mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-28 02:51:55 +00:00
Merge (Beta v1.2 Alpha 12 -> v1.1)
This commit is contained in:
commit
71365bec97
4 changed files with 175 additions and 20 deletions
17
index.html
17
index.html
|
@ -23,6 +23,14 @@
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|||
</div>
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<div v-if="player.tab=='changelog_beta'" class="col right">
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<button class="back" onclick="showTab('changelog')">←</button><br>
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<h3>Beta v1.2 Alpha 12</h3>
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<ul>
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<li>Balanced up to 1e9,200,000 Points, 5e18 Magic, and 1e16 Balance Energy</li>
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</ul><br>
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<h3>Beta v1.2 Alpha 11</h3>
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<ul>
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<li>Balanced up to 1e7,650,000 Points, 1e16 Magic, and 4e13 Balance Energy</li>
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</ul><br>
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<h3>Beta v1.2 Alpha 10</h3>
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<ul>
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<li>Made a few visual fixes</li>
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|
@ -454,12 +462,15 @@
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</div>
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<div v-if="layer=='m'">
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<br>
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Note: Activating a Spell uses 1 Magic.<br><br>
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Note: Activating a Spell costs Magic.<br><br>
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<div class="upgRow">
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<div v-for="id in 3">
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<button v-bind:class="{ upg: true, bought: spellActive(id), can: ((player.m.points.gte(1))&&player.m.unl&&!spellActive(id)), locked: (!(player.m.points.gte(1)||spellActive(id))), m: true }" v-on:click="activateSpell(id)"><h3>{{SPELL_NAMES[id]}}</h3><br>Time Left: {{formatTime(player.m.spellTimes[id])}}<br>Effect: {{getSpellDesc(id)}}</button>
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<button v-bind:class="{ upg: true, bought: spellActive(id), can: ((player.m.points.gte(player.m.toCast[id]))&&player.m.unl&&!spellActive(id)), locked: (!(player.m.points.gte(player.m.toCast[id])||spellActive(id))), m: true }" v-on:click="activateSpell(id)"><h3>{{SPELL_NAMES[id]}}</h3><br>Time Left: {{formatTime(player.m.spellTimes[id])}}<br>Effect: {{getSpellDesc(id)}}</button><br><br>
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<div v-if="player.m.upgrades.includes(41)">
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<input v-model="player.m.toCast[id]" v-on:change="updateToCast(id)"></input><br><br>
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</div>
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</div>
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</div>
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</div><br><br>
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You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}<br><br>
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<table>
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<tr><td v-if="milestoneShown(player.m.best.gte(1))" v-bind:class="{ milestone: player.m.best.lt(1), milestoneDone: player.m.best.gte(1) }">1 Magic<br>Keep row 4 milestones on all resets</td></tr>
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|
|
170
js/game.js
170
js/game.js
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@ -140,6 +140,16 @@ function getStartPlayer() {
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3: 0,
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},
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hexes: new Decimal(0),
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toCast: {
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1: "1",
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2: "1",
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3: "1",
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},
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casted: {
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1: new Decimal(1),
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2: new Decimal(1),
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3: new Decimal(1),
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},
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upgrades: [],
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},
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ba: {
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|
@ -279,8 +289,8 @@ const LAYER_EFFS = {
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},
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g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb).times(tmp.sGenPowEff).times((player.ss.upgrades.includes(23) ? LAYER_UPGS.ss[23].currently() : 1)).max(0), player.g.points.times(getGenPow())).sub(1).times(getGenPowerGainMult()).max(0) },
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t: function() { return {
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gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(getTimeEnergyGainMult()),
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limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
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gain: Decimal.pow(Decimal.add(3, tmp.attb), player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(getTimeEnergyGainMult()),
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limit: Decimal.pow(Decimal.add(2, tmp.attb), player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
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}},
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sb: function() { return Decimal.pow(Decimal.add(1.5, addToSBBase()), player.sb.points.times(getSuperBoosterPow())) },
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sg: function() { return Decimal.pow(Decimal.add(2, addToSGBase()), player.sg.points).sub(1).times(getSuperGenPowerGainMult()).max(0) },
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|
@ -736,7 +746,7 @@ const LAYER_UPGS = {
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},
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},
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s: {
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rows: 3,
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rows: 4,
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cols: 4,
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11: {
