription, "Milestone Gotten!", 3, tmp[layer].color);
|
if (tmp[layer].milestonePopups || tmp[layer].milestonePopups === undefined) doPopup("milestone", tmp[layer].milestones[id].requirementDescription, "Milestone Gotten!", 3, tmp[layer].color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateAchievements(layer){
|
function updateAchievements(layer) {
|
||||||
for (id in layers[layer].achievements){
|
for (id in layers[layer].achievements) {
|
||||||
if (isPlainObject(layers[layer].achievements[id]) && !(hasAchievement(layer, id)) && layers[layer].achievements[id].done()) {
|
if (isPlainObject(layers[layer].achievements[id]) && !(hasAchievement(layer, id)) && layers[layer].achievements[id].done()) {
|
||||||
player[layer].achievements.push(id)
|
player[layer].achievements.push(id)
|
||||||
if (layers[layer].achievements[id].onComplete) layers[layer].achievements[id].onComplete()
|
if (layers[layer].achievements[id].onComplete) layers[layer].achievements[id].onComplete()
|
||||||
|
@ -768,16 +316,16 @@ function addTime(diff, layer) {
|
||||||
else data.timePlayed = time
|
else data.timePlayed = time
|
||||||
}
|
}
|
||||||
|
|
||||||
document.onkeydown = function(e) {
|
document.onkeydown = function (e) {
|
||||||
if (player===undefined) return;
|
if (player === undefined) return;
|
||||||
if (gameEnded&&!player.keepGoing) return;
|
if (gameEnded && !player.keepGoing) return;
|
||||||
let shiftDown = e.shiftKey
|
let shiftDown = e.shiftKey
|
||||||
let ctrlDown = e.ctrlKey
|
let ctrlDown = e.ctrlKey
|
||||||
let key = e.key
|
let key = e.key
|
||||||
if (ctrlDown) key = "ctrl+" + key
|
if (ctrlDown) key = "ctrl+" + key
|
||||||
if (onFocused) return
|
if (onFocused) return
|
||||||
if (ctrlDown && hotkeys[key]) e.preventDefault()
|
if (ctrlDown && hotkeys[key]) e.preventDefault()
|
||||||
if(hotkeys[key]){
|
if (hotkeys[key]) {
|
||||||
if (player[hotkeys[key].layer].unlocked)
|
if (player[hotkeys[key].layer].unlocked)
|
||||||
hotkeys[key].onPress()
|
hotkeys[key].onPress()
|
||||||
}
|
}
|
||||||
|
@ -788,16 +336,15 @@ function focused(x) {
|
||||||
onFocused = x
|
onFocused = x
|
||||||
}
|
}
|
||||||
|
|
||||||
function prestigeButtonText(layer)
|
function prestigeButtonText(layer) {
|
||||||
{
|
|
||||||
if (layers[layer].prestigeButtonText !== undefined)
|
if (layers[layer].prestigeButtonText !== undefined)
|
||||||
return layers[layer].prestigeButtonText()
|
return layers[layer].prestigeButtonText()
|
||||||
else if(tmp[layer].type == "normal")
|
else if (tmp[layer].type == "normal")
|
||||||
return `${ player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `<br><br>Next at ${ (tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${ tmp[layer].baseResource }` : ""}`
|
return `${player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `<br><br>Next at ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${tmp[layer].baseResource}` : ""}`
|
||||||
else if(tmp[layer].type== "static")
|
else if (tmp[layer].type == "static")
|
||||||
return `${tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for "}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource}<br><br>${player[layer].points.lt(30) ? (tmp[layer].baseAmount.gte(tmp[layer].nextAt)&&(tmp[layer].canBuyMax !== undefined) && tmp[layer].canBuyMax?"Next:":"Req:") : ""} ${formatWhole(tmp[layer].baseAmount)} / ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAtDisp) : format(tmp[layer].nextAtDisp))} ${ tmp[layer].baseResource }
|
