From 654199f7ee874e4edd6746a0f56d9002a94a95fa Mon Sep 17 00:00:00 2001 From: flammehawk Date: Wed, 6 Jan 2021 21:56:06 +0100 Subject: [PATCH] refactor(utils.js): extracted some regions to their own file --- index.html | 4 + js/utils.js | 569 ++++-------------------------------- js/utils/NumberFormating.js | 80 +++++ js/utils/options.js | 52 ++++ js/utils/save.js | 278 ++++++++++++++++++ js/utils/themes.js | 30 ++ 6 files changed, 502 insertions(+), 511 deletions(-) create mode 100644 js/utils/NumberFormating.js create mode 100644 js/utils/options.js create mode 100644 js/utils/save.js create mode 100644 js/utils/themes.js diff --git a/index.html b/index.html index a5c136b..ac0fdd7 100644 --- a/index.html +++ b/index.html @@ -19,6 +19,10 @@ + + + + diff --git a/js/utils.js b/js/utils.js index 8a61a6a..dbf5c78 100644 --- a/js/utils.js +++ b/js/utils.js @@ -1,454 +1,3 @@ -// ************ Number formatting ************ - -function exponentialFormat(num, precision, mantissa = true) { - let e = num.log10().floor() - let m = num.div(Decimal.pow(10, e)) - if(m.toStringWithDecimalPlaces(precision) == 10) { - m = new Decimal(1) - e = e.add(1) - } - e = (e.gte(10000) ? commaFormat(e, 0) : e.toStringWithDecimalPlaces(0)) - if (mantissa) - return m.toStringWithDecimalPlaces(precision)+"e"+e - else return "e"+e - } - -function commaFormat(num, precision) { - if (num === null || num === undefined) return "NaN" - if (num.mag < 0.001) return (0).toFixed(precision) - return num.toStringWithDecimalPlaces(precision).replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,") -} - - -function regularFormat(num, precision) { - if (num === null || num === undefined) return "NaN" - if (num.mag < 0.001) return (0).toFixed(precision) - return num.toStringWithDecimalPlaces(precision) -} - -function fixValue(x, y = 0) { - return x || new Decimal(y) -} - -function sumValues(x) { - x = Object.values(x) - if (!x[0]) return new Decimal(0) - return x.reduce((a, b) => Decimal.add(a, b)) -} - -function format(decimal, precision=2,) { - decimal = new Decimal(decimal) - if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) { - player.hasNaN = true; - return "NaN" - } - if (decimal.sign<0) return "-"+format(decimal.neg(), precision) - if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity" - if (decimal.gte("eeee1000")) { - var slog = decimal.slog() - if (slog.gte(1e6)) return "F" + format(slog.floor()) - else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0) - } - else if (decimal.gte("1e100000")) return exponentialFormat(decimal, 0, false) - else if (decimal.gte("1e1000")) return exponentialFormat(decimal, 0) - else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision) - else if (decimal.gte(1e3)) return commaFormat(decimal, 0) - else return regularFormat(decimal, precision) -} - -function formatWhole(decimal) { - decimal = new Decimal(decimal) - if (decimal.gte(1e9)) return format(decimal, 2) - if (decimal.lte(0.98) && !decimal.eq(0)) return format(decimal, 2) - return format(decimal, 0) -} - -function formatTime(s) { - if (s<60) return format(s)+"s" - else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s" - else if (s<86400) return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s" - else if (s<31536000) return formatWhole(Math.floor(s/84600)%365)+"d " + formatWhole(Math.floor(s/3600)%24)+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s" - else return formatWhole(Math.floor(s/31536000))+"y "+formatWhole(Math.floor(s/84600)%365)+"d " + formatWhole(Math.floor(s/3600)%24)+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s" -} - -function toPlaces(x, precision, maxAccepted) { - x = new Decimal(x) - let result = x.toStringWithDecimalPlaces(precision) - if (new Decimal(result).gte(maxAccepted)) { - result = new Decimal(maxAccepted-Math.pow(0.1, precision)).toStringWithDecimalPlaces(precision) - } - return result -} -// ************ Save stuff ************ - -function save() { - localStorage.setItem(modInfo.id, btoa(JSON.stringify(player))) -} - -function startPlayerBase() { - return { - tab: layoutInfo.startTab, - navTab: (layoutInfo.showTree ? "tree-tab" : "none"), - time: Date.now(), - autosave: true, - notify: {}, - msDisplay: "always", - offlineProd: true, - versionType: modInfo.id, - version: VERSION.num, - beta: VERSION.beta, - timePlayed: 0, - keepGoing: false, - hasNaN: false, - hideChallenges: false, - showStory: true, - points: modInfo.initialStartPoints, - subtabs: {}, - lastSafeTab: (layoutInfo.showTree ? "none" : layoutInfo.startTab) - } -} - -function getStartPlayer() { - playerdata = startPlayerBase() - - if (addedPlayerData) { - extradata = addedPlayerData() - for (thing in extradata) - playerdata[thing] = extradata[thing] - } - - playerdata.infoboxes = {} - for (layer in layers){ - playerdata[layer] = getStartLayerData(layer) - - if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) { - playerdata.subtabs[layer] = {} - playerdata.