From 723d78395b542dde38b6c3a9457d8644cc3fbaf7 Mon Sep 17 00:00:00 2001 From: Harley White Date: Fri, 11 Jun 2021 16:40:11 -0400 Subject: [PATCH] Updated general-info It no longer implies that all layers should go in layers.js --- docs/!general-info.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/!general-info.md b/docs/!general-info.md index fbe97da..1b17850 100644 --- a/docs/!general-info.md +++ b/docs/!general-info.md @@ -2,7 +2,7 @@ Making a game in The Modding Tree mostly involves defining parameters or functions on objects. If you aren't following the [getting started guide](tutorials/getting-started.md), you should start by [setting up your basic mod info](main-mod-info.md) in [mod.js](/js/mod.js). It's important to set a mod id to ensure saving works properly. -Beyond that, the main way to add content is through creating layers, often in [layers.js](/js/layers.js). You can add new layers by calling `addLayer(layername, layerdata)`. There is an example of a basic layer in [layers.js](/js/layers.js) showing the recommended method. It is just an example and can be freely deleted. You can also use it as a reference or a base for your own layers. +Beyond that, the main way to add content is through creating layers. You can add new layers by calling `addLayer(layername, layerdata)`. There is an example of a basic layer in [layers.js](/js/layers.js). It is just an example and can be freely deleted. You can also use it as a reference or a base for your own layers. You can test your mod by opening the [index.html](/index.html) file in your browser.