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https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Fixed formatting over 1e1000 and rebranded to Modding Tree
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parent
ee93ff85c0
commit
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2 changed files with 11 additions and 11 deletions
12
index.html
12
index.html
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@ -1,6 +1,6 @@
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<!DOCTYPE html>
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<head>
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<title>The Candy Tree</title>
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<title>The Modding Tree</title>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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@ -17,7 +17,7 @@
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<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
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<div v-if="player.tab=='gameEnded'" class="fullWidth">
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<br>
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<h2>The Candy Tree {{VERSION.withoutName}}</h2><br><br>
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<h2>The Modding Tree {{VERSION.withoutName}}</h2><br><br>
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<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
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<h3>Please check the Discord to see there are new content updates!</h3><br><br>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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@ -51,11 +51,11 @@
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</div>
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<div v-if="player.tab=='info'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br>
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<h2>The Candy Tree</h2>
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<h2>The Modding Tree</h2>
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<br>
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<h3>{{VERSION.withName}}</h3>
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<br>
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The Candy Tree and code refactor by Acamaeda
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The Modding Tree and code refactor by Acamaeda
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<br>
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The Prestige Tree made by Jacorb and Aarex
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<br>
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@ -168,8 +168,8 @@
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<script>
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// Mod Identifier, for ~~btpt~~ any userscripts. Consider adding this to your mod!
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const modInfo = {
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name: "The Candy Tree",
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id: "crossover"
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name: "The Modding Tree",
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id: "modbase"
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}
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</script>
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</body>
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10
js/game.js
10
js/game.js
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@ -12,7 +12,7 @@ function getStartPlayer() {
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notify: {},
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msDisplay: "always",
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offlineProd: true,
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versionType: "candy",
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versionType: "Modding",
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version: VERSION.num,
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beta: VERSION.beta,
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timePlayed: 0,
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@ -86,7 +86,7 @@ function importSave(imported=undefined) {
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if (imported===undefined) imported = prompt("Paste your save here")
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try {
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tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
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if(tempPlr.versionType != "candy") // Wrong save
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if(tempPlr.versionType != "Modding") // Wrong save
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return
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player = tempPlr;
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fixSave()
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@ -101,12 +101,12 @@ function versionCheck() {
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let setVersion = true
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if (player.versionType===undefined||player.version===undefined) {
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player.versionType = "candy"
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player.versionType = "Modding"
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player.version = 0
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}
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if (setVersion) {
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if (player.versionType == "candy" && VERSION.num > player.version) player.keepGoing = false
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if (player.versionType == "Modding" && VERSION.num > player.version) player.keepGoing = false
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player.versionType = getStartPlayer().versionType
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player.version = VERSION.num
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player.beta = VERSION.beta
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@ -171,7 +171,7 @@ function format(decimal, precision=3) {
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var slog = decimal.slog()
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if (slog.gte(1e6)) return "F" + format(slog.floor())
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else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
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} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa) + formatWhole("e"+formatWhole(decimal.log10())))
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} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10())))
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else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
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else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
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else return commaFormat(decimal, precision)
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