diff --git a/changelog.md b/changelog.md index a1eeef8..91fb07b 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,8 @@ # The Modding Tree changelog: +# v2.6.6.2 = 9/9/21 +- nodeStyle can now be used to set fonts. + # v2.6.6.1 = 9/8/21 - Fixed options not updating when new ones are added. diff --git a/css/tree-node.css b/css/tree-node.css index 73ff441..8e11d00 100644 --- a/css/tree-node.css +++ b/css/tree-node.css @@ -14,6 +14,11 @@ margin: 0 10px 0 10px; } +.nodeLabel { + font: inherit; + font-family: inherit; +} + .treeButton { height: 100px; width: 100px; diff --git a/js/Demo/layers/c.js b/js/Demo/layers/c.js index 4c9f1ac..5ab4685 100644 --- a/js/Demo/layers/c.js +++ b/js/Demo/layers/c.js @@ -364,7 +364,8 @@ addLayer("c", { }}, nodeStyle() {return { // Style on the layer node 'color': '#3325CC', - 'text-decoration': 'underline' + 'text-decoration': 'underline', + 'font-family': 'cursive' }}, glowColor: "orange", // If the node is highlighted, it will be this color (default is red) componentStyles: { diff --git a/js/game.js b/js/game.js index 48ab96e..dc90a68 100644 --- a/js/game.js +++ b/js/game.js @@ -3,7 +3,7 @@ var needCanvasUpdate = true; // Don't change this const TMT_VERSION = { - tmtNum: "2.6.6.1", + tmtNum: "2.6.6.2", tmtName: "Fixed Reality" } diff --git a/js/technical/systemComponents.js b/js/technical/systemComponents.js index d4ec4ec..867eebb 100644 --- a/js/technical/systemComponents.js +++ b/js/technical/systemComponents.js @@ -47,7 +47,7 @@ var systemComponents = { front: !tmp.scrolled, }" v-bind:style="constructNodeStyle(layer)"> - +