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0] - } - if (layers[layer].microtabs) { - if (playerdata.subtabs[layer] == undefined) playerdata.subtabs[layer] = {} - for (item in layers[layer].microtabs) - playerdata.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0] - } - if (layers[layer].infoboxes) { - if (playerdata.infoboxes[layer] == undefined) playerdata.infoboxes[layer] = {} - for (item in layers[layer].infoboxes) - playerdata.infoboxes[layer][item] = false - } - - } - return playerdata -} - -function getStartLayerData(layer){ - layerdata = {} - if (layers[layer].startData) - layerdata = layers[layer].startData() - - if (layerdata.unlocked === undefined) layerdata.unlocked = true - if (layerdata.total === undefined) layerdata.total = new Decimal(0) - if (layerdata.best === undefined) layerdata.best = new Decimal(0) - if (layerdata.resetTime === undefined) layerdata.resetTime = 0 - - layerdata.buyables = getStartBuyables(layer) - if(layerdata.clickables == undefined) layerdata.clickables = getStartClickables(layer) - layerdata.spentOnBuyables = new Decimal(0) - layerdata.upgrades = [] - layerdata.milestones = [] - layerdata.achievements = [] - layerdata.challenges = getStartChallenges(layer) - return layerdata -} - - -function getStartBuyables(layer){ - let data = {} - if (layers[layer].buyables) { - for (id in layers[layer].buyables) - if (isPlainObject(layers[layer].buyables[id])) - data[id] = new Decimal(0) - } - return data -} - -function getStartClickables(layer){ - let data = {} - if (layers[layer].clickables) { - for (id in layers[layer].clickables) - if (isPlainObject(layers[layer].clickables[id])) - data[id] = "" - } - return data -} - -function getStartChallenges(layer){ - let data = {} - if (layers[layer].challenges) { - for (id in layers[layer].challenges) - if (isPlainObject(layers[layer].challenges[id])) - data[id] = 0 - } - return data -} - -function fixSave() { - defaultData = getStartPlayer() - fixData(defaultData, player) - - for(layer in layers) - { - if (player[layer].best !== undefined) player[layer].best = new Decimal (player[layer].best) - if (player[layer].total !== undefined) player[layer].total = new Decimal (player[layer].total) - - if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) { - - if(!Object.keys(layers[layer].tabFormat).includes(player.subtabs[layer].mainTabs)) player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0] - } - if (layers[layer].microtabs) { - for (item in layers[layer].microtabs) - if(!Object.keys(layers[layer].microtabs[item]).includes(player.subtabs[layer][item])) player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0] - } - } -} - -function fixData(defaultData, newData) { - for (item in defaultData){ - if (defaultData[item] == null) { - if (newData[item] === undefined) - newData[item] = null - } - else if (Array.isArray(defaultData[item])) { - if (newData[item] === undefined) - newData[item] = defaultData[item] - else - fixData(defaultData[item], newData[item]) - } - else if (defaultData[item] instanceof Decimal) { // Convert to Decimal - if (newData[item] === undefined) - newData[item] = defaultData[item] - else - newData[item] = new Decimal(newData[item]) - } - else if ((!!defaultData[item]) && (typeof defaultData[item] === "object")) { - if (newData[item] === undefined || (typeof defaultData[item] !== "object")) - newData[item] = defaultData[item] - else - fixData(defaultData[item], newData[item]) - } - else { - if (newData[item] === undefined) - newData[item] = defaultData[item] - } - } -} - -function load() { - let get = localStorage.getItem(modInfo.id); - if (get===null || get===undefined) player = getStartPlayer() - else player = Object.assign(getStartPlayer(), JSON.parse(atob(get))) - fixSave() - - if (player.offlineProd) { - if (player.offTime === undefined) player.offTime = { remain: 0 } - player.offTime.remain += (Date.now() - player.time) / 1000 - } - player.time = Date.now(); - versionCheck(); - changeTheme(); - changeTreeQuality(); - updateLayers() - setupModInfo() - - setupTemp(); - updateTemp(); - updateTemp(); - loadVue(); -} - -function setupModInfo() { - modInfo.changelog = changelog - modInfo.winText = winText ? winText : `Congratulations! You have reached the end and beaten this game, but for now...` - -} - -function fixNaNs() { - NaNcheck(player) -} - -function NaNcheck(data) { - for (item in data){ - if (data[item] == null) { - } - else if (Array.isArray(data[item])) { - NaNcheck(data[item]) - } - else if (data[item] !