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Added text input
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5 changed files with 30 additions and 4 deletions
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@ -1,5 +1,6 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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- Added a text-input component.
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- The red layer highlight will not appear before a layer is unlocked.
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- The red layer highlight will not appear before a layer is unlocked.
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# v2.π.1 - 4/7/21
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# v2.π.1 - 4/7/21
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@ -56,7 +56,12 @@ These are the existing components, but you can create more in [components.js](/j
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- tree: Displays a tree. The argument is an array of arrays containing the names of the nodes in the tree (first by row, then by column)
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- tree: Displays a tree. The argument is an array of arrays containing the names of the nodes in the tree (first by row, then by column)
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[See here for more information on tree layouts and nodes!](trees-and-tree-customization.md)
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[See here for more information on tree layouts and nodes!](trees-and-tree-customization.md)
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- toggle: A toggle button that toggles a bool value. The data is a pair that identifies what bool to toggle, e.g. `[layer, id]`
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- toggle: A toggle button that toggles a bool value. The argument is a pair that identifies what bool to toggle, e.g. `[layer, id]`
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- text-input: A text input box. The argument is the name of the variable in player[layer] that the input is for, player[layer][argument]
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(Works with strings, numbers, and Decimals!)
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The rest of the components are sub-components. They can be used just like other components, but are typically part of another component.
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The rest of the components are sub-components. They can be used just like other components, but are typically part of another component.
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@ -13,6 +13,7 @@ addLayer("c", {
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total: new Decimal(0),
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total: new Decimal(0),
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buyables: {}, // You don't actually have to initialize this one
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buyables: {}, // You don't actually have to initialize this one
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beep: false,
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beep: false,
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thingy: "pointy",
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}},
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}},
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color: "#4BDC13",
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color: "#4BDC13",
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requires: new Decimal(10), // Can be a function that takes requirement increases into account
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requires: new Decimal(10), // Can be a function that takes requirement increases into account
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@ -296,8 +297,10 @@ addLayer("c", {
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"prestige-button", "resource-display",
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"prestige-button", "resource-display",
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["blank", "5px"], // Height
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["blank", "5px"], // Height
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["raw-html", function() {return "<button onclick='console.log(`yeet`)'>'HI'</button>"}],
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["raw-html", function() {return "<button onclick='console.log(`yeet`)'>'HI'</button>"}],
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["display-text", "Name your points!"],
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["text-input", "thingy"],
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["display-text",
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["display-text",
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function() {return 'I have ' + format(player.points) + ' pointy points!'},
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function() {return 'I have ' + format(player.points) + ' ' + player.c.thingy + ' points!'},
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{"color": "red", "font-size": "32px", "font-family": "Comic Sans MS"}],
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{"color": "red", "font-size": "32px", "font-family": "Comic Sans MS"}],
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"h-line", "milestones", "blank", "upgrades", "challenges"],
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"h-line", "milestones", "blank", "upgrades", "challenges"],
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},
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},
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@ -374,7 +377,7 @@ addLayer("f", {
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unlocked: false,
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unlocked: false,
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points: new Decimal(0),
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points: new Decimal(0),
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boop: false,
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boop: false,
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clickables: {[11]: "Start"} // Optional default Clickable state
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clickables: {[11]: "Start"}, // Optional default Clickable state
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}},
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}},
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color: "#FE0102",
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color: "#FE0102",
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requires() {return new Decimal(10)},
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requires() {return new Decimal(10)},
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@ -398,6 +398,16 @@ function loadVue() {
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`
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`
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})
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})
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// Updates the value in player[layer][data]
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Vue.component('text-input', {
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props: ['layer', 'data'],
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template: `
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<input class="instant" :id="'input-' + layer + '-' + data" :value="player[layer][data].toString()" v-on:focus="focused(true)" v-on:blur="focused(false)"
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v-on:change="player[layer][data] = toValue(document.getElementById('input-' + layer + '-' + data).value, player[layer][data])">
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`
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})
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// These are for buyables, data is the id of the corresponding buyable
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// These are for buyables, data is the id of the corresponding buyable
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Vue.component('sell-one', {
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Vue.component('sell-one', {
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props: ['layer', 'data'],
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props: ['layer', 'data'],
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@ -360,7 +360,14 @@ function isPlainObject(obj) {
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document.title = modInfo.name
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document.title = modInfo.name
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// Converts a string value to whatever it's supposed to be
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function toValue(value, oldValue) {
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if (oldValue instanceof Decimal)
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return new Decimal (value)
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else if (!isNaN(oldValue))
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return value.toNumber()
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else return value
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}
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// Variables that must be defined to display popups
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// Variables that must be defined to display popups
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var activePopups = [];
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var activePopups = [];
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