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mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-23 08:51:48 +00:00

Fixed endgame screen

This commit is contained in:
Harley White 2021-06-17 13:40:55 -04:00
parent 68521fb631
commit 7f24c52a4f
7 changed files with 27 additions and 24 deletions

View file

@ -1,5 +1,8 @@
# The Modding Tree changelog: # The Modding Tree changelog:
# v2.6.4.1 - 6/17/21
- Fixed a bug with the endgame screen.
# v2.6.4 - 6/17/21 # v2.6.4 - 6/17/21
- The game now autosaves before closing, if autosave is on. (Thank you to thepaperpilot for this!) - The game now autosaves before closing, if autosave is on. (Thank you to thepaperpilot for this!)
- More Anti-NaN safety. - More Anti-NaN safety.

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@ -41,13 +41,13 @@
<body onload="load()" onmousemove="updateMouse(event)"> <body onload="load()" onmousemove="updateMouse(event)">
<div id="app"> <div id="app">
<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas> <canvas id="treeCanvas" class="canvas" v-if="!(tmp.gameEnded && !player.keepGoing)"></canvas>
<div v-if="false" id="loadingSection" class="fullWidth"> <div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)←</h1> <h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
</div> </div>
<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div> <div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(tmp.gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth"> <div v-if="(tmp.gameEnded && !player.keepGoing)" class="fullWidth">
<br> <br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br> <h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3 v-html="modInfo.winText"></h3><br> <h3 v-html="modInfo.winText"></h3><br>
@ -66,7 +66,7 @@
<br><br> <br><br>
</div> </div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()" <div id="treeOverlay" v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{ v-bind:class="{
fullWidth: (player.tab == 'none' || player.navTab == 'none'), fullWidth: (player.tab == 'none' || player.navTab == 'none'),
col: (player.tab !== 'none' && player.navTab !== 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'),
@ -92,7 +92,7 @@
v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li> v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul> </ul>
</div> </div>
<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head> <overlay-head v-if="!(tmp.gameEnded && !player.keepGoing)"></overlay-head>
<div class="sideLayers"> <div class="sideLayers">
<div v-for="(node, index) in OTHER_LAYERS['side']"> <div v-for="(node, index) in OTHER_LAYERS['side']">
<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node> <tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
@ -100,7 +100,7 @@
</div> </div>
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()" <div v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
@ -125,7 +125,7 @@
</div> </div>
</div> </div>
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}"> <div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(tmp.gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS"> <div v-for="layer in LAYERS">
<div v-if="player.tab==layer"> <div v-if="player.tab==layer">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab> <layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>

View file

@ -40,13 +40,13 @@
<body onload="load()" onmousemove="updateMouse(event)"> <body onload="load()" onmousemove="updateMouse(event)">
<div id="app"> <div id="app">
<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas> <canvas id="treeCanvas" class="canvas" v-if="!(tmp.gameEnded && !player.keepGoing)"></canvas>
<div v-if="false" id="loadingSection" class="fullWidth"> <div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)←</h1> <h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
</div> </div>
<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div> <div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(tmp.gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth"> <div v-if="(tmp.gameEnded && !player.keepGoing)" class="fullWidth">
<br> <br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br> <h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3 v-html="modInfo.winText"></h3><br> <h3 v-html="modInfo.winText"></h3><br>
@ -65,7 +65,7 @@
<br><br> <br><br>
</div> </div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()" <div id="treeOverlay" v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{ v-bind:class="{
fullWidth: (player.tab == 'none' || player.navTab == 'none'), fullWidth: (player.tab == 'none' || player.navTab == 'none'),
col: (player.tab !== 'none' && player.navTab !== 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'),
@ -91,7 +91,7 @@
v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li> v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul> </ul>
</div> </div>
<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head> <overlay-head v-if="!(tmp.gameEnded && !player.keepGoing)"></overlay-head>
<div class="sideLayers"> <div class="sideLayers">
<div v-for="(node, index) in OTHER_LAYERS['side']"> <div v-for="(node, index) in OTHER_LAYERS['side']">
<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node> <tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
@ -99,7 +99,7 @@
</div> </div>
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()" <div v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
@ -124,7 +124,7 @@
</div> </div>
</div> </div>
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}"> <div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(tmp.gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS"> <div v-for="layer in LAYERS">
<div v-if="player.tab==layer"> <div v-if="player.tab==layer">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab> <layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>

View file

@ -13,7 +13,7 @@ let modInfo = {
// Set your version in num and name // Set your version in num and name
let VERSION = { let VERSION = {
num: "2.6.4", num: "2.6.4.1",
name: "Fixed Reality", name: "Fixed Reality",
} }
@ -61,7 +61,7 @@ var displayThings = [
// Determines when the game "ends" // Determines when the game "ends"
function isEndgame() { function isEndgame() {
return player.points.gte(new Decimal("e280000000")) return player.points.gte(new Decimal("11"))
} }

View file

@ -1,10 +1,9 @@
var player; var player;
var needCanvasUpdate = true; var needCanvasUpdate = true;
var gameEnded = false;
// Don't change this // Don't change this
const TMT_VERSION = { const TMT_VERSION = {
tmtNum: "2.6.4", tmtNum: "2.6.4.1",
tmtName: "Fixed Reality" tmtName: "Fixed Reality"
} }
@ -312,15 +311,15 @@ function autobuyUpgrades(layer){
} }
function gameLoop(diff) { function gameLoop(diff) {
if (isEndgame() || gameEnded){ if (isEndgame() || tmp.gameEnded){
gameEnded = 1 tmp.gameEnded = true
clearParticles() clearParticles()
} }
if (isNaN(diff) || diff < 0) diff = 0 if (isNaN(diff) || diff < 0) diff = 0
if (gameEnded && !player.keepGoing) { if (tmp.gameEnded && !player.keepGoing) {
diff = 0 diff = 0
//player.tab = "gameEnded" //player.tab = "tmp.gameEnded"
clearParticles() clearParticles()
} }
@ -389,7 +388,7 @@ var ticking = false
var interval = setInterval(function() { var interval = setInterval(function() {
if (player===undefined||tmp===undefined) return; if (player===undefined||tmp===undefined) return;
if (ticking) return; if (ticking) return;
if (gameEnded&&!player.keepGoing) return; if (tmp.gameEnded&&!player.keepGoing) return;
ticking = true ticking = true
let now = Date.now() let now = Date.now()
let diff = (now - player.time) / 1e3 let diff = (now - player.time) / 1e3

View file

@ -28,6 +28,7 @@ function setupTemp() {
tmp.backgroundStyle = {} tmp.backgroundStyle = {}
tmp.displayThings = [] tmp.displayThings = []
tmp.scrolled = 0 tmp.scrolled = 0
tmp.gameEnded = false
funcs = {} funcs = {}
setupTempData(layers, tmp, funcs) setupTempData(layers, tmp, funcs)

View file

@ -308,7 +308,7 @@ function versionCheck() {
var saveInterval = setInterval(function () { var saveInterval = setInterval(function () {
if (player === undefined) if (player === undefined)
return; return;
if (gameEnded && !player.keepGoing) if (tmp.gameEnded && !player.keepGoing)
return; return;
if (options.autosave) if (options.autosave)
save(); save();