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Fixed endgame screen

This commit is contained in:
Harley White 2021-06-17 13:40:55 -04:00
parent 68521fb631
commit 7f24c52a4f
7 changed files with 27 additions and 24 deletions

View file

@ -13,7 +13,7 @@ let modInfo = {
// Set your version in num and name
let VERSION = {
num: "2.6.4",
num: "2.6.4.1",
name: "Fixed Reality",
}
@ -61,7 +61,7 @@ var displayThings = [
// Determines when the game "ends"
function isEndgame() {
return player.points.gte(new Decimal("e280000000"))
return player.points.gte(new Decimal("11"))
}

View file

@ -1,10 +1,9 @@
var player;
var needCanvasUpdate = true;
var gameEnded = false;
// Don't change this
const TMT_VERSION = {
tmtNum: "2.6.4",
tmtNum: "2.6.4.1",
tmtName: "Fixed Reality"
}
@ -312,15 +311,15 @@ function autobuyUpgrades(layer){
}
function gameLoop(diff) {
if (isEndgame() || gameEnded){
gameEnded = 1
if (isEndgame() || tmp.gameEnded){
tmp.gameEnded = true
clearParticles()
}
if (isNaN(diff) || diff < 0) diff = 0
if (gameEnded && !player.keepGoing) {
if (tmp.gameEnded && !player.keepGoing) {
diff = 0
//player.tab = "gameEnded"
//player.tab = "tmp.gameEnded"
clearParticles()
}
@ -389,7 +388,7 @@ var ticking = false
var interval = setInterval(function() {
if (player===undefined||tmp===undefined) return;
if (ticking) return;
if (gameEnded&&!player.keepGoing) return;
if (tmp.gameEnded&&!player.keepGoing) return;
ticking = true
let now = Date.now()
let diff = (now - player.time) / 1e3

View file

@ -28,6 +28,7 @@ function setupTemp() {
tmp.backgroundStyle = {}
tmp.displayThings = []
tmp.scrolled = 0
tmp.gameEnded = false
funcs = {}
setupTempData(layers, tmp, funcs)

View file

@ -308,7 +308,7 @@ function versionCheck() {
var saveInterval = setInterval(function () {
if (player === undefined)
return;
if (gameEnded && !player.keepGoing)
if (tmp.gameEnded && !player.keepGoing)
return;
if (options.autosave)
save();