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Alpha Build 9
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parent
90fabb34d0
commit
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2 changed files with 45 additions and 9 deletions
12
index.html
12
index.html
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@ -46,9 +46,17 @@
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</ul><br><br>
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<h3>Alpha Build 8</h3>
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<ul>
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<li>Implemented Super Boosters</li>
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<li>Implemented Super-Boosters</li>
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<li>Balanced up to 1e25,600 points</li>
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</ul><br><br>
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<h3>Alpha Build 9</h3>
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<ul>
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<li>Fixed a visual bug with the Prestige Tree branches</li>
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<li>Added a hotkey for Super-Boosters</li>
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<li>Added a new Super-Booster milestone</li>
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<li>Fixed a bug with hotkeys</li>
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<li>Balanced up to 1e46,500 points</li>
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</ul><br><br>
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</div>
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<div v-if="player.tab=='info'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br><br><br><br>
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@ -60,6 +68,7 @@
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<span v-if="player.t.unl">T: Time reset</span><br>
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<span v-if="player.e.unl">E: Enhance reset</span><br>
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<span v-if="player.s.unl">S: Space reset</span><br>
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<span v-if="player.sb.unl">Shift+B: Super-Booster reset</span><br>
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</div>
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<div v-if="player.tab=='options'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br><br><br><br>
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@ -154,6 +163,7 @@
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</div>
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<div v-if="layer=='sb'">
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<table><tr><td v-bind:class="{ milestone: player.sb.best.lt(3), milestoneDone: player.sb.best.gte(3) }">3 Super-Boosters<br>Keep Prestige Upgrades on reset</td></tr></table>
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<table><tr><td v-bind:class="{ milestone: player.sb.best.lt(7), milestoneDone: player.sb.best.gte(7) }">7 Super-Boosters<br>Keep Booster/Generator milestones on reset</td></tr></table>
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</div>
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<br><br><br>
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<button v-if="LAYER_TYPE[layer]=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Next at {{ format(tmp.nextAt[layer]) }} {{ LAYER_AMT_NAMES[layer] }}</button>
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42
js/game.js
42
js/game.js
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@ -453,9 +453,11 @@ const LAYER_UPGS = {
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unl: function() { return player.s.unl&&player.e.unl&&player.t.upgrades.includes(32) },
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},
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34: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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desc: "Time Energy caps later and generates faster based on your non-free Time Capsules.",
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cost: new Decimal(25),
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unl: function() { return player.t.upgrades.includes(33)&&player.sb.unl&&player.sb.points.gte(7) },
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currently: function() { return Decimal.pow(10, player.t.points.pow(1.1)) },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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s: {
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@ -536,12 +538,23 @@ const LAYER_UPGS = {
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},
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sb: {
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rows: 1,
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cols: 1,
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cols: 2,
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11: {
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desc: "Super-Boosters are stronger based on your Prestige Points.",
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cost: new Decimal(2),
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unl: function() { return player.sb.unl },
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currently: function() { return Decimal.pow(10, player.p.points.plus(1).log10().div(1e5).sqrt()) },
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currently: function() {
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let ret = Decimal.pow(10, player.p.points.plus(1).log10().div(1e5).sqrt());
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if (ret.gte(2.5)) ret = ret.log(2.5).plus(1.5).min(ret);
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return ret;
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},
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effDisp: function(x) { return format(x)+"x" },
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},
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12: {
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desc: "Super-Boosters are stronger based on your Generators.",
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cost: new Decimal(8),
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unl: function() { return player.sb.upgrades.includes(11) },
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currently: function() { return player.g.points.div(10).pow(0.04) },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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@ -857,6 +870,9 @@ function rowReset(row, layer) {
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player.b.best = new Decimal(prev.b.best)
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player.g.best = new Decimal(prev.g.best)
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}
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} else if (player.sb.best.gte(7)&&layer=="sb") {
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player.b.best = new Decimal(prev.b.best)
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player.g.best = new Decimal(prev.g.best)
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}
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break;
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case 3:
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@ -913,6 +929,8 @@ function doReset(layer, force=false) {
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let layers = ROW_LAYERS[LAYER_ROW[layer]]
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for (let i in layers) if (!player[layers[i]].unl) player[layers[i]].order++
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}
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tmp.layerAmt[layer] = new Decimal(0) // quick fix
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}
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if ((layer=="b"&&player.t.best.gte(12))||(layer=="g"&&player.s.best.gte(12))) return;
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@ -1070,6 +1088,7 @@ function getTimeEnergyGainMult() {
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if (player.t.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.t[21].currently())
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if (player.t.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.t[22].currently())
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if (player.t.upgrades.includes(23)) mult = mult.times(LAYER_UPGS.t[23].currently())
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if (player.t.upgrades.includes(34)) mult = mult.times(LAYER_UPGS.t[34].currently())
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return mult;
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}
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@ -1080,6 +1099,7 @@ function getTimeEnergyLimitMult() {
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if (player.t.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.t[21].currently())
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if (player.t.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.t[22].currently())
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if (player.t.upgrades.includes(23)) mult = mult.times(LAYER_UPGS.t[23].currently())
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if (player.t.upgrades.includes(34)) mult = mult.times(LAYER_UPGS.t[34].currently())
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return mult;
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}
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@ -1215,6 +1235,7 @@ function toggleAuto(layer) {
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function getSuperBoosterPow() {
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let pow = new Decimal(1)
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if (player.sb.upgrades.includes(11)) pow = pow.times(LAYER_UPGS.sb[11].currently())
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if (player.sb.upgrades.includes(12)) pow = pow.times(LAYER_UPGS.sb[12].currently())
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return pow;
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}
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@ -1246,7 +1267,7 @@ var interval = setInterval(function() {
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if (player===undefined) return;
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let diff = (Date.now()-player.time)/1000
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player.time = Date.now()
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if (needCanvasUpdate && player.tab=="tree") resizeCanvas();
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if (needCanvasUpdate) resizeCanvas();
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updateTemp();
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gameLoop(diff)
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}, 50)
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@ -1255,6 +1276,11 @@ document.onkeydown = function(e) {
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if (player===undefined) return;
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let shiftDown = e.shiftKey
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let key = e.key
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if (!LAYERS.includes(key)) return
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if (player[key].unl) doReset(key)
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if (!LAYERS.includes(key)) {
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switch(key) {
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case "B":
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if (player.sb.unl) doReset("sb")
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break;
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}
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} else if (player[key].unl) doReset(key)
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}
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