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Added text input

This commit is contained in:
Harley White 2021-04-26 22:43:36 -04:00
parent 919f30906e
commit 5e324fe59b
5 changed files with 30 additions and 4 deletions

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@ -1,5 +1,6 @@
# The Modding Tree changelog:
- Added a text-input component.
- The red layer highlight will not appear before a layer is unlocked.
# v2.π.1 - 4/7/21

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@ -56,7 +56,12 @@ These are the existing components, but you can create more in [components.js](/j
- tree: Displays a tree. The argument is an array of arrays containing the names of the nodes in the tree (first by row, then by column)
[See here for more information on tree layouts and nodes!](trees-and-tree-customization.md)
- toggle: A toggle button that toggles a bool value. The data is a pair that identifies what bool to toggle, e.g. `[layer, id]`
- toggle: A toggle button that toggles a bool value. The argument is a pair that identifies what bool to toggle, e.g. `[layer, id]`
- text-input: A text input box. The argument is the name of the variable in player[layer] that the input is for, player[layer][argument]
(Works with strings, numbers, and Decimals!)
The rest of the components are sub-components. They can be used just like other components, but are typically part of another component.

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@ -13,6 +13,7 @@ addLayer("c", {
total: new Decimal(0),
buyables: {}, // You don't actually have to initialize this one
beep: false,
thingy: "pointy",
}},
color: "#4BDC13",
requires: new Decimal(10), // Can be a function that takes requirement increases into account
@ -296,8 +297,10 @@ addLayer("c", {
"prestige-button", "resource-display",
["blank", "5px"], // Height
["raw-html", function() {return "<button onclick='console.log(`yeet`)'>'HI'</button>"}],
["display-text", "Name your points!"],
["text-input", "thingy"],
["display-text",
function() {return 'I have ' + format(player.points) + ' pointy points!'},
function() {return 'I have ' + format(player.points) + ' ' + player.c.thingy + ' points!'},
{"color": "red", "font-size": "32px", "font-family": "Comic Sans MS"}],
"h-line", "milestones", "blank", "upgrades", "challenges"],
},
@ -374,7 +377,7 @@ addLayer("f", {
unlocked: false,
points: new Decimal(0),
boop: false,
clickables: {[11]: "Start"} // Optional default Clickable state
clickables: {[11]: "Start"}, // Optional default Clickable state
}},
color: "#FE0102",
requires() {return new Decimal(10)},

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@ -398,6 +398,16 @@ function loadVue() {
`
})
// Updates the value in player[layer][data]
Vue.component('text-input', {
props: ['layer', 'data'],
template: `
<input class="instant" :id="'input-' + layer + '-' + data" :value="player[layer][data].toString()" v-on:focus="focused(true)" v-on:blur="focused(false)"
v-on:change="player[layer][data] = toValue(document.getElementById('input-' + layer + '-' + data).value, player[layer][data])">
`
})
// These are for buyables, data is the id of the corresponding buyable
Vue.component('sell-one', {
props: ['layer', 'data'],

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@ -360,7 +360,14 @@ function isPlainObject(obj) {
document.title = modInfo.name
// Converts a string value to whatever it's supposed to be
function toValue(value, oldValue) {
if (oldValue instanceof Decimal)
return new Decimal (value)
else if (!isNaN(oldValue))
return value.toNumber()
else return value
}
// Variables that must be defined to display popups
var activePopups = [];