mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 08:12:39 +00:00
Fixed endgame screen
This commit is contained in:
parent
68521fb631
commit
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7 changed files with 27 additions and 24 deletions
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@ -1,5 +1,8 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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# v2.6.4.1 - 6/17/21
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- Fixed a bug with the endgame screen.
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# v2.6.4 - 6/17/21
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# v2.6.4 - 6/17/21
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- The game now autosaves before closing, if autosave is on. (Thank you to thepaperpilot for this!)
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- The game now autosaves before closing, if autosave is on. (Thank you to thepaperpilot for this!)
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- More Anti-NaN safety.
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- More Anti-NaN safety.
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14
demo.html
14
demo.html
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@ -41,13 +41,13 @@
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<body onload="load()" onmousemove="updateMouse(event)">
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<body onload="load()" onmousemove="updateMouse(event)">
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<div id="app">
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<div id="app">
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<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
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<canvas id="treeCanvas" class="canvas" v-if="!(tmp.gameEnded && !player.keepGoing)"></canvas>
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<div v-if="false" id="loadingSection" class="fullWidth">
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<div v-if="false" id="loadingSection" class="fullWidth">
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<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
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<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
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</div>
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</div>
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<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
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<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(tmp.gameEnded && !player.keepGoing)"></div>
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<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
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<div v-if="(tmp.gameEnded && !player.keepGoing)" class="fullWidth">
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<br>
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<br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h3 v-html="modInfo.winText"></h3><br>
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<h3 v-html="modInfo.winText"></h3><br>
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@ -66,7 +66,7 @@
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<br><br>
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<br><br>
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</div>
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</div>
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<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
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<div id="treeOverlay" v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
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v-bind:class="{
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v-bind:class="{
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fullWidth: (player.tab == 'none' || player.navTab == 'none'),
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fullWidth: (player.tab == 'none' || player.navTab == 'none'),
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col: (player.tab !== 'none' && player.navTab !== 'none'),
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col: (player.tab !== 'none' && player.navTab !== 'none'),
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@ -92,7 +92,7 @@
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v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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</ul>
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</ul>
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</div>
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</div>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<overlay-head v-if="!(tmp.gameEnded && !player.keepGoing)"></overlay-head>
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<div class="sideLayers">
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<div class="sideLayers">
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<div v-for="(node, index) in OTHER_LAYERS['side']">
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<div v-for="(node, index) in OTHER_LAYERS['side']">
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<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
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<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
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@ -100,7 +100,7 @@
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</div>
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</div>
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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<div v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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<overlay-head id="fakeHead" style="visibility: hidden;">
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@ -125,7 +125,7 @@
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</div>
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</div>
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</div>
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</div>
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(tmp.gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-for="layer in LAYERS">
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<div v-for="layer in LAYERS">
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<div v-if="player.tab==layer">
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<div v-if="player.tab==layer">
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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14
index.html
14
index.html
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@ -40,13 +40,13 @@
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<body onload="load()" onmousemove="updateMouse(event)">
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<body onload="load()" onmousemove="updateMouse(event)">
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<div id="app">
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<div id="app">
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<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
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<canvas id="treeCanvas" class="canvas" v-if="!(tmp.gameEnded && !player.keepGoing)"></canvas>
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<div v-if="false" id="loadingSection" class="fullWidth">
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<div v-if="false" id="loadingSection" class="fullWidth">
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<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
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<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
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</div>
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</div>
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<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
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<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(tmp.gameEnded && !player.keepGoing)"></div>
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<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
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<div v-if="(tmp.gameEnded && !player.keepGoing)" class="fullWidth">
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<br>
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<br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h3 v-html="modInfo.winText"></h3><br>
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<h3 v-html="modInfo.winText"></h3><br>
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@ -65,7 +65,7 @@
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<br><br>
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<br><br>
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</div>
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</div>
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<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
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<div id="treeOverlay" v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
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v-bind:class="{
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v-bind:class="{
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fullWidth: (player.tab == 'none' || player.navTab == 'none'),
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fullWidth: (player.tab == 'none' || player.navTab == 'none'),
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col: (player.tab !== 'none' && player.navTab !== 'none'),
