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v1.0 Beta 2

This commit is contained in:
Jacorb90 2020-09-09 12:51:59 -04:00
parent 01f4c70192
commit 6881f49f57
2 changed files with 42 additions and 5 deletions

View file

@ -15,6 +15,12 @@
<div class="vl"></div>
<div v-if="player.tab=='changelog'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br><br>
<h3>v1.0 Beta 2</h3>
<ul>
<li>Fixed a bug involving the fourth Spell</li>
<li>Added more Super-Prestige Upgrades</li>
<li>Balanced up to 1e26,000,000 Points & 250 Super-Prestige Points</li>
</ul><br>
<h3>v1.0 Beta 1</h3>
<ul>
<li>Implemented the Super-Prestige layer (unfinished)</li>

View file

@ -1354,7 +1354,7 @@ const LAYER_UPGS = {
},
},
sp: {
rows: 1,
rows: 2,
cols: 4,
11: {
desc: "The Prestige Upgrade 3, 6, & 7 effects are raised to the power of 100.",
@ -1380,6 +1380,32 @@ const LAYER_UPGS = {
currently: function() { return player.sp.best.plus(1).pow(1.9) },
effDisp: function(x) { return format(x)+"x" },
},
21: {
desc: "Super-Prestige Points add to the Super-Generator base.",
cost: new Decimal(15),
unl: function() { return player.sp.upgrades.includes(11) },
currently: function() { return player.sp.points.plus(1).log10().plus(1).log10().times(1.5) },
effDisp: function(x) { return "+"+format(x) },
},
22: {
desc: 'The effects of "Anti-Upgrades" & "Prestigeless" Hindrances are 24,900% stronger.',
cost: new Decimal(20),
unl: function() { return player.sp.upgrades.includes(12)||player.sp.upgrades.includes(21) },
},
23: {
desc: "Spells are stronger based on your Total Super-Prestige Points.",
cost: new Decimal(30),
unl: function() { return player.sp.upgrades.includes(13)||player.sp.upgrades.includes(22) },
currently: function() { return player.sp.total.plus(1).log10().div(5).plus(1) },
effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
},
24: {
desc: "Super-Prestige Points boost Super-Prestige Point gain.",
cost: new Decimal(40),
unl: function() { return player.sp.upgrades.includes(14)||player.sp.upgrades.includes(23) },
currently: function() { return player.sp.points.plus(1).sqrt() },
effDisp: function(x) { return format(x)+"x" },
},
},
}
@ -1829,6 +1855,9 @@ function getLayerGainMult(layer) {
case "ba":
if (player.sp.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.sp[12].currently())
break;
case "sp":
if (player.sp.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.sp[24].currently())
break;
}
return mult
}
@ -2668,7 +2697,7 @@ const H_CHALLS = {
unl: function() { return player.h.challs.includes(11) },
goal: new Decimal("1e840"),
reward: "Quirk gain is boosted by your Quirk Layers",
currently: function() { return Decimal.pow(1.5, player.q.layers) },
currently: function() { return Decimal.pow(1.5, player.q.layers.times(player.sp.upgrades.includes(22)?250:1)) },
effDisp: function(x) { return format(x)+"x" },
},
21: {
@ -2677,7 +2706,7 @@ const H_CHALLS = {
unl: function() { return player.h.challs.includes(12) },
goal: new Decimal("1e1200"),
reward: "Hindrance Spirit & Quirks make Time Capsules & Space Energy cheaper.",
currently: function() { return player.h.points.plus(player.q.points).div(2).plus(1).pow(1000) },
currently: function() { return player.h.points.plus(player.q.points).div(2).plus(1).pow(1000).pow(player.sp.upgrades.includes(22)?250:1) },
effDisp: function(x) { return format(x)+"x cheaper" },
},
22: {
@ -2936,7 +2965,8 @@ function getSpellPower(x) {
if (player.m.upgrades.includes(21) && (x==2||x==3)) power = power.times(LAYER_UPGS.m[21].currently())
if (player.m.upgrades.includes(22) && (x==2)) power = power.times(10)
if (player.m.upgrades.includes(41)) power = power.times(player.m.casted[x].max(1).log10().plus(1).log10().div(5).plus(1))
return power;
if (player.sp.upgrades.includes(23)) power = power.times(LAYER_UPGS.sp[23].currently())
return power.max(1);
}
function getSpellEff(x) {
@ -3032,6 +3062,7 @@ function getSuperGenPowerGainMult() {
function addToSGBase() {
let toAdd = new Decimal(0)
if (player.ba.upgrades.includes(23)) toAdd = toAdd.plus(LAYER_UPGS.ba[23].currently())
if (player.sp.upgrades.includes(21)) toAdd = toAdd.plus(LAYER_UPGS.sp[21].currently())
return toAdd
}
@ -3071,7 +3102,7 @@ function gameLoop(diff) {
player.ba.positivity = player.ba.positivity.plus(tmp.layerEffs.ba.pos.times(getPosGainMult()).times(diff)).max(0)
player.ba.negativity = player.ba.negativity.plus(tmp.layerEffs.ba.neg.times(getNegGainMult()).times(diff)).max(0)
}
if (player.m.unl) for (let i=1;i<=3;i++) player.m.spellTimes[i] = Decimal.sub(player.m.spellTimes[i], diff).max(0).toNumber()
if (player.m.unl) for (let i=1;i<=tmp.spellsUnl;i++) player.m.spellTimes[i] = Decimal.sub(player.m.spellTimes[i], diff).max(0).toNumber()
if (player.m.best.gte(3)) {
player.h.points = player.h.points.plus(tmp.resetGain.h.times(diff)).max(0)
player.q.points = player.q.points.plus(tmp.resetGain.q.times(diff)).max(0)