return `${tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for "}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource}<br><br>${player[layer].points.lt(30) ? (tmp[layer].baseAmount.gte(tmp[layer].nextAt) && (tmp[layer].canBuyMax !== undefined) && tmp[layer].canBuyMax ? "Next:" : "Req:") : ""} ${formatWhole(tmp[layer].baseAmount)} / ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAtDisp) : format(tmp[layer].nextAtDisp))} ${tmp[layer].baseResource}
|
||||||
`
|
`
|
||||||
else if(tmp[layer].type == "none")
|
else if (tmp[layer].type == "none")
|
||||||
return ""
|
return ""
|
||||||
else
|
else
|
||||||
return "You need prestige button text"
|
return "You need prestige button text"
|
||||||
|
@ -805,7 +352,7 @@ function prestigeButtonText(layer)
|
||||||
|
|
||||||
function isFunction(obj) {
|
function isFunction(obj) {
|
||||||
return !!(obj && obj.constructor && obj.call && obj.apply);
|
return !!(obj && obj.constructor && obj.call && obj.apply);
|
||||||
};
|
};
|
||||||
|
|
||||||
function isPlainObject(obj) {
|
function isPlainObject(obj) {
|
||||||
return (!!obj) && (obj.constructor === Object)
|
return (!!obj) && (obj.constructor === Object)
|
||||||
|
@ -820,8 +367,8 @@ var activePopups = [];
|
||||||
var popupID = 0;
|
var popupID = 0;
|
||||||
|
|
||||||
// Function to show popups
|
// Function to show popups
|
||||||
function doPopup(type="none",text="This is a test popup.",title="",timer=3, color="") {
|
function doPopup(type = "none", text = "This is a test popup.", title = "", timer = 3, color = "") {
|
||||||
switch(type) {
|
switch (type) {
|
||||||
case "achievement":
|
case "achievement":
|
||||||
popupTitle = "Achievement Unlocked!";
|
popupTitle = "Achievement Unlocked!";
|
||||||
popupType = "achievement-popup"
|
popupType = "achievement-popup"
|
||||||
|
@ -835,28 +382,28 @@ function doPopup(type="none",text="This is a test popup.",title="",timer=3, colo
|
||||||
popupType = "default-popup"
|
popupType = "default-popup"
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(title != "") popupTitle = title;
|
if (title != "") popupTitle = title;
|
||||||
popupMessage = text;
|
popupMessage = text;
|
||||||
popupTimer = timer;
|
popupTimer = timer;
|
||||||
|
|
||||||
activePopups.push({"time":popupTimer,"type":popupType,"title":popupTitle,"message":(popupMessage+"\n"),"id":popupID, "color":color})
|
activePopups.push({ "time": popupTimer, "type": popupType, "title": popupTitle, "message": (popupMessage + "\n"), "id": popupID, "color": color })
|
||||||
popupID++;
|
popupID++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//Function to reduce time on active popups
|
//Function to reduce time on active popups
|
||||||
function adjustPopupTime(diff) {
|
function adjustPopupTime(diff) {
|
||||||
for(popup in activePopups) {
|
for (popup in activePopups) {
|
||||||
activePopups[popup].time -= diff;
|
activePopups[popup].time -= diff;
|
||||||
if(activePopups[popup]["time"] < 0) {
|
if (activePopups[popup]["time"] < 0) {
|
||||||
activePopups.splice(popup,1); // Remove popup when time hits 0
|
activePopups.splice(popup, 1); // Remove popup when time hits 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function run(func, target, args=null){
|
function run(func, target, args = null) {
|
||||||
if (!!(func && func.constructor && func.call && func.apply)){
|
if (!!(func && func.constructor && func.call && func.apply)) {
|
||||||
let bound = func.bind(target)
|
let bound = func.bind(target)
|
||||||