== data[item] || data[item] === decimalNaN){ - if (NaNalert === true || confirm ("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")){ - NaNalert = true - data[item] = (data[item] !== data[item] ? 0 : decimalZero) - } - else { - clearInterval(interval); - player.autosave = false; - NaNalert = true; - } - } - else if (data[item] instanceof Decimal) { // Convert to Decimal - } - else if ((!!data[item]) && (data[item].constructor === Object)) { - NaNcheck(data[item]) - } - } -} - - -function exportSave() { - let str = btoa(JSON.stringify(player)) - - const el = document.createElement("textarea"); - el.value = str; - document.body.appendChild(el); - el.select(); - el.setSelectionRange(0, 99999); - document.execCommand("copy"); - document.body.removeChild(el); -} - -function importSave(imported=undefined, forced=false) { - if (imported===undefined) imported = prompt("Paste your save here") - try { - tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported))) - if(tempPlr.versionType != modInfo.id && !forced && !confirm("This save appears to be for a different mod! Are you sure you want to import?")) // Wrong save (use "Forced" to force it to accept.) - return - player = tempPlr; - player.versionType = modInfo.id - fixSave() - versionCheck() - save() - window.location.reload() - } catch(e) { - return; - } -} - -function versionCheck() { - let setVersion = true - - if (player.versionType===undefined||player.version===undefined) { - player.versionType = modInfo.id - player.version = 0 - } - - if (setVersion) { - if (player.versionType == modInfo.id && VERSION.num > player.version) { - player.keepGoing = false - if (fixOldSave) fixOldSave(player.version) - } - player.versionType = getStartPlayer().versionType - player.version = VERSION.num - player.beta = VERSION.beta - } -} - -var saveInterval = setInterval(function() { - if (player===undefined) return; - if (gameEnded&&!player.keepGoing) return; - if (player.autosave) save(); -}, 5000) - -// ************ Themes ************ - -const themes = { - 1: "aqua" -} -const theme_names = { - aqua: "Aqua" -} - -function changeTheme() { - let aqua = player.theme == "aqua" - colors_theme = colors[player.theme || "default"] - document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f") - document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)") - document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf") - document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff") - document.body.style.setProperty("--locked", aqua ? "#c4a7b3" : "#bf8f8f") -} - -function getThemeName() { - return player.theme ? theme_names[player.theme] : "Default" -} - -function switchTheme() { - if (player.theme === undefined) player.theme = themes[1] - else { - player.theme = themes[Object.keys(themes)[player.theme] + 1] - if (!player.theme) delete player.theme - } - changeTheme() - resizeCanvas() -} - -// ************ Options ************ - -function toggleOpt(name) { - if (name == "oldStyle" && styleCooldown>0) return; - - player[name] = !player[name] - if (name == "hqTree") changeTreeQuality() - if (name == "oldStyle") updateStyle() -} - -var styleCooldown = 0; - - -function updateStyle() { - styleCooldown = 1; - let css = document.getElementById("styleStuff") - css.href = player.oldStyle?"oldStyle.css":"style.css" - needCanvasUpdate = true; -} - -function changeTreeQuality() { - var on = player.hqTree - document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid") - document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset") - document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "") - document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none") -} - -function toggleAuto(toggle) { - player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]] -} - -function adjustMSDisp() { - let displays = ["always", "automation", "incomplete", "never"]; - player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4] -} - -function milestoneShown(layer, id) { - complete = player[layer].milestones.includes(id) - auto = layers[layer].milestones[id].toggles - - switch(player.msDisplay) { - case "always": - return true; - break; - case "automation": - return (auto)||!complete - break; - case "incomplete": - return !complete - break; - case "never": - return false; - break; - } - return false; -} - - - // ************ Big Feature related ************ function respecBuyables(layer) { @@ -464,79 +13,79 @@ function canAffordUpgrade(layer, id) { let upg = tmp[layer].upgrades[id] if (tmp[layer].upgrades[id].canAfford !