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Changed another thing to use the repaired functions
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2 changed files with 3 additions and 3 deletions
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@ -42,7 +42,7 @@ function getStartPlayer() {
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function getPointGen() {
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let gain = new Decimal(1)
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if (player.c.upgrades.includes(12)) gain = gain.times(layers.c.upgrades["12"].effect())
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if (hasUpg("c", 12)) gain = gain.times(layers.c.upgrades[12].effect())
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return gain
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}
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@ -20,8 +20,8 @@ addLayer("c", {
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canBuyMax() {}, // Only needed for static layers with buy max
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gainMult() { // Calculate the multiplier for main currency from bonuses
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mult = new Decimal(1)
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if (hasUpg(this.layer, 166)) mult = mult.times(2)
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if (hasUpg(this.layer, 12)) mult = mult.times(this.upgrades[12].effect())
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if (hasUpg(this.layer, 166)) mult = mult.times(2) // These upgrades don't exist
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if (hasUpg(this.layer, 120)) mult = mult.times(this.upgrades[12].effect())
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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