return bound(args)
|
return bound(args)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
80
js/utils/NumberFormating.js
Normal file
80
js/utils/NumberFormating.js
Normal file
|
@ -0,0 +1,80 @@
|
||||||
|
|
||||||
|
function exponentialFormat(num, precision, mantissa = true) {
|
||||||
|
let e = num.log10().floor()
|
||||||
|
let m = num.div(Decimal.pow(10, e))
|
||||||
|
if (m.toStringWithDecimalPlaces(precision) == 10) {
|
||||||
|
m = new Decimal(1)
|
||||||
|
e = e.add(1)
|
||||||
|
}
|
||||||
|
e = (e.gte(10000) ? commaFormat(e, 0) : e.toStringWithDecimalPlaces(0))
|
||||||
|
if (mantissa)
|
||||||
|
return m.toStringWithDecimalPlaces(precision) + "e" + e
|
||||||
|
else return "e" + e
|
||||||
|
}
|
||||||
|
|
||||||
|
function commaFormat(num, precision) {
|
||||||
|
if (num === null || num === undefined) return "NaN"
|
||||||
|
if (num.mag < 0.001) return (0).toFixed(precision)
|
||||||
|
return num.toStringWithDecimalPlaces(precision).replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,")
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function regularFormat(num, precision) {
|
||||||
|
if (num === null || num === undefined) return "NaN"
|
||||||
|
if (num.mag < 0.001) return (0).toFixed(precision)
|
||||||
|
return num.toStringWithDecimalPlaces(precision)
|
||||||
|
}
|
||||||
|
|
||||||
|
function fixValue(x, y = 0) {
|
||||||
|
return x || new Decimal(y)
|
||||||
|
}
|
||||||
|
|
||||||
|
function sumValues(x) {
|
||||||
|
x = Object.values(x)
|
||||||
|
if (!x[0]) return new Decimal(0)
|
||||||
|
return x.reduce((a, b) => Decimal.add(a, b))
|
||||||
|
}
|
||||||
|
|
||||||
|
function format(decimal, precision = 2,) {
|
||||||
|
decimal = new Decimal(decimal)
|
||||||
|
if (isNaN(decimal.sign) || isNaN(decimal.layer) || isNaN(decimal.mag)) {
|
||||||
|
player.hasNaN = true;
|
||||||
|
return "NaN"
|
||||||
|
}
|
||||||
|
if (decimal.sign < 0) return "-" + format(decimal.neg(), precision)
|
||||||
|
if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
|
||||||
|
if (decimal.gte("eeee1000")) {
|
||||||
|
var slog = decimal.slog()
|
||||||
|
if (slog.gte(1e6)) return "F" + format(slog.floor())
|
||||||
|
else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
|
||||||
|
}
|
||||||
|
else if (decimal.gte("1e100000")) return exponentialFormat(decimal, 0, false)
|
||||||
|
else if (decimal.gte("1e1000")) return exponentialFormat(decimal, 0)
|
||||||
|
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
|
||||||
|
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
|
||||||
|
else return regularFormat(decimal, precision)
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatWhole(decimal) {
|
||||||
|
decimal = new Decimal(decimal)
|
||||||
|
if (decimal.gte(1e9)) return format(decimal, 2)
|
||||||
|
if (decimal.lte(0.98) && !decimal.eq(0)) return format(decimal, 2)
|
||||||
|
return format(decimal, 0)
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatTime(s) {
|
||||||
|
if (s < 60) return format(s) + "s"
|
||||||
|
else if (s < 3600) return formatWhole(Math.floor(s / 60)) + "m " + format(s % 60) + "s"
|
||||||
|
else if (s < 86400) return formatWhole(Math.floor(s / 3600)) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
|
||||||
|
else if (s < 31536000) return formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
|
||||||
|
else return formatWhole(Math.floor(s / 31536000)) + "y " + formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s"
|
||||||
|
}
|
||||||
|
|
||||||
