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Rearranged files

This commit is contained in:
Acamaeda 2020-10-30 13:27:23 -04:00
parent 7472010fe7
commit 66494e4ce2
9 changed files with 154 additions and 162 deletions

View file

@ -4,16 +4,17 @@
<link rel="stylesheet" type="text/css" href="style.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
<script type="text/javascript" src="js/break_eternity.js"></script>
<script type="text/javascript" src="js/layerSupport.js"></script>
<script type="text/javascript" src="js/technical/break_eternity.js"></script>
<script type="text/javascript" src="js/technical/layerSupport.js"></script>
<script type="text/javascript" src="js/demo/demoTree.js"></script>
<script type="text/javascript" src="js/demo/demoLayers.js"></script>
<script type="text/javascript" src="js/demo/demoMod.js"></script>
<script type="text/javascript" src="js/temp.js"></script>
<script type="text/javascript" src="js/technical/temp.js"></script>
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
<script type="text/javascript" src="js/v.js"></script>
<script type="text/javascript" src="js/canvas.js"></script>
<script type="text/javascript" src="js/technical/systemComponents.js"></script>
<script type="text/javascript" src="js/components.js"></script>
<script type="text/javascript" src="js/technical/canvas.js"></script>
</head>
<body onload="load()">
@ -23,8 +24,8 @@
<div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)</h1>
</div>
<div class="vl" v-if="player.navTab!= 'none' &&player.tab!='none'&&player.tab!='gameEnded'"></div>
<div v-if="player.tab=='gameEnded'" class="fullWidth">
<div class="vl" v-if="player.navTab!= 'none' &&player.tab!='none'&&!player.gameEnded"></div>
<div v-if="player.gameEnded" class="fullWidth">
<br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
@ -110,42 +111,26 @@
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul>
</div>
<overlay-head v-if="player.tab!='gameEnded' && !(player.navTab == 'none' && (player.tab=='options' || player.tab=='info'))"></overlay-head>
<overlay-head v-if="!player.gameEnded && !(player.navTab == 'none' && (player.tab=='options' || player.tab=='info'))"></overlay-head>
<div class="sideLayers" >
<div v-for="node in OTHER_LAYERS['side']"><layer-node :layer='node' :abb='tmp[node].symbol' :size="'small'"></layer-node></div>
</div>
</div>
<div v-if="player.navTab == 'tree' && player.tab!='gameEnded'" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class= "{ fullWidth: player.tab == 'none', col: player.tab != 'none', left: player.tab != 'none'}">
<div v-if="player.gameEnded" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class= "{ fullWidth: player.tab == 'none', col: player.tab != 'none', left: player.tab != 'none'}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>
<layer-tab :layer="'tree-tab'"></layer-tab>
<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab"></layer-tab>
</div>
<div v-for="layer in LAYERS" >
<div v-if="player.navTab == 'none'" id="fakeHead" style="visibility: hidden;">
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
</span>
<span v-if="player.offTime !== undefined" class="overlayThing">
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
</span>
<span v-if="false && !player.keepGoing" class="overlayThing">
<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
</span>
<br>
<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
<br>
<span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span>
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
</div>
<div v-if="player.tab==layer" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'"></layer-tab>
<div v-if="player.navTab !== 'none'" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS" >
<div v-if="player.tab==layer" >
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'"></layer-tab>
</div>
</div>
</div>
</div>

