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2.2.8
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@ -27,6 +27,8 @@ You can make almost any value dynamic by using a function in its place, includin
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Using "side" instead of a number will cause the layer to appear off to the side as a smaller node (useful for achievements and statistics). Side layers are not affected by resets unless you add a doReset to them.
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- displayRow: **OVERRIDE** Changes where the layer node appears without changing where it is in the reset order.
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- resource: Name of the main currency you gain by resetting on this layer.
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- effect(): **optional**. A function that calculates and returns the current values of any bonuses inherent to the main currency. Can return a value or an object containing multiple values. *You will also have to implement the effect where it is applied.*
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