== undefined) return tmp[layer].upgrades[id].canAfford let cost = tmp[layer].upgrades[id].cost - return canAffordPurchase(layer, upg, cost) + return canAffordPurchase(layer, upg, cost) } -function hasUpgrade(layer, id){ +function hasUpgrade(layer, id) { return (player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString())) } -function hasMilestone(layer, id){ +function hasMilestone(layer, id) { return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString())) } -function hasAchievement(layer, id){ +function hasAchievement(layer, id) { return (player[layer].achievements.includes(toNumber(id)) || player[layer].achievements.includes(id.toString())) } -function hasChallenge(layer, id){ +function hasChallenge(layer, id) { return (player[layer].challenges[id]) } -function maxedChallenge(layer, id){ +function maxedChallenge(layer, id) { return (player[layer].challenges[id] >= tmp[layer].challenges[id].completionLimit) } -function challengeCompletions(layer, id){ +function challengeCompletions(layer, id) { return (player[layer].challenges[id]) } -function getBuyableAmount(layer, id){ +function getBuyableAmount(layer, id) { return (player[layer].buyables[id]) } -function setBuyableAmount(layer, id, amt){ +function setBuyableAmount(layer, id, amt) { player[layer].buyables[id] = amt } -function getClickableState(layer, id){ +function getClickableState(layer, id) { return (player[layer].clickables[id]) } -function setClickableState(layer, id, state){ +function setClickableState(layer, id, state) { player[layer].clickables[id] = state } -function upgradeEffect(layer, id){ +function upgradeEffect(layer, id) { return (tmp[layer].upgrades[id].effect) } -function challengeEffect(layer, id){ +function challengeEffect(layer, id) { return (tmp[layer].challenges[id].rewardEffect) } -function buyableEffect(layer, id){ +function buyableEffect(layer, id) { return (tmp[layer].buyables[id].effect) } -function clickableEffect(layer, id){ +function clickableEffect(layer, id) { return (tmp[layer].clickables[id].effect) } -function achievementEffect(layer, id){ +function achievementEffect(layer, id) { return (tmp[layer].achievements[id].effect) } function canAffordPurchase(layer, thing, cost) { - if (thing.currencyInternalName){ + if (thing.currencyInternalName) { let name = thing.currencyInternalName - if (thing.currencyLocation){ - return !(thing.currencyLocation[name].lt(cost)) + if (thing.currencyLocation) { + return !(thing.currencyLocation[name].lt(cost)) } - else if (thing.currencyLayer){ + else if (thing.currencyLayer) { let lr = thing.currencyLayer - return !(player[lr][name].lt(cost)) + return !(player[lr][name].lt(cost)) } else { return !(player[name].lt(cost)) @@ -561,17 +110,16 @@ function buyUpg(layer, id) { let pay = layers[layer].upgrades[id].pay if (pay !== undefined) run(pay, layers[layer].upgrades[id]) - else - { + else { let cost = tmp[layer].upgrades[id].cost - if (upg.currencyInternalName){ + if (upg.currencyInternalName) { let name = upg.currencyInternalName - if (upg.currencyLocation){ + if (upg.currencyLocation) { if (upg.currencyLocation[name].lt(cost)) return upg.currencyLocation[name] = upg.currencyLocation[name].sub(cost) } - else if (upg.currencyLayer){ + else if (upg.currencyLayer) { let lr = upg.currencyLayer if (player[lr][name].lt(cost)) return player[lr][name] = player[lr][name].sub(cost) @@ -583,7 +131,7 @@ function buyUpg(layer, id) { } else { if (player[layer].points.lt(cost)) return - player[layer].points = player[layer].points.sub(cost) + player[layer].points = player[layer].points.sub(cost) } } player[layer].upgrades.push(id); @@ -620,11 +168,11 @@ function clickClickable(layer, id) { } // Function to determine if the player is in a challenge -function inChallenge(layer, id){ +function inChallenge(layer, id) { let challenge = player[layer].activeChallenge if (!challenge) return false id = toNumber(id) - if (challenge==id) return true + if (challenge == id) return true if (layers[layer].challenges[challenge].countsAs) return tmp[layer].challenges[challenge].countsAs.includes(id) @@ -681,7 +229,7 @@ function notifyLayer(name) { player.notify[name] = 1 } -function subtabShouldNotify(layer, family, id){ +function subtabShouldNotify(layer, family, id) { let subtab = {} if (family == "mainTabs") subtab = tmp[layer].tabFormat[id] else subtab = tmp[layer].microtabs[family][id] @@ -690,7 +238,7 @@ function subtabShouldNotify(layer, family, id){ else return subtab.shouldNotify } -function subtabResetNotify(layer, family, id){ +function subtabResetNotify(layer, family, id) { let subtab = {} if (family == "mainTabs") subtab = tmp[layer].tabFormat[id] else subtab = tmp[layer].microtabs[family][id] @@ -700,7 +248,7 @@ function subtabResetNotify(layer, family, id){ function nodeShown(layer) { if (layerShown(layer)) return true - switch(layer) { + switch (layer) { case "idk": return player.idk.unlocked break; @@ -724,17 +272,17 @@ function toNumber(x) { return x } -function updateMilestones(layer){ - for (id in layers[layer].milestones){ - if (!