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Added new tooltips to achievements and sliders
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1 changed files with 8 additions and 8 deletions
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@ -367,15 +367,14 @@ function loadVue() {
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// data = id
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Vue.component('achievement', {
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props: ['layer', 'data'],
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props: ['layer', 'data', 'hover'],
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template: `
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<div v-if="tmp[layer].achievements && tmp[layer].achievements[data]!== undefined && tmp[layer].achievements[data].unlocked" v-bind:class="{ [layer]: true, achievement: true, locked: !hasAchievement(layer, data), bought: hasAchievement(layer, data)}"
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v-bind:tooltip="
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<div v-if="tmp[layer].achievements && tmp[layer].achievements[data]!== undefined && tmp[layer].achievements[data].unlocked" v-bind:class="{ [layer]: true, achievement: true, tooltipBox:true, locked: !hasAchievement(layer, data), bought: hasAchievement(layer, data)}"
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v-bind:style="tmp[layer].achievements[data].computedStyle">
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<tooltip :text="
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(tmp[layer].achievements[data].tooltip == '') ? false : hasAchievement(layer, data) ? (tmp[layer].achievements[data].doneTooltip ? tmp[layer].achievements[data].doneTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'You did it!'))
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: (tmp[layer].achievements[data].goalTooltip ? tmp[layer].achievements[data].goalTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'LOCKED'))
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"
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v-bind:style="tmp[layer].achievements[data].computedStyle">
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"></tooltip>
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<span v-if= "tmp[layer].achievements[data].name"><br><h3 v-bind:style="tmp[layer].achievements[data].textStyle" v-html="tmp[layer].achievements[data].name"></h3><br></span>
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</div>
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`
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@ -411,7 +410,8 @@ function loadVue() {
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Vue.component('slider', {
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props: ['layer', 'data'],
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template: `
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<div><input type="range" v-model="player[layer][data[0]]" :min="data[1]" :max="data[2]"></div>
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<div class="tooltipBox" @mouseover="hover = true" @mouseleave="hover = false">
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<tooltip :text="player[layer][data[0]]"></tooltip><input type="range" v-model="player[layer][data[0]]" :min="data[1]" :max="data[2]"></div>
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`
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})
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