1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-22 00:21:32 +00:00

v1.0 Beta 3

This commit is contained in:
Jacorb90 2020-09-09 18:47:26 -04:00
parent 29b7f76f25
commit 569b6caed9
2 changed files with 72 additions and 15 deletions

View file

@ -15,6 +15,11 @@
<div class="vl"></div>
<div v-if="player.tab=='changelog'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br><br>
<h3>v1.0 Beta 3</h3>
<ul>
<li>Added a hotkey for the fourth Spell</li>
<li>Balanced up to 1e29,000,000 Points & 10,000 Super-Prestige Points</li>
</ul><br>
<h3>v1.0 Beta 2</h3>
<ul>
<li>Fixed a bug involving the fourth Spell</li>
@ -298,8 +303,9 @@
M: Magic reset<br>
1: Cast spell 1<br>
2: Cast spell 2<br>
3: Cast spell 3
</span><br>
3: Cast spell 3<br>
<span v-if="player.sp.upgrades.includes(13)">4: Cast spell 4<br></span>
</span>
<span v-if="player.ba.unl">A: Balance reset</span><br>
<span v-if="player.sp.unl">Shift+P: Super-Prestige reset</span><br>
</div>

View file

@ -346,7 +346,9 @@ const LAYER_UPGS = {
unl: function() { return player.p.upgrades.includes(11) },
currently: function() {
if (tmp.hcActive ? tmp.hcActive[32] : true) return new Decimal(1)
return player.p.points.plus(1).pow(player.g.upgrades.includes(24)?1.1:(player.g.upgrades.includes(14)?0.75:0.5))
let ret = player.p.points.plus(1).pow(player.g.upgrades.includes(24)?1.1:(player.g.upgrades.includes(14)?0.75:0.5))
if (ret.gte("1e20000000")) ret = ret.sqrt().times("1e10000000")
return ret;
},
effDisp: function(x) { return format(x)+"x" },
},
@ -393,7 +395,9 @@ const LAYER_UPGS = {
unl: function() { return player.e.upgrades.includes(33) },
currently: function() {
let ret = player.p.points.plus(1).log10().plus(1).pow(player.p.points.plus(1).log10().div(200).plus(1)).pow(player.p.upgrades.includes(32) ? LAYER_UPGS.p[32].currently() : 1)
if (ret.gte("1e1000")) ret = ret.log10().times("1e997")
let capStart = new Decimal("1e1000")
if (player.sp.upgrades.includes(32)) capStart = capStart.times(LAYER_UPGS.sp[32].currently())
if (ret.gte(capStart)) ret = ret.log10().times(capStart.div(1e3))
if (player.sp.upgrades.includes(11)) ret = ret.pow(100)
return ret;
},
@ -403,7 +407,10 @@ const LAYER_UPGS = {
desc: "The upgrade to the left is stronger based on your Points.",
cost: new Decimal("1e5140"),
unl: function() { return player.e.upgrades.includes(33) },
currently: function() { return player.points.plus(1).log10().plus(1).root(16) },
currently: function() {
let ret = player.points.plus(1).log10().plus(1).root(16);
return ret;
},
effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
},
33: {
@ -464,7 +471,11 @@ const LAYER_UPGS = {
desc: "Add free Boosters based on your Generator Power.",
cost: new Decimal(1261),
unl: function() { return player.hb.upgrades.includes(14) },
currently: function() { return player.g.power.plus(1).log10().sqrt().floor() },
currently: function() {
let ret = player.g.power.plus(1).log10().sqrt().floor();
if (ret.gte(1e3)) ret = ret.log10().times(1e3/3)
return ret;
},
effDisp: function(x) { return "+"+formatWhole(x) },
},
33: {
@ -506,7 +517,11 @@ const LAYER_UPGS = {
desc: "Prestige Upgrade 3 is stronger based on your Generators.",
cost: new Decimal(15),
unl: function() { return player.g.upgrades.includes(13) },
currently: function() { return player.g.points.sqrt().plus(1).times((player.e.upgrades.includes(32)&&!(tmp.hcActive?tmp.hcActive[12]:true)) ? LAYER_UPGS.e[32].currently() : 1) },
currently: function() {