(hasMilestone(layer, id)) && layers[layer].milestones[id].done()){ +function updateMilestones(layer) { + for (id in layers[layer].milestones) { + if (!(hasMilestone(layer, id)) && layers[layer].milestones[id].done()) { player[layer].milestones.push(id) if (tmp[layer].milestonePopups || tmp[layer].milestonePopups === undefined) doPopup("milestone", tmp[layer].milestones[id].requirementDescription, "Milestone Gotten!", 3, tmp[layer].color); } } } -function updateAchievements(layer){ - for (id in layers[layer].achievements){ +function updateAchievements(layer) { + for (id in layers[layer].achievements) { if (isPlainObject(layers[layer].achievements[id]) && !(hasAchievement(layer, id)) && layers[layer].achievements[id].done()) { player[layer].achievements.push(id) if (layers[layer].achievements[id].onComplete) layers[layer].achievements[id].onComplete() @@ -767,16 +315,16 @@ function addTime(diff, layer) { else data.timePlayed = time } -document.onkeydown = function(e) { - if (player===undefined) return; - if (gameEnded&&!player.keepGoing) return; +document.onkeydown = function (e) { + if (player === undefined) return; + if (gameEnded && !player.keepGoing) return; let shiftDown = e.shiftKey let ctrlDown = e.ctrlKey let key = e.key if (ctrlDown) key = "ctrl+" + key if (onFocused) return if (ctrlDown && hotkeys[key]) e.preventDefault() - if(hotkeys[key]){ + if (hotkeys[key]) { if (player[hotkeys[key].layer].unlocked) hotkeys[key].onPress() } @@ -787,16 +335,15 @@ function focused(x) { onFocused = x } -function prestigeButtonText(layer) -{ +function prestigeButtonText(layer) { if (layers[layer].prestigeButtonText !== undefined) return layers[layer].prestigeButtonText() - else if(tmp[layer].type == "normal") - return `${ player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+${formatWhole(tmp[layer].resetGain)} ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `

Next at ${ (tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${ tmp[layer].baseResource }` : ""}` - else if(tmp[layer].type== "static") - return `${tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for "}+${formatWhole(tmp[layer].resetGain)} ${tmp[layer].resource}

${player[layer].points.lt(30) ? (tmp[layer].baseAmount.gte(tmp[layer].nextAt)&&(tmp[layer].canBuyMax !== undefined) && tmp[layer].canBuyMax?"Next:":"Req:") : ""} ${formatWhole(tmp[layer].baseAmount)} / ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAtDisp) : format(tmp[layer].nextAtDisp))} ${ tmp[layer].baseResource } + else if (tmp[layer].type == "normal") + return `${player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+${formatWhole(tmp[layer].resetGain)} ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `

Next at ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${tmp[layer].baseResource}` : ""}` + else if (tmp[layer].type == "static") + return `${tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for "}+${formatWhole(tmp[layer].resetGain)} ${tmp[layer].resource}

${player[layer].points.lt(30) ? (tmp[layer].baseAmount.gte(tmp[layer].nextAt) && (tmp[layer].canBuyMax !== undefined) && tmp[layer].canBuyMax ? "Next:" : "Req:") : ""} ${formatWhole(tmp[layer].baseAmount)} / ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAtDisp) : format(tmp[layer].nextAtDisp))} ${tmp[layer].baseResource} ` - else if(tmp[layer].type == "none") + else if (tmp[layer].type == "none") return "" else return "You need prestige button text" @@ -804,7 +351,7 @@ function prestigeButtonText(layer) function isFunction(obj) { return !!(obj && obj.constructor && obj.call && obj.apply); - }; +}; function isPlainObject(obj) { return (!!obj) && (obj.constructor === Object) @@ -819,8 +366,8 @@ var activePopups = []; var popupID = 0; // Function to show popups -function doPopup(type="none",text="This is a test popup.",title="",timer=3, color="") { - switch(type) { +function doPopup(type = "none", text = "This is a test popup.", title = "", timer = 3, color = "") { + switch (type) { case "achievement": popupTitle = "Achievement Unlocked!"; popupType = "achievement-popup" @@ -834,28 +381,28 @@ function doPopup(type="none",text="This is a test popup.",title="",timer=3, colo popupType = "default-popup" break; } - if(title != "") popupTitle = title; + if (title != "") popupTitle = title; popupMessage = text; - popupTimer = timer; + popupTimer = timer; - activePopups.push({"time":popupTimer,"type":popupType,"title":popupTitle,"message":(popupMessage+"\n"),"id":popupID, "color":color}) + activePopups.push({ "time": popupTimer, "type": popupType, "title": popupTitle, "message": (popupMessage + "\n"), "id": popupID, "color": color }) popupID++; } //Function to reduce time on active popups function adjustPopupTime(diff) { - for(popup in activePopups) { + for (popup in activePopups) { activePopups[popup].time -= diff; - if(activePopups[popup]["time"] < 0) { - activePopups.splice(popup,1); // Remove popup when time hits 0 + if (activePopups[popup]["time"] < 0) { + activePopups.splice(popup, 1); // Remove popup when time hits 0 } } } -function run(func, target, args=null){ - if (!!