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desc: "Add a free level to all Space Buildings.",
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@ -810,6 +820,28 @@ const LAYER_UPGS = {
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currently: function() { return Decimal.pow(Object.values(player.s.buildings).reduce((a,b) => Decimal.add(a,b)), 0.2).div(17.5) },
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effDisp: function(x) { return "Add "+format(x)+" to exponent" },
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},
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41: {
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desc: "Total Space cheapens Space Buildings.",
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cost: new Decimal(128),
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unl: function() { return player.ba.upgrades.includes(51) },
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currently: function() { return Decimal.pow("1e4000", getSpace().plus(player.s.spent).sqrt()) },
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effDisp: function(x) { return "/"+format(x) },
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},
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42: {
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desc: "The Space Building cost formula is 40% weaker.",
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cost: new Decimal(131),
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unl: function() { return player.ba.upgrades.includes(51) },
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},
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43: {
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desc: "Space Building 2 uses a better formula.",
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cost: new Decimal(133),
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unl: function() { return player.ba.upgrades.includes(51) },
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},
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44: {
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desc: "Placeholder",
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cost: new Decimal(1/0),
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unl: function() { return player.ba.upgrades.includes(51) },
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},
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},
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sb: {
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rows: 2,
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@ -856,7 +888,7 @@ const LAYER_UPGS = {
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cols: 0,
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},
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q: {
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rows: 4,
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rows: 5,
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cols: 4,
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11: {
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desc: "Quirks & Hindrance Spirit boost Point, Prestige Point, and Enhance Point gain.",
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@ -884,7 +916,7 @@ const LAYER_UPGS = {
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desc: "Quirk Layers are faster based on your Quirks.",
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cost: new Decimal(160),
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unl: function() { return (player.q.upgrades.includes(12)||player.q.upgrades.includes(13))&&player.h.challs.includes(12) },
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currently: function() { return player.q.points.plus(1).log10().plus(1) },
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currently: function() { return player.q.points.plus(1).log10().plus(1).pow(player.m.upgrades.includes(42)?1.5:1) },
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effDisp: function(x) { return format(x)+"x" },
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},
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22: {
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|
@ -955,6 +987,28 @@ const LAYER_UPGS = {
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currently: function() { return player.q.energy.plus(1).log10().plus(1) },
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effDisp: function(x) { return format(x)+"x" },
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},
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51: {
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desc: "Get free Quirk Layers based on your Quirk Energy.",
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cost: new Decimal("1e2100"),
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unl: function() { return player.ba.upgrades.includes(52) },
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currently: function() { return player.q.energy.plus(1).log10().plus(1).log10() },
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effDisp: function(x) { return "+"+format(x) },
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},
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52: {
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desc: "Placeholder",
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cost: new Decimal(1/0),
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unl: function() { return player.ba.upgrades.includes(52) },
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},
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53: {
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desc: "Placeholder",
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cost: new Decimal(1/0),
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unl: function() { return player.ba.upgrades.includes(52) },
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},
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54: {
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desc: "Placeholder",
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cost: new Decimal(1/0),
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unl: function() { return player.ba.upgrades.includes(52) },
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},
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},
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hb: {
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rows: 1,
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|
@ -1051,7 +1105,7 @@ const LAYER_UPGS = {
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},
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},
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m: {
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rows: 3,
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rows: 4,
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cols: 4,
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11: {