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col: (player.tab !== 'none' && player.navTab !== 'none'),
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@ -91,7 +91,7 @@
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v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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</ul>
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</ul>
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</div>
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</div>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<overlay-head v-if="!(tmp.gameEnded && !player.keepGoing)"></overlay-head>
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<div class="sideLayers">
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<div class="sideLayers">
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<div v-for="(node, index) in OTHER_LAYERS['side']">
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<div v-for="(node, index) in OTHER_LAYERS['side']">
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<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
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<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
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@ -99,7 +99,7 @@
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</div>
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</div>
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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<div v-if="!(tmp.gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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<overlay-head id="fakeHead" style="visibility: hidden;">
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@ -124,7 +124,7 @@
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</div>
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</div>
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</div>
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</div>
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(tmp.gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-for="layer in LAYERS">
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<div v-for="layer in LAYERS">
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<div v-if="player.tab==layer">
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<div v-if="player.tab==layer">
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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@ -13,7 +13,7 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.6.4",
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num: "2.6.4.1",
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name: "Fixed Reality",
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name: "Fixed Reality",
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}
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}
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@ -61,7 +61,7 @@ var displayThings = [
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// Determines when the game "ends"
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// Determines when the game "ends"
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function isEndgame() {
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function isEndgame() {
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return player.points.gte(new Decimal("e280000000"))
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return player.points.gte(new Decimal("11"))
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}
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}
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13
js/game.js
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js/game.js
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var player;
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var player;
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var needCanvasUpdate = true;
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var needCanvasUpdate = true;
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var gameEnded = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.6.4",
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tmtNum: "2.6.4.1",
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tmtName: "Fixed Reality"
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tmtName: "Fixed Reality"
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}
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}
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@ -312,15 +311,15 @@ function autobuyUpgrades(layer){
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}
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}
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function gameLoop(diff) {
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function gameLoop(diff) {
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if (isEndgame() || gameEnded){
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if (isEndgame() || tmp.gameEnded){
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gameEnded = 1
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tmp.gameEnded = true
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clearParticles()
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clearParticles()
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}
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}
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if (isNaN(diff) || diff < 0) diff = 0
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if (isNaN(diff) || diff < 0) diff = 0
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if (gameEnded && !player.keepGoing) {
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if (tmp.gameEnded && !player.keepGoing) {
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diff = 0
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diff = 0
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//player.tab = "gameEnded"
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//player.tab = "tmp.gameEnded"
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clearParticles()
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clearParticles()
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}
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}
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@ -389,7 +388,7 @@ var ticking = false
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var interval = setInterval(function() {
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var interval = setInterval(function() {
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if (player===undefined||tmp===undefined) return;
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if (player===undefined||tmp===undefined) return;
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if (ticking) return;
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if (ticking) return;
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if (gameEnded&&!player.keepGoing) return;
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if (tmp.gameEnded&&!player.keepGoing) return;
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ticking = true
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ticking = true
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let now = Date.now()
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let now = Date.now()
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let diff = (now - player.time) / 1e3
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let diff = (now - player.time) / 1e3
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@ -28,6 +28,7 @@ function setupTemp() {
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tmp.backgroundStyle = {}
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tmp.backgroundStyle = {}
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tmp.displayThings = []
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tmp.displayThings = []
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tmp.scrolled = 0
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tmp.scrolled = 0
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tmp.gameEnded = false
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funcs = {}
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funcs = {}
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setupTempData(layers, tmp, funcs)
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setupTempData(layers, tmp, funcs)
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@ -308,7 +308,7 @@ function versionCheck() {
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var saveInterval = setInterval(function () {
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var saveInterval = setInterval(function () {
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if (player === undefined)
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if (player === undefined)
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return;
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return;
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if (gameEnded && !player.keepGoing)
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if (tmp.gameEnded && !player.keepGoing)
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return;
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return;
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if (options.autosave)
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if (options.autosave)
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save();
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save();
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Reference in a new issue