(func && func.constructor && func.call && func.apply)){ - let bound = func.bind(target) +function run(func, target, args = null) { + if (!!(func && func.constructor && func.call && func.apply)) { + let bound = func.bind(target) return bound(args) } else diff --git a/js/utils/NumberFormating.js b/js/utils/NumberFormating.js new file mode 100644 index 0000000..c01d98c --- /dev/null +++ b/js/utils/NumberFormating.js @@ -0,0 +1,80 @@ + +function exponentialFormat(num, precision, mantissa = true) { + let e = num.log10().floor() + let m = num.div(Decimal.pow(10, e)) + if (m.toStringWithDecimalPlaces(precision) == 10) { + m = new Decimal(1) + e = e.add(1) + } + e = (e.gte(10000) ? commaFormat(e, 0) : e.toStringWithDecimalPlaces(0)) + if (mantissa) + return m.toStringWithDecimalPlaces(precision) + "e" + e + else return "e" + e +} + +function commaFormat(num, precision) { + if (num === null || num === undefined) return "NaN" + if (num.mag < 0.001) return (0).toFixed(precision) + return num.toStringWithDecimalPlaces(precision).replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,") +} + + +function regularFormat(num, precision) { + if (num === null || num === undefined) return "NaN" + if (num.mag < 0.001) return (0).toFixed(precision) + return num.toStringWithDecimalPlaces(precision) +} + +function fixValue(x, y = 0) { + return x || new Decimal(y) +} + +function sumValues(x) { + x = Object.values(x) + if (!x[0]) return new Decimal(0) + return x.reduce((a, b) => Decimal.add(a, b)) +} + +function format(decimal, precision = 2,) { + decimal = new Decimal(decimal) + if (isNaN(decimal.sign) || isNaN(decimal.layer) || isNaN(decimal.mag)) { + player.hasNaN = true; + return "NaN" + } + if (decimal.sign < 0) return "-" + format(decimal.neg(), precision) + if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity" + if (decimal.gte("eeee1000")) { + var slog = decimal.slog() + if (slog.gte(1e6)) return "F" + format(slog.floor()) + else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0) + } + else if (decimal.gte("1e100000")) return exponentialFormat(decimal, 0, false) + else if (decimal.gte("1e1000")) return exponentialFormat(decimal, 0) + else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision) + else if (decimal.gte(1e3)) return commaFormat(decimal, 0) + else return regularFormat(decimal, precision) +} + +function formatWhole(decimal) { + decimal = new Decimal(decimal) + if (decimal.gte(1e9)) return format(decimal, 2) + if (decimal.lte(0.98) && !decimal.eq(0)) return format(decimal, 2) + return format(decimal, 0) +} + +function formatTime(s) { + if (s < 60) return format(s) + "s" + else if (s < 3600) return formatWhole(Math.floor(s / 60)) + "m " + format(s % 60) + "s" + else if (s < 86400) return formatWhole(Math.floor(s / 3600)) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s" + else if (s < 31536000) return formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s" + else return formatWhole(Math.floor(s / 31536000)) + "y " + formatWhole(Math.floor(s / 84600) % 365) + "d " + formatWhole(Math.floor(s / 3600) % 24) + "h " + formatWhole(Math.floor(s / 60) % 60) + "m " + format(s % 60) + "s" +} + +function toPlaces(x, precision, maxAccepted) { + x = new Decimal(x) + let result = x.toStringWithDecimalPlaces(precision) + if (new Decimal(result).gte(maxAccepted)) { + result = new Decimal(maxAccepted - Math.pow(0.1, precision)).toStringWithDecimalPlaces(precision) + } + return result +} diff --git a/js/utils/options.js b/js/utils/options.js new file mode 100644 index 0000000..01e03be --- /dev/null +++ b/js/utils/options.js @@ -0,0 +1,52 @@ +// ************ Options ************ +function toggleOpt(name) { + if (name == "oldStyle" && styleCooldown > 0) + return; + + player[name] = !player[name]; + if (name == "hqTree") + changeTreeQuality(); + if (name == "oldStyle") + updateStyle(); +} +var styleCooldown = 0; +function updateStyle() { + styleCooldown = 1; + let css = document.getElementById("styleStuff"); + css.href = player.oldStyle ? "oldStyle.css" : "style.css"; + needCanvasUpdate = true; +} +function changeTreeQuality() { + var on = player.hqTree; + document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid"); + document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset"); + document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : ""); + document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none"); +} +function