|
function toPlaces(x, precision, maxAccepted) {
|
||||||
|
x = new Decimal(x)
|
||||||
|
let result = x.toStringWithDecimalPlaces(precision)
|
||||||
|
if (new Decimal(result).gte(maxAccepted)) {
|
||||||
|
result = new Decimal(maxAccepted - Math.pow(0.1, precision)).toStringWithDecimalPlaces(precision)
|
||||||
|
}
|
||||||
|
return result
|
||||||
|
}
|
52
js/utils/options.js
Normal file
52
js/utils/options.js
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
// ************ Options ************
|
||||||
|
function toggleOpt(name) {
|
||||||
|
if (name == "oldStyle" && styleCooldown > 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
player[name] = !player[name];
|
||||||
|
if (name == "hqTree")
|
||||||
|
changeTreeQuality();
|
||||||
|
if (name == "oldStyle")
|
||||||
|
updateStyle();
|
||||||
|
}
|
||||||
|
var styleCooldown = 0;
|
||||||
|
function updateStyle() {
|
||||||
|
styleCooldown = 1;
|
||||||
|
let css = document.getElementById("styleStuff");
|
||||||
|
css.href = player.oldStyle ? "oldStyle.css" : "style.css";
|
||||||
|
needCanvasUpdate = true;
|
||||||
|
}
|
||||||
|
function changeTreeQuality() {
|
||||||
|
var on = player.hqTree;
|
||||||
|
document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid");
|
||||||
|
document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset");
|
||||||
|
document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "");
|
||||||
|
document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none");
|
||||||
|
}
|
||||||
|
function toggleAuto(toggle) {
|
||||||
|
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]];
|
||||||
|
}
|
||||||
|
function adjustMSDisp() {
|
||||||
|
let displays = ["always", "automation", "incomplete", "never"];
|
||||||
|
player.msDisplay = displays[(displays.indexOf(player.msDisplay) + 1) % 4];
|
||||||
|
}
|
||||||
|
function milestoneShown(layer, id) {
|
||||||
|
complete = player[layer].milestones.includes(id);
|
||||||
|
auto = layers[layer].milestones[id].toggles;
|
||||||
|
|
||||||
|
switch (player.msDisplay) {
|
||||||
|
case "always":
|
||||||
|
return true;
|
||||||
|
break;
|
||||||
|
case "automation":
|
||||||
|
return (auto) || !complete;
|
||||||
|
break;
|
||||||
|
case "incomplete":
|
||||||
|
return !complete;
|
||||||
|
break;
|
||||||
|
case "never":
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
278
js/utils/save.js
Normal file
278
js/utils/save.js
Normal file
|
@ -0,0 +1,278 @@
|
||||||
|
// ************ Save stuff ************
|
||||||
|
function save() {
|
||||||
|
localStorage.setItem(modInfo.id, btoa(JSON.stringify(player)));
|
||||||
|
}
|
||||||
|
function startPlayerBase() {
|
||||||
|
return {
|
||||||
|
tab: layoutInfo.startTab,
|
||||||
|
navTab: (layoutInfo.showTree ? "tree-tab" : "none"),
|
||||||
|
time: Date.now(),
|
||||||
|
autosave: true,
|
||||||
|
notify: {},
|
||||||
|
msDisplay: "always",
|
||||||
|
offlineProd: true,
|
||||||
|
versionType: modInfo.id,
|
||||||
|
version: VERSION.num,
|
||||||
|
beta: VERSION.beta,
|
||||||
|
timePlayed: 0,
|
||||||
|
keepGoing: false,
|
||||||
|
hasNaN: false,
|
||||||
|
hideChallenges: false,
|
||||||
|
showStory: true,
|
||||||
|
points: modInfo.initialStartPoints,
|
||||||
|
subtabs: {},
|
||||||
|
lastSafeTab: (layoutInfo.showTree ? "none" : layoutInfo.startTab)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
function getStartPlayer() {
|
||||||
|
playerdata = startPlayerBase();
|
||||||
|
|
||||||
|
if (addedPlayerData) {