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desc: "Hexes boost all Spells.",
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|
@ -1073,7 +1127,7 @@ const LAYER_UPGS = {
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effDisp: function(x) { return "+"+format(x)+" to base" },
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},
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14: {
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desc: "You get more Hexes when casting Spells based on your best Magic.",
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desc: "You get more Hexes based on your best Magic.",
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cost: new Decimal(100),
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unl: function() { return player.m.upgrades.includes(12) },
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currently: function() { return player.m.best.div(3).plus(1).pow(0.8) },
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|
@ -1127,9 +1181,33 @@ const LAYER_UPGS = {
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cost: new Decimal(4e10),
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unl: function() { return player.m.upgrades.includes(32) },
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},
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41: {
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desc: "You can insert more Magic into Spells, making them stronger.",
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cost: new Decimal(2.5e14),
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unl: function() { return player.m.upgrades.includes(34) },
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},
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42: {
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desc: "Quirk Upgrade 5 is 50% stronger.",
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cost: new Decimal(1e15),
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unl: function() { return player.m.upgrades.includes(34) },
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},
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43: {
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desc: "Spells last longer based on your Hexes.",
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cost: new Decimal(2e15),
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unl: function() { return player.m.upgrades.includes(41) },
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currently: function() { return player.m.hexes.plus(1).log10().plus(1).sqrt().min(86400) },
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effDisp: function(x) { return format(x)+"x" },
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},
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44: {
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desc: "Magic adds to the Time Capsule base.",
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cost: new Decimal(4e15),
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unl: function() { return player.m.upgrades.includes(41) },
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currently: function() { return player.m.points.plus(1).log10().div(10) },
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effDisp: function(x) { return "+"+format(x) },
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},
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},
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ba: {
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rows: 4,
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rows: 5,
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cols: 4,
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11: {
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desc: "All Balance Energy effects use better formulas.",
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|
@ -1223,6 +1301,26 @@ const LAYER_UPGS = {
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unl: function() { return player.ba.upgrades.includes(41)||player.ba.upgrades.includes(42) },
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},
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44: {
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desc: "Space Buildings are 50% stronger.",
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cost: new Decimal(2e12),
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unl: function() { return player.ba.upgrades.includes(42)||player.ba.upgrades.includes(43) },
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},
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51: {
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desc: "Unlock 4 new Space Upgrades.",
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cost: new Decimal(4e13),
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unl: function() { return player.ba.upgrades.includes(43) },
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},
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52: {
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desc: "Unlock 4 new Quirk Upgrades.",
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cost: new Decimal(2e14),
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unl: function() { return player.ba.upgrades.includes(51) },
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},
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53: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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54: {
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||||
desc: "???",
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cost: new Decimal(1/0),
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||||
unl: function() { return false },
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|
@ -1442,6 +1540,8 @@ function checkForVars() {
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if (player.ss.auto === undefined) player.ss.auto = false
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if (player.m === undefined) player.m = start.m
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if (player.m.auto === undefined) player.m.auto = false
|
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if (player.m.toCast === undefined) player.m.toCast = start.m.toCast
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if (player.m.casted === undefined) player.m.casted = start.m.casted
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if (player.ba === undefined) player.ba = start.ba
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if (player.offlineProd === undefined) player.offlineProd = true
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}
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|
@ -1486,6 +1586,7 @@ function convertToDecimal() {
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player.m.points = new Decimal(player.m.points)
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player.m.best = new Decimal(player.m.best)
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player.m.hexes = new Decimal(player.m.hexes)
