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More achievement customization

This commit is contained in:
Acamaeda 2020-12-09 01:36:27 -05:00
parent d6259fc67d
commit 66dc5e4671
5 changed files with 11 additions and 4 deletions

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@ -1,11 +1,12 @@
# The Modding Tree changelog:
## v2.3: Cooler and Newer - 12/
## v2.3: Cooler and Newer - 12/09/20
- Added achievement/milestone popups (thank you to Jacorb for this contribution!)
(They have to be enabled with layer features)
- The changelog tab is back, and can be set in mod.js.
- Layer nodes and respec buttons no longer stay focused after clicking them so you don't accidentally press them again with "enter".
- Layer nodes and respec buttons will not be clicked by pressing "enter".
- The victory screen text is configurable.
- Added image and textStyle features to achievements.
- Added an argument to use specific rows in an "upgrades" component.
- Fixed the comma appearing in the main display when there was no effectDescription
- Added the ability to easily make a tab that is a collection of layers in subtabs.

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@ -39,8 +39,12 @@ Individual achievement can have these features:
- onComplete() - **optional**. this function will be called when the achievement is completed.
- image: **optional**, puts the image from the given URL (relative or absolute) in the achievement
- style: **optional**. Applies CSS to this achievement, in the form of an object where the keys are CSS attributes, and the values are the values for those attributes (both as strings).
- textStyle: **optional**. Applies CSS to the text, in the form of an object where the keys are CSS attributes, and the values are the values for those attributes (both as strings).
- layer: **assigned automagically**. It's the same value as the name of this layer, so you can do `player[this.layer].points` or similar.
- id: **assigned automagically**. It's the "key" which the achievement was stored under, for convenient access. The achievement in the example's id is 11.

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@ -493,6 +493,7 @@ addLayer("a", {
rows: 2,
cols: 3,
11: {
image: "discord.png",
name: "Get me!",
done() {return true}, // This one is a freebie
goalTooltip: "How did this happen?", // Shows when achievement is not completed
@ -503,6 +504,7 @@ addLayer("a", {
done() {return false},
goalTooltip: "Mwahahaha!", // Shows when achievement is not completed
doneTooltip: "HOW????", // Showed when the achievement is completed
textStyle: {'color': '#04e050'},
},
13: {
name: "EIEIO",

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@ -369,7 +369,7 @@ function loadVue() {
"
v-bind:style="tmp[layer].achievements[data].computedStyle">
<span v-if= "tmp[layer].achievements[data].name"><br><h3 v-html="tmp[layer].achievements[data].name"></h3><br></span>
<span v-if= "tmp[layer].achievements[data].name"><br><h3 v-bind:style="tmp[layer].achievements[data].textStyle" v-html="tmp[layer].achievements[data].name"></h3><br></span>
</div>
`
})

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@ -155,7 +155,7 @@ function constructAchievementStyles(layer){
if (isPlainObject(ach)) {
let style = []
if (ach.image){
style.push({'background-image': ach.image})
style.push({'background-image': 'url("' + ach.image + '")'})
}
if (!ach.unlocked) style.push({'visibility': 'hidden'})
style.push(ach.style)