diff --git a/js/technical/systemComponents.js b/js/technical/systemComponents.js
index 307bb0f..205d14b 100644
--- a/js/technical/systemComponents.js
+++ b/js/technical/systemComponents.js
@@ -114,6 +114,8 @@ var systemComponents = {
You have
{{format(player.points)}}
+ Change your game's id in gameInfo. Saving is disabled until you do.
+
{{pluralize(player.points, gameInfo.singularName || gameInfo.pointsName, gameInfo.pointsName)}}
({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : formatSmall(getPointGen())}}/sec)
diff --git a/js/utils/save.js b/js/utils/save.js
index f54ea45..3dccc83 100644
--- a/js/utils/save.js
+++ b/js/utils/save.js
@@ -1,6 +1,7 @@
// ************ Save stuff ************
function save(force) {
NaNcheck(player)
+ if (gameInfo.id == "mygame") return
if (NaNalert && !force) return
localStorage.setItem(gameInfo.id, btoa(unescape(encodeURIComponent(JSON.stringify(player)))));
localStorage.setItem(gameInfo.id+"_options", btoa(unescape(encodeURIComponent(JSON.stringify(options)))));