toggleAuto(toggle) { + player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]; +} +function adjustMSDisp() { + let displays = ["always", "automation", "incomplete", "never"]; + player.msDisplay = displays[(displays.indexOf(player.msDisplay) + 1) % 4]; +} +function milestoneShown(layer, id) { + complete = player[layer].milestones.includes(id); + auto = layers[layer].milestones[id].toggles; + + switch (player.msDisplay) { + case "always": + return true; + break; + case "automation": + return (auto) || !complete; + break; + case "incomplete": + return !complete; + break; + case "never": + return false; + break; + } + return false; +} diff --git a/js/utils/save.js b/js/utils/save.js new file mode 100644 index 0000000..7f9ced2 --- /dev/null +++ b/js/utils/save.js @@ -0,0 +1,278 @@ +// ************ Save stuff ************ +function save() { + localStorage.setItem(modInfo.id, btoa(JSON.stringify(player))); +} +function startPlayerBase() { + return { + tab: layoutInfo.startTab, + navTab: (layoutInfo.showTree ? "tree-tab" : "none"), + time: Date.now(), + autosave: true, + notify: {}, + msDisplay: "always", + offlineProd: true, + versionType: modInfo.id, + version: VERSION.num, + beta: VERSION.beta, + timePlayed: 0, + keepGoing: false, + hasNaN: false, + hideChallenges: false, + showStory: true, + points: modInfo.initialStartPoints, + subtabs: {}, + lastSafeTab: (layoutInfo.showTree ? "none" : layoutInfo.startTab) + }; +} +function getStartPlayer() { + playerdata = startPlayerBase(); + + if (addedPlayerData) { + extradata = addedPlayerData(); + for (thing in extradata) + playerdata[thing] = extradata[thing]; + } + + playerdata.infoboxes = {}; + for (layer in layers) { + playerdata[layer] = getStartLayerData(layer); + + if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) { + playerdata.subtabs[layer] = {}; + playerdata.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]; + } + if (layers[layer].microtabs) { + if (playerdata.subtabs[layer] == undefined) + playerdata.subtabs[layer] = {}; + for (item in layers[layer].microtabs) + playerdata.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]; + } + if (layers[layer].infoboxes) { + if (playerdata.infoboxes[layer] == undefined) + playerdata.infoboxes[layer] = {}; + for (item in layers[layer].infoboxes) + playerdata.infoboxes[layer][item] = false; + } + + } + return playerdata; +} +function getStartLayerData(layer) { + layerdata = {}; + if (layers[layer].startData) + layerdata = layers[layer].startData(); + + if (layerdata.unlocked === undefined) + layerdata.unlocked = true; + if (layerdata.total === undefined) + layerdata.total = new Decimal(0); + if (layerdata.best === undefined) + layerdata.best = new Decimal(0); + if (layerdata.resetTime === undefined) + layerdata.resetTime = 0; + + layerdata.buyables = getStartBuyables(layer); + if (layerdata.clickables == undefined) + layerdata.clickables = getStartClickables(layer); + layerdata.spentOnBuyables = new Decimal(0); + layerdata.upgrades = []; + layerdata.milestones = []; + layerdata.achievements = []; + layerdata.challenges = getStartChallenges(layer); + return layerdata; +} +function getStartBuyables(layer) { + let data = {}; + if (layers[layer].buyables) { + for (id in layers[layer].buyables) + if (isPlainObject(layers[layer].buyables[id])) + data[id] = new Decimal(0); + } + return data; +} +function getStartClickables(layer) { + let data = {}; + if (layers[layer].clickables) { + for (id in layers[layer].clickables) + if (isPlainObject(layers[layer].clickables[id])) + data[id] = ""; + } + return data; +} +function getStartChallenges(layer) { + let data = {}; + if (layers[layer].challenges) { + for (id in layers[layer].challenges) + if (isPlainObject(layers[layer].challenges[id])) + data[id] = 0; + } + return data; +} +function fixSave() { + defaultData = getStartPlayer(); + fixData(defaultData, player); + + for (layer in layers) { + if (player[layer].best !== undefined) + player[layer].best = new Decimal(player[layer].best); + if (player[layer].total !== undefined) + player[layer].total = new Decimal(player[layer].total); + + if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) { + + if (!Object.keys(layers[layer].tabFormat).includes(player.subtabs[layer].mainTabs)) + player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]; + } + if (layers[layer].microtabs) { + for (item in layers[layer].microtabs) + if (!Object.keys(layers[layer].microtabs[item]).includes(player.subtabs[layer][item])) + player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]; + } + } +} +function fixData(defaultData, newData) { + for (item in defaultData) { + if (defaultData[item] == null) { + if (newData[item] === undefined) + newData[item] = null; + } + else if (Array.isArray(defaultData[item])) { + if (newData[item] === undefined) + newData[item] = defaultData[item]; + + else + fixData(defaultData[item], newData[item]); + } + else if (defaultData[item] instanceof Decimal) { // Convert to Decimal + if (newData[item] === undefined) + newData[item] = defaultData[item]; + + else + newData[item] = new Decimal(newData[item]); + } + else if ((!!defaultData[item]) && (typeof defaultData[item] === "object")) { + if (newData[item] === undefined || (typeof defaultData[item] !