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https://github.com/Acamaeda/The-Modding-Tree.git
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Added single tab toggle
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5 changed files with 8 additions and 17 deletions
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@ -1,5 +1,6 @@
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# The Modding Tree changelog:
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- Added a setting to always use single-tab mode.
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- Added directMult, which multiplies gain after exponents and softcaps. It actually multiplies gain for static layers.
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- Added onEnter and onExit for challenges.
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- Added documentation on how gainMult/Exp work for static layers.
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@ -53,10 +53,7 @@ function achievementStyle(layer, id){
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function updateWidth() {
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var screenWidth = window.innerWidth
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var splitScreen = screenWidth >= 1024
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if (player.splitMode === "disabled") splitScreen = false
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if (player.splitMode === "enabled") splitScreen = true
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if (player.forceOneTab) splitScreen = false
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tmp.other.screenWidth = screenWidth
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tmp.other.splitScreen = splitScreen
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tmp.other.lastPoints = player.points
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@ -159,10 +159,10 @@ var systemComponents = {
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<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ MS_DISPLAYS[MS_SETTINGS.indexOf(player.msDisplay)]}}</button></td>
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<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
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</tr>
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<tr>
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<td><button class="opt" onclick="toggleOpt('hideChallenges')">Completed Challenges: {{ player.hideChallenges?"HIDDEN":"SHOWN" }}</button></td>
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<!-- <td><button class="opt" onclick="toggleOpt('oldStyle')">Style: {{ player.oldStyle?"v1.0":"NEW" }}</button></td>-->
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</tr>
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<tr>
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<td><button class="opt" onclick="toggleOpt('hideChallenges')">Completed Challenges: {{ player.hideChallenges?"HIDDEN":"SHOWN" }}</button></td>
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<td><button class="opt" onclick="toggleOpt('forceOneTab'); needsCanvasUpdate = true">Single-Tab Mode: {{ player.forceOneTab?"ALWAYS":"AUTO" }}</button></td>
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</tr>
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</table>`
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},
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@ -42,19 +42,11 @@ function setupTemp() {
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}
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tmp.other = {
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screenWidth: window.innerWidth,
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splitScreen: window.innerWidth >=1024,
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lastPoints: player.points || new Decimal(0),
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oomps: new Decimal(0),
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held: {
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time: null,
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id: null,
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layer: null,
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type: null,
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}
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}
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updateWidth()
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temp = tmp
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}
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@ -19,6 +19,7 @@ function startPlayerBase() {
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hasNaN: false,
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hideChallenges: false,
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showStory: true,
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forceOneTab: false,
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points: modInfo.initialStartPoints,
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subtabs: {},
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lastSafeTab: (readData(layoutInfo.showTree) ? "none" : layoutInfo.startTab)
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