|
||||||
|
extradata = addedPlayerData();
|
||||||
|
for (thing in extradata)
|
||||||
|
playerdata[thing] = extradata[thing];
|
||||||
|
}
|
||||||
|
|
||||||
|
playerdata.infoboxes = {};
|
||||||
|
for (layer in layers) {
|
||||||
|
playerdata[layer] = getStartLayerData(layer);
|
||||||
|
|
||||||
|
if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
|
||||||
|
playerdata.subtabs[layer] = {};
|
||||||
|
playerdata.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0];
|
||||||
|
}
|
||||||
|
if (layers[layer].microtabs) {
|
||||||
|
if (playerdata.subtabs[layer] == undefined)
|
||||||
|
playerdata.subtabs[layer] = {};
|
||||||
|
for (item in layers[layer].microtabs)
|
||||||
|
playerdata.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0];
|
||||||
|
}
|
||||||
|
if (layers[layer].infoboxes) {
|
||||||
|
if (playerdata.infoboxes[layer] == undefined)
|
||||||
|
playerdata.infoboxes[layer] = {};
|
||||||
|
for (item in layers[layer].infoboxes)
|
||||||
|
playerdata.infoboxes[layer][item] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
return playerdata;
|
||||||
|
}
|
||||||
|
function getStartLayerData(layer) {
|
||||||
|
layerdata = {};
|
||||||
|
if (layers[layer].startData)
|
||||||
|
layerdata = layers[layer].startData();
|
||||||
|
|
||||||
|
if (layerdata.unlocked === undefined)
|
||||||
|
layerdata.unlocked = true;
|
||||||
|
if (layerdata.total === undefined)
|
||||||
|
layerdata.total = new Decimal(0);
|
||||||
|
if (layerdata.best === undefined)
|
||||||
|
layerdata.best = new Decimal(0);
|
||||||
|
if (layerdata.resetTime === undefined)
|
||||||
|
layerdata.resetTime = 0;
|
||||||
|
|
||||||
|
layerdata.buyables = getStartBuyables(layer);
|
||||||
|
if (layerdata.clickables == undefined)
|
||||||
|
layerdata.clickables = getStartClickables(layer);
|
||||||
|
layerdata.spentOnBuyables = new Decimal(0);
|
||||||
|
layerdata.upgrades = [];
|
||||||
|
layerdata.milestones = [];
|
||||||
|
layerdata.achievements = [];
|
||||||
|
layerdata.challenges = getStartChallenges(layer);
|
||||||
|
return layerdata;
|
||||||
|
}
|
||||||
|
function getStartBuyables(layer) {
|
||||||
|
let data = {};
|
||||||
|
if (layers[layer].buyables) {
|
||||||
|
for (id in layers[layer].buyables)
|
||||||
|
if (isPlainObject(layers[layer].buyables[id]))
|
||||||
|
data[id] = new Decimal(0);
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
function getStartClickables(layer) {
|
||||||
|
let data = {};
|
||||||
|
if (layers[layer].clickables) {
|
||||||
|
for (id in layers[layer].clickables)
|
||||||
|
if (isPlainObject(layers[layer].clickables[id]))
|
||||||
|
data[id] = "";
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
function getStartChallenges(layer) {
|
||||||
|
let data = {};
|
||||||
|
if (layers[layer].challenges) {
|
||||||
|
for (id in layers[layer].challenges)
|
||||||
|
if (isPlainObject(layers[layer].challenges[id]))
|
||||||
|
data[id] = 0;
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
function fixSave() {
|
||||||
|
defaultData = getStartPlayer();
|
||||||
|
fixData(defaultData, player);
|
||||||
|
|
||||||
|
for (layer in layers) {
|
||||||
|
if (player[layer].best !== undefined)
|
||||||
|
player[layer].best = new Decimal(player[layer].best);
|
||||||
|
if (player[layer].total !== undefined)
|
||||||
|
player[layer].total = new Decimal(player[layer].total);
|
||||||
|
|
||||||
|
if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
|
||||||
|
|
||||||
|