== "object")) + newData[item] = defaultData[item]; + + else + fixData(defaultData[item], newData[item]); + } + else { + if (newData[item] === undefined) + newData[item] = defaultData[item]; + } + } +} +function load() { + let get = localStorage.getItem(modInfo.id); + if (get === null || get === undefined) + player = getStartPlayer(); + else + player = Object.assign(getStartPlayer(), JSON.parse(atob(get))); + fixSave(); + + if (player.offlineProd) { + if (player.offTime === undefined) + player.offTime = { remain: 0 }; + player.offTime.remain += (Date.now() - player.time) / 1000; + } + player.time = Date.now(); + versionCheck(); + changeTheme(); + changeTreeQuality(); + updateLayers(); + setupModInfo(); + + setupTemp(); + updateTemp(); + updateTemp(); + loadVue(); +} +function setupModInfo() { + modInfo.changelog = changelog; + modInfo.winText = winText ? winText : `Congratulations! You have reached the end and beaten this game, but for now...`; + +} +function fixNaNs() { + NaNcheck(player); +} +function NaNcheck(data) { + for (item in data) { + if (data[item] == null) { + } + else if (Array.isArray(data[item])) { + NaNcheck(data[item]); + } + else if (data[item] !== data[item] || data[item] === decimalNaN) { + if (NaNalert === true || confirm("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")) { + NaNalert = true; + data[item] = (data[item] !== data[item] ? 0 : decimalZero); + } + else { + clearInterval(interval); + player.autosave = false; + NaNalert = true; + } + } + else if (data[item] instanceof Decimal) { // Convert to Decimal + } + else if ((!!data[item]) && (data[item].constructor === Object)) { + NaNcheck(data[item]); + } + } +} +function exportSave() { + let str = btoa(JSON.stringify(player)); + + const el = document.createElement("textarea"); + el.value = str; + document.body.appendChild(el); + el.select(); + el.setSelectionRange(0, 99999); + document.execCommand("copy"); + document.body.removeChild(el); +} +function importSave(imported = undefined, forced = false) { + if (imported === undefined) + imported = prompt("Paste your save here"); + try { + tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported))); + if (tempPlr.versionType != modInfo.id && !forced && !confirm("This save appears to be for a different mod! Are you sure you want to import?")) // Wrong save (use "Forced" to force it to accept.) + return; + player = tempPlr; + player.versionType = modInfo.id; + fixSave(); + versionCheck(); + save(); + window.location.reload(); + } catch (e) { + return; + } +} +function versionCheck() { + let setVersion = true; + + if (player.versionType === undefined || player.version === undefined) { + player.versionType = modInfo.id; + player.version = 0; + } + + if (setVersion) { + if (player.versionType == modInfo.id && VERSION.num > player.version) { + player.keepGoing = false; + if (fixOldSave) + fixOldSave(player.version); + } + player.versionType = getStartPlayer().versionType; + player.version = VERSION.num; + player.beta = VERSION.beta; + } +} +var saveInterval = setInterval(function () { + if (player === undefined) + return; + if (gameEnded && !player.keepGoing) + return; + if (player.autosave) + save(); +}, 5000); diff --git a/js/utils/themes.js b/js/utils/themes.js new file mode 100644 index 0000000..b72e50b --- /dev/null +++ b/js/utils/themes.js @@ -0,0 +1,30 @@ +// ************ Themes ************ +const themes = { + 1: "aqua" +}; +const theme_names = { + aqua: "Aqua" +}; +function changeTheme() { + let aqua = player.theme == "aqua"; + colors_theme = colors[player.theme || "default"]; + document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f"); + document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)"); + document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf"); + document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff"); + document.body.style.setProperty("--locked", aqua ? "#c4a7b3" : "#bf8f8f"); +} +function getThemeName() { + return player.theme ? theme_names[player.theme] : "Default"; +} +function switchTheme() { + if (player.theme === undefined) + player.theme = themes[1]; + else { + player.theme = themes[Object.keys(themes)[player.theme] + 1]; + if (!player.theme) + delete player.theme; + } + changeTheme(); + resizeCanvas(); +}