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Improvenents to popups
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6 changed files with 9 additions and 11 deletions
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@ -1,8 +1,9 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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## v2.3.6 -
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## v2.π: Incrementally Updated
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- Performance improvements.
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- Performance improvements.
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- Fixed tooltips overlapping with the top display.
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- Fixed tooltips overlapping with the top display.
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- Clicking a popup dismisses it immediately.
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- Added support for bulk challenge completions.
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- Added support for bulk challenge completions.
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- "Best" is updated automatically.
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- "Best" is updated automatically.
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- Fixed keeping Decimal values on reset.
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- Fixed keeping Decimal values on reset.
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@ -98,7 +98,7 @@
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<div class="popup-container">
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<div class="popup-container">
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<transition-group name="fade">
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<transition-group name="fade">
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
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v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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v-bind:key="'p' + popup.id" v-on:click="() => {activePopups.splice(index, 1)}" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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<h3>{{popup.title}}</h3><br>
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<h3>{{popup.title}}</h3><br>
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<h2 v-html="popup.message"></h2>
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<h2 v-html="popup.message"></h2>
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</div>
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</div>
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@ -98,7 +98,7 @@
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<div class="popup-container">
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<div class="popup-container">
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<transition-group name="fade">
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<transition-group name="fade">
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
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v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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v-bind:key="'p' + popup.id" v-on:click="() => {activePopups.splice(index, 1)}" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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<h3>{{popup.title}}</h3><br>
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<h3>{{popup.title}}</h3><br>
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<h2 v-html="popup.message"></h2>
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<h2 v-html="popup.message"></h2>
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</div>
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</div>
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@ -11,8 +11,8 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.3.5",
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num: "2.π",
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name: "Cooler and Newer Edition",
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name: "Incrementally Updated",
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}
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}
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let changelog = `<h1>Changelog:</h1><br>
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let changelog = `<h1>Changelog:</h1><br>
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@ -5,8 +5,8 @@ var scrolled = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.3.5",
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tmtNum: "2.π",
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tmtName: "Cooler and Newer Edition"
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tmtName: "Incrementally Updated"
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}
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}
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function getResetGain(layer, useType = null) {
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function getResetGain(layer, useType = null) {
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@ -412,7 +412,7 @@ var interval = setInterval(function() {
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updateTemp();
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updateTemp();
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gameLoop(diff)
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gameLoop(diff)
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fixNaNs()
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fixNaNs()
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adjustPopupTime(diff)
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adjustPopupTime(0.05)
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ticking = false
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ticking = false
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}, 50)
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}, 50)
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@ -96,9 +96,6 @@ var systemComponents = {
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<span v-if="player.offTime !== undefined" class="overlayThing">
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<span v-if="player.offTime !== undefined" class="overlayThing">
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<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
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<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
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</span>
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</span>
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<span v-if="false && !player.keepGoing" class="overlayThing">
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<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
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</span>
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<br>
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<br>
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<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
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<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
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<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
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<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
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