if (!Object.keys(layers[layer].tabFormat).includes(player.subtabs[layer].mainTabs))
|
||||||
|
player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0];
|
||||||
|
}
|
||||||
|
if (layers[layer].microtabs) {
|
||||||
|
for (item in layers[layer].microtabs)
|
||||||
|
if (!Object.keys(layers[layer].microtabs[item]).includes(player.subtabs[layer][item]))
|
||||||
|
player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function fixData(defaultData, newData) {
|
||||||
|
for (item in defaultData) {
|
||||||
|
if (defaultData[item] == null) {
|
||||||
|
if (newData[item] === undefined)
|
||||||
|
newData[item] = null;
|
||||||
|
}
|
||||||
|
else if (Array.isArray(defaultData[item])) {
|
||||||
|
if (newData[item] === undefined)
|
||||||
|
newData[item] = defaultData[item];
|
||||||
|
|
||||||
|
else
|
||||||
|
fixData(defaultData[item], newData[item]);
|
||||||
|
}
|
||||||
|
else if (defaultData[item] instanceof Decimal) { // Convert to Decimal
|
||||||
|
if (newData[item] === undefined)
|
||||||
|
newData[item] = defaultData[item];
|
||||||
|
|
||||||
|
else
|
||||||
|
newData[item] = new Decimal(newData[item]);
|
||||||
|
}
|
||||||
|
else if ((!!defaultData[item]) && (typeof defaultData[item] === "object")) {
|
||||||
|
if (newData[item] === undefined || (typeof defaultData[item] !== "object"))
|
||||||
|
newData[item] = defaultData[item];
|
||||||
|
|
||||||
|
else
|
||||||
|
fixData(defaultData[item], newData[item]);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (newData[item] === undefined)
|
||||||
|
newData[item] = defaultData[item];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function load() {
|
||||||
|
let get = localStorage.getItem(modInfo.id);
|
||||||
|
if (get === null || get === undefined)
|
||||||
|
player = getStartPlayer();
|
||||||
|
else
|
||||||
|
player = Object.assign(getStartPlayer(), JSON.parse(atob(get)));
|
||||||
|
fixSave();
|
||||||
|
|
||||||
|
if (player.offlineProd) {
|
||||||
|
if (player.offTime === undefined)
|
||||||
|
player.offTime = { remain: 0 };
|
||||||
|
player.offTime.remain += (Date.now() - player.time) / 1000;
|
||||||
|
}
|
||||||
|
player.time = Date.now();
|
||||||
|
versionCheck();
|
||||||
|
changeTheme();
|
||||||
|
changeTreeQuality();
|
||||||
|
updateLayers();
|
||||||
|
setupModInfo();
|
||||||
|
|
||||||
|
setupTemp();
|
||||||
|
updateTemp();
|
||||||
|
updateTemp();
|
||||||
|
loadVue();
|
||||||
|
}
|
||||||
|
function setupModInfo() {
|
||||||
|
modInfo.changelog = changelog;
|
||||||
|
modInfo.winText = winText ? winText : `Congratulations! You have reached the end and beaten this game, but for now...`;
|
||||||
|
|
||||||
|
}
|
||||||
|
function fixNaNs() {
|
||||||
|
NaNcheck(player);
|
||||||
|
}
|
||||||
|
function NaNcheck(data) {
|
||||||
|
for (item in data) {
|
||||||
|
if (data[item] == null) {
|
||||||
|
}
|
||||||
|
else if (Array.isArray(data[item])) {
|
||||||
|
NaNcheck(data[item]);
|
||||||
|
}
|
||||||
|
else if (data[item] !== data[item] || data[item] === decimalNaN) {
|
||||||
|
if (NaNalert === true || confirm("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")) {
|
||||||
|
NaNalert = true;
|
||||||
|
data[item] = (data[item] !== data[item] ? 0 : decimalZero);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
clearInterval(interval);
|
||||||
|
player.autosave = false;
|
||||||
|
NaNalert = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (data[item] instanceof Decimal) { // Convert to Decimal
|
||||||
|
}
|
||||||
|