View file

@ -396,137 +396,13 @@ function loadVue() {
`
})
// NOT FOR USE IN STANDARD TAB FORMATTING
Vue.component('tab-buttons', {
props: ['layer', 'data', 'name'],
template: `
<div class="upgRow">
<div v-for="tab in Object.keys(data)">
<button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab)}" v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]" v-on:click="player.subtabs[layer][name] = tab">{{tab}}</button>
</div>
</div>
`
})
// SYSTEM COMPONENTS
Vue.component('button-node', {
props: ['layer', 'abb', 'size'],
template: `
<button v-if="nodeShown(layer)"
v-bind:id="layer"
v-on:click="function() {
layers[layer].onClick()
}"
v-bind:tooltip="
tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
"
v-bind:class="{
treeButton: size != 'small',
smallNode: size == 'small',
[layer]: true,
ghost: tmp[layer].layerShown == 'ghost',
hidden: !tmp[layer].layerShown,
locked: !tmp[layer].canClick,
notify: tmp[layer].notify,
can: tmp[layer].canClick,
}"
v-bind:style="[tmp[layer].canClick ? {'background-color': tmp[layer].color} : {}, tmp[layer].nodeStyle]">
{{abb}}
</button>
`
})
Vue.component('layer-node', {
props: ['layer', 'abb', 'size'],
template: `
<button v-if="nodeShown(layer)"
v-bind:id="layer"
v-on:click="function() {
showTab(layer)
}"
v-bind:tooltip="
player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
"
v-bind:class="{
treeNode: size != 'small',
smallNode: size == 'small',
[layer]: true,
ghost: tmp[layer].layerShown == 'ghost',
hidden: !tmp[layer].layerShown,
locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires),
notify: tmp[layer].notify,
can: player[layer].unlocked,
}"
v-bind:style="[layerunlocked(layer) ? {
'background-color': tmp[layer].color,
} : {}, tmp[layer].nodeStyle]">
{{abb}}
</button>
`
})
Vue.component('layer-tab', {
props: ['layer', 'back', 'spacing'],
template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
<div v-if="back"><button class="back" v-on:click="showTab(back)"></button></div>
<div v-if="!tmp[layer].tabFormat">
<div v-if="spacing" v-bind:style="{'height': spacing}"></div>
<info-box v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]"></info-box>
<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
<div v-if="tmp[layer].type !== 'none'">
<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
</div>
<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
<div v-if="Array.isArray(tmp[layer].midsection)">
<column :layer="layer" :data="tmp[layer].midsection"></column>
</div>
<clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables>
<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
<challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges>
<br><br>
</div>
<div v-if="tmp[layer].tabFormat">
<div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div>
<column :layer="layer" :data="tmp[layer].tabFormat"></column>
</div>
<div v-else>
<div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}">
<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
</div>
<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer"></layer-tab>
<column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column>
</div>
</div></div>
`
})
Vue.component('overlay-head', {
template: `
<div class="overlayThing" style="padding-bottom:7px; width: 90%">
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
</span>
<span v-if="player.offTime !== undefined" class="overlayThing">
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
</span>
<span v-if="false && !player.keepGoing" class="overlayThing">
<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
</span>
<br>
<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
<br>
<span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span>
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
</div>
`
})
Vue.component('tab-buttons', systemComponents['tab-buttons'])
Vue.component('button-node', systemComponents['button-node'])
Vue.component('layer-node', systemComponents['layer-node'])
Vue.component('layer-tab', systemComponents['layer-tab'])
Vue.component('overlay-head', systemComponents['overlay-head'])
app = new Vue({

View file

View file

@ -0,0 +1,130 @@
var systemComponents = {
'tab-buttons': {
props: ['layer', 'data', 'name'],
template: `
<div class="upgRow">
<div v-for="tab in Object.keys(data)">
<button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab)}" v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]" v-on:click="player.subtabs[layer][name] = tab">{{tab}}</button>
</div>
</div>
`
},
'button-node': {
props: ['layer', 'abb', 'size'],
template: `
<button v-if="nodeShown(layer)"
v-bind:id="layer"
v-on:click="function() {
layers[layer].onClick()
}"
v-bind:tooltip="
tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
"
v-bind:class="{
treeButton: size != 'small',
smallNode: size == 'small',
[layer]: true,
ghost: tmp[layer].layerShown == 'ghost',
hidden: !tmp[layer].layerShown,
locked: !tmp[layer].canClick,
notify: tmp[layer].notify,
can: tmp[layer].canClick,
}"
v-bind:style="[tmp[layer].canClick ? {'background-color': tmp[layer].color} : {}, tmp[layer].nodeStyle]">
{{abb}}
</button>
`
},
'layer-node': {
props: ['layer', 'abb', 'size'],
template: `
<button v-if="nodeShown(layer)"
v-bind:id="layer"
v-on:click="function() {
showTab(layer)
}"
v-bind:tooltip="
player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
"
v-bind:class="{
treeNode: size != 'small',
smallNode: size == 'small',
[layer]: true,
ghost: tmp[layer].layerShown == 'ghost',
hidden: !tmp[layer].layerShown,
locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires),
notify: tmp[layer].notify,
can: player[layer].unlocked,
}"
v-bind:style="[layerunlocked(layer) ? {
'background-color': tmp[layer].color,
} : {}, tmp[layer].nodeStyle]">
{{abb}}
</button>
`
},
'layer-tab': {
props: ['layer', 'back', 'spacing'],
template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
<div v-if="back"><button class="back" v-on:click="showTab(back)"></button></div>
<div v-if="!tmp[layer].tabFormat">
<div v-if="spacing" v-bind:style="{'height': spacing}"></div>
<info-box v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]"></info-box>
<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
<div v-if="tmp[layer].type !== 'none'">
<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
</div>
<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
<div v-if="Array.isArray(tmp[layer].midsection)">
<column :layer="layer" :data="tmp[layer].midsection"></column>
</div>
<clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables>
<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
<challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges>
<br><br>
</div>
<div v-if="tmp[layer].tabFormat">
<div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div>
<column :layer="layer" :data="tmp[layer].tabFormat"></column>
</div>
<div v-else>
<div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}">
<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
</div>
<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer"></layer-tab>
<column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column>
</div>
</div></div>
`
},
'overlay-head': {
template: `
<div class="overlayThing" style="padding-bottom:7px; width: 90%">
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
</span>
<span v-if="player.offTime !== undefined" class="overlayThing">
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
</span>
<span v-if="false && !player.keepGoing" class="overlayThing">
<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
</span>
<br>
<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
<br>
<span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span>
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
</div>
`
},
}

View file

@ -100,6 +100,7 @@ function startPlayerBase() {
showStory: true,
points: modInfo.initialStartPoints,
subtabs: {},
gameEnded:false
}
}