let ret = player.g.points.sqrt().plus(1).times((player.e.upgrades.includes(32)&&!(tmp.hcActive?tmp.hcActive[12]:true)) ? LAYER_UPGS.e[32].currently() : 1)
if (ret.gte(400)) ret = ret.cbrt().times(Math.pow(400, 2/3))
return ret;
},
effDisp: function(x) { return "^"+format(x) },
},
21: {
@ -1354,7 +1369,7 @@ const LAYER_UPGS = {
},
},
sp: {
rows: 2,
rows: 3,
cols: 4,
11: {
desc: "The Prestige Upgrade 3, 6, & 7 effects are raised to the power of 100.",
@ -1410,6 +1425,28 @@ const LAYER_UPGS = {
currently: function() { return player.sp.points.plus(1).sqrt() },
effDisp: function(x) { return format(x)+"x" },
},
31: {
desc: "Super-Generators are 45% cheaper.",
cost: new Decimal(1000),
unl: function() { return player.sp.upgrades.includes(22) },
},
32: {
desc: "Prestige Upgrade 7 softcaps later based on your Super-Prestige Points.",
cost: new Decimal(4000),
unl: function() { return player.sp.upgrades.includes(23)&&player.sp.upgrades.includes(31) },
currently: function() { return player.sp.points.plus(1).log10().plus(1).pow(1e4) },
effDisp: function(x) { return format(x.pow(player.sp.upgrades.includes(11)?100:1))+"x later" },
},
33: {
desc: "???",
cost: new Decimal(1/0),
unl: function() { return false },
},
34: {
desc: "???",
cost: new Decimal(1/0),
unl: function() { return false },
},
},
}
@ -1838,6 +1875,9 @@ function getLayerGainMult(layer) {
case "sb":
if (player.ss.upgrades.includes(14)) mult = mult.div(1.0825)
break;
case "sg":
if (player.sp.upgrades.includes(31)) mult = mult.div(1.45)
break;
case "h":
if (player.h.challs.includes(71)) mult = mult.times(H_CHALLS[71].currently())
if (player.q.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.q[22].currently().h)
@ -2617,13 +2657,16 @@ function getQuirkLayerCostBase() {
}
function getQuirkLayerCost() {
let cost = Decimal.pow(tmp.qCB, Decimal.pow(tmp.qCB, player.q.layers)).sub(1)
let layers = player.q.layers
if (layers.gte(20)) layers = Decimal.pow(1.05, layers.sub(20)).times(20)
let cost = Decimal.pow(tmp.qCB, Decimal.pow(tmp.qCB, layers)).sub(1)
return cost.max(1);
}
function getQuirkLayerTarg() {
let targ = player.q.points.plus(1).log(tmp.qCB).plus(1).log(tmp.qCB).plus(1).floor()
return targ
let targ = player.q.points.plus(1).log(tmp.qCB).plus(1).log(tmp.qCB)
if (targ.gte(20)) targ = targ.div(20).log(1.05).plus(20)
return targ.plus(1).floor()
}
function getQuirkLayerMult() {
@ -2968,8 +3011,13 @@ function getSpellPower(x) {
if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
if (player.m.upgrades.includes(21) && (x==2||x==3)) power = power.times(LAYER_UPGS.m[21].currently())
if (player.m.upgrades.includes(22) && (x==2)) power = power.times(10)
if (player.m.upgrades.includes(41)) power = power.times(player.m.casted[x].max(1).log10().plus(1).log10().div(5).plus(1))
if (player.m.upgrades.includes(41)) {
let casted = player.m.casted[x]
power = power.times(casted.max(1).log10().plus(1).log10().div(5).plus(1))
}
if (player.sp.upgrades.includes(23)) power = power.times(LAYER_UPGS.sp[23].currently())
if (power.gte(50)) power = power.log10().times(50/Math.log10(50)).min(power)
return power.max(1);
}
@ -3198,13 +3246,16 @@ document.onkeydown = function(e) {
if (player.ss.unl) doReset("ss")
break;
case "1":
if (player.ba.unl) activateSpell(1)
if (player.m.unl) activateSpell(1)
break;
case "2":
if (player.ba.unl) activateSpell(2)
if (player.m.unl) activateSpell(2)
break;
case "3":
if (player.ba.unl) activateSpell(3)
if (player.m.unl) activateSpell(3)
break;
case "4":
if (player.m.unl&&player.sp.upgrades.includes(13)) activateSpell(4)
break;
case "P":
if (player.sp.unl) doReset("sp")