else if ((!!data[item]) && (data[item].constructor === Object)) {
|
||||||
|
NaNcheck(data[item]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function exportSave() {
|
||||||
|
let str = btoa(JSON.stringify(player));
|
||||||
|
|
||||||
|
const el = document.createElement("textarea");
|
||||||
|
el.value = str;
|
||||||
|
document.body.appendChild(el);
|
||||||
|
el.select();
|
||||||
|
el.setSelectionRange(0, 99999);
|
||||||
|
document.execCommand("copy");
|
||||||
|
document.body.removeChild(el);
|
||||||
|
}
|
||||||
|
function importSave(imported = undefined, forced = false) {
|
||||||
|
if (imported === undefined)
|
||||||
|
imported = prompt("Paste your save here");
|
||||||
|
try {
|
||||||
|
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)));
|
||||||
|
if (tempPlr.versionType != modInfo.id && !forced && !confirm("This save appears to be for a different mod! Are you sure you want to import?")) // Wrong save (use "Forced" to force it to accept.)
|
||||||
|
return;
|
||||||
|
player = tempPlr;
|
||||||
|
player.versionType = modInfo.id;
|
||||||
|
fixSave();
|
||||||
|
versionCheck();
|
||||||
|
save();
|
||||||
|
window.location.reload();
|
||||||
|
} catch (e) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function versionCheck() {
|
||||||
|
let setVersion = true;
|
||||||
|
|
||||||
|
if (player.versionType === undefined || player.version === undefined) {
|
||||||
|
player.versionType = modInfo.id;
|
||||||
|
player.version = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (setVersion) {
|
||||||
|
if (player.versionType == modInfo.id && VERSION.num > player.version) {
|
||||||
|
player.keepGoing = false;
|
||||||
|
if (fixOldSave)
|
||||||
|
fixOldSave(player.version);
|
||||||
|
}
|
||||||
|
player.versionType = getStartPlayer().versionType;
|
||||||
|
player.version = VERSION.num;
|
||||||
|
player.beta = VERSION.beta;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var saveInterval = setInterval(function () {
|
||||||
|
if (player === undefined)
|
||||||
|
return;
|
||||||
|
if (gameEnded && !player.keepGoing)
|
||||||
|
return;
|
||||||
|
if (player.autosave)
|
||||||
|
save();
|
||||||
|
}, 5000);
|
30
js/utils/themes.js
Normal file
30
js/utils/themes.js
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
// ************ Themes ************
|
||||||
|
const themes = {
|
||||||
|
1: "aqua"
|
||||||
|
};
|
||||||
|
const theme_names = {
|
||||||
|
aqua: "Aqua"
|
||||||
|
};
|
||||||
|
function changeTheme() {
|
||||||
|
let aqua = player.theme == "aqua";
|
||||||
|
colors_theme = colors[player.theme || "default"];
|
||||||
|
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f");
|
||||||
|
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)");
|
||||||
|
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf");
|
||||||
|
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff");
|
||||||
|
document.body.style.setProperty("--locked", aqua ? "#c4a7b3" : "#bf8f8f");
|
||||||
|
}
|
||||||
|
function getThemeName() {
|
||||||
|
return player.theme ? theme_names[player.theme] : "Default";
|
||||||
|
}
|
||||||
|
function switchTheme() {
|
||||||
|
if (player.theme === undefined)
|
||||||
|
player.theme = themes[1];
|
||||||
|
else {
|
||||||
|
player.theme = themes[Object.keys(themes)[player.theme] + 1];
|
||||||
|
if (!player.theme)
|
||||||
|
delete player.theme;
|
||||||
|
}
|
||||||
|
changeTheme();
|
||||||
|
resizeCanvas();
|
||||||
|
}
|
Loading…
Reference in a new issue