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for (let i=1;i<=3;i++) player.m.casted[i] = new Decimal(player.m.casted[i])
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player.ba.points = new Decimal(player.ba.points)
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player.ba.best = new Decimal(player.ba.best)
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player.ba.power = new Decimal(player.ba.power)
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|
@ -1951,6 +2052,7 @@ function buyUpg(layer, id) {
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if (layer=="s"&&id==33) player.s.order = 0;
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if (layer=="hb"&&id==13) player.hb.order = 0;
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if (layer=="ss"&&id==15) player.ss.order = 0;
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if (layer=="m"&&id==43) for (let i=1;i<=3;i++) player.m.spellTimes[i] *= LAYER_UPGS.m[43].currently().toNumber()
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}
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|
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function getPointGen() {
|
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|
@ -2189,6 +2291,12 @@ function maxExtTimeCapsules() {
|
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player.t.extCapsules = player.t.extCapsules.max(target)
|
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}
|
||||
|
||||
function addToTimeBase() {
|
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let toAdd = new Decimal(0)
|
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if (player.m.upgrades.includes(44)) toAdd = toAdd.plus(LAYER_UPGS.m[44].currently())
|
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return toAdd
|
||||
}
|
||||
|
||||
function getSpace() {
|
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let baseSpace = player.s.best.pow(1.1).times(3).floor()
|
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if (player.s.upgrades.includes(13)&&!(tmp.hcActive?tmp.hcActive[12]:true)) baseSpace = baseSpace.plus(2);
|
||||
|
@ -2200,13 +2308,15 @@ function getSpace() {
|
|||
|
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function getSpaceBuildingCostMod() {
|
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let mod = new Decimal(1)
|
||||
if (player.s.upgrades.includes(24)&&!(tmp.hcActive?tmp.hcActive[12]:true)) mod = new Decimal(0.5)
|
||||
if (player.s.upgrades.includes(24)&&!(tmp.hcActive?tmp.hcActive[12]:true)) mod = mod.times(0.5)
|
||||
if (player.s.upgrades.includes(42)) mod = mod.times(0.6)
|
||||
return mod;
|
||||
}
|
||||
|
||||
function getSpaceBuildingCostMult() {
|
||||
let mult = new Decimal(1)
|
||||
if (player.ss.unl) mult = mult.div(tmp.ssEff2)
|
||||
if (player.s.upgrades.includes(41)) mult = mult.div(LAYER_UPGS.s[41].currently())
|
||||
return mult
|
||||
}
|
||||
|
||||
|
@ -2235,6 +2345,7 @@ function getSpaceBuildingPow() {
|
|||
if (player.s.upgrades.includes(23)&&!(tmp.hcActive?tmp.hcActive[12]:true)) pow = pow.times(LAYER_UPGS.s[23].currently())
|
||||
if (player.q.upgrades.includes(41)) pow = pow.times(1.4)
|
||||
if (player.ss.unl) pow = pow.times(tmp.ssEff3)
|
||||
if (player.ba.upgrades.includes(44)) pow = pow.times(1.5)
|
||||
return pow
|
||||
}
|
||||
|
||||
|
@ -2262,7 +2373,8 @@ function getSpaceBuildingEff(x) {
|
|||
return ret;
|
||||
break;
|
||||
case 2:
|
||||
return bought.sqrt()
|
||||
if (player.s.upgrades.includes(43)) return Decimal.pow(1.0001, bought).times(bought.sqrt())
|
||||
else return bought.sqrt()
|
||||
break;
|
||||
case 3:
|
||||
return Decimal.pow(1e18, bought.pow(0.9))
|
||||
|
@ -2397,6 +2509,7 @@ function getQuirkLayerMult() {
|
|||
|
||||
function getExtraQuirkLayers() {
|
||||
let layers = new Decimal(0);
|
||||
if (player.q.upgrades.includes(51)) layers = layers.plus(LAYER_UPGS.q[51].currently())
|
||||
if (player.m.upgrades.includes(24)) layers = layers.plus(LAYER_UPGS.m[24].currently())
|
||||
if (player.m.upgrades.includes(34)) layers = layers.plus(1)
|
||||
return layers;
|
||||
|
@ -2715,6 +2828,7 @@ function getSpellPower(x) {
|
|||
if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
|
||||
if (player.m.upgrades.includes(21) && (x==2||x==3)) power = power.times(LAYER_UPGS.m[21].currently())
|
||||
if (player.m.upgrades.includes(22) && (x==2)) power = power.times(10)
|
||||
if (player.m.upgrades.includes(41)) power = power.times(player.m.casted[x].max(1).log10().plus(1).log10().div(5).plus(1))
|
||||
return power;
|
||||
}
|
||||
|
||||
|
@ -2734,6 +2848,7 @@ function getSpellDesc(x) {
|
|||
function getSpellTime() {
|
||||
let time = 20
|
||||
if (player.m.best.gte(2.5e9)) time *= 10
|
||||
if (player.m.upgrades.includes(43)) time *= LAYER_UPGS.m[43].currently().toNumber()
|
||||
return time
|
||||
}
|
||||
|
||||
|
@ -2743,13 +2858,17 @@ function spellActive(x) {
|
|||
return player.m.spellTimes[x]>0
|
||||
}
|
||||
|
||||
function activateSpell(x) {
|
||||
function activateSpell(x, force=false) {
|
||||
let toCast = setToCast(player.m.toCast[x])
|
||||
if (!force) {
|
||||
if (!player.m.unl) return
|
||||
if (spellActive(x)) return
|
||||
if (player.m.points.lt(1)) return
|
||||
player.m.points = player.m.points.sub(1)
|
||||
if (player.m.points.lt(toCast)) return
|
||||
}
|
||||
player.m.points = player.m.points.sub(toCast)
|
||||
player.m.casted[x] = toCast
|
||||
player.m.spellTimes[x] = getSpellTime()
|
||||
player.m.hexes = player.m.hexes.plus(getHexGain())
|
||||
if (!force) player.m.hexes = player.m.hexes.plus(getHexGain())
|
||||
}
|
||||
|
||||
function getHexGain() {
|
||||
|
@ -2763,6 +2882,29 @@ function getHexEff() {
|
|||
return eff;
|
||||
}
|
||||
|
||||
function isToCastValid(val) {
|
||||
try {
|
||||
val = new Decimal(val).floor()
|
||||
if (val.eq(undefined) || val.eq(null)) return false
|
||||
if (val.lt(1)) return false
|
||||
if (val.gt(player.m.points)) return false
|
||||
return val;
|
||||
} catch(e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function setToCast(val) {
|
||||
if (!player.m.upgrades.includes(41)) return new Decimal(1)
|
||||
let validVal = isToCastValid(val)
|
||||
if (!validVal) return new Decimal(1)
|
||||
else return validVal
|
||||
}
|
||||
|
||||
function updateToCast(id) {
|
||||
activateSpell(id, true)
|
||||
}
|
||||
|
||||
function getSGenPowEff() {
|
||||
if (!player.sg.unl) return new Decimal(1)
|
||||
if (!player.h.challs.includes(62)) return new Decimal(1)
|
||||
|
|
|
@ -41,6 +41,7 @@ function updateTemp() {
|
|||
|
||||
tmp.freeExtCap = getFreeExtCapsules()
|
||||
tmp.timeEff = getTimeEnergyEff()
|
||||
tmp.attb = addToTimeBase()
|
||||
|
||||
if (!tmp.spaceBuildEff) tmp.spaceBuildEff = {}
|
||||
for (let i=1;i<=5;i++) tmp.spaceBuildEff[i] = getSpaceBuildingEff(i)
|
||||
|
|
1
js/v.js
1
js/v.js
|
@ -31,6 +31,7 @@ function loadVue() {
|
|||
getSpellDesc,
|
||||
activateSpell,
|
||||
spellActive,
|
||||
updateToCast,
|
||||
LAYERS,
|
||||
LAYER_RES,
|
||||
LAYER_TYPE,
|
||||
|
|
Loading…
Reference in a new issue