From 83b790a2f7c622d1779545d36f6c45515332cb39 Mon Sep 17 00:00:00 2001 From: Jacorb90 <39597610+Jacorb90@users.noreply.github.com> Date: Wed, 19 Aug 2020 15:53:14 -0400 Subject: [PATCH] Alpha Build 1 --- index.html | 22 ++++--- js/canvas.js | 2 - js/game.js | 166 +++++++++++++++++++++++++++++++++++++++++++-------- js/v.js | 1 + style.css | 41 ++++++++++++- 5 files changed, 196 insertions(+), 36 deletions(-) diff --git a/index.html b/index.html index b558c20..ea1d980 100644 --- a/index.html +++ b/index.html @@ -11,8 +11,9 @@
+

You have

{{format(player.points)}}

Points -
+





@@ -28,7 +29,7 @@
-
+





@@ -59,7 +60,7 @@
-
+



You have

{{formatWhole(player[layer].points)}}

{{LAYER_RES[layer]}}, {{getLayerEffDesc(layer)}}

@@ -71,21 +72,25 @@
8 Generators
Keep Prestige Upgrades on reset
10 Generators
Gain 100% of Prestige Point gain every second
15 Generators
You can buy max Generators
-
2 enhance points
Keep Booster/Generator milestones on reset


+ +
2 enhance points
Keep Booster/Generator milestones on reset
10 enhance points
Keep Prestige Upgrades on reset


You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(getTimeEnergyEff())}}

-
2 time capsules
Keep Booster/Generator milestones on reset


+ + +
2 time capsules
Keep Booster/Generator milestones on reset
3 time capsules
Keep Prestige Upgrades on reset


You have {{formatWhole(getSpace())}} Space.

-
2 space energy
Keep Booster/Generator milestones on reset


+ +
2 space energy
Keep Booster/Generator milestones on reset
3 space energy
Keep Prestige Upgrades on reset



-
- + +
@@ -98,6 +103,7 @@ +



diff --git a/js/canvas.js b/js/canvas.js index 9adcf0a..d618c52 100644 --- a/js/canvas.js +++ b/js/canvas.js @@ -12,7 +12,6 @@ function retrieveCanvasData() { } function resizeCanvas() { - if (player.tab!='tree') return if (!retrieveCanvasData()) return canvas.width = 0; canvas.height = 0; @@ -22,7 +21,6 @@ function resizeCanvas() { } function drawTree() { - if (player.tab!='tree') return if (!retrieveCanvasData()) return; ctx.clearRect(0, 0, canvas.width, canvas.height); if (layerUnl('b')) drawTreeBranch("p", "b") diff --git a/js/game.js b/js/game.js index 616f50c..792a911 100644 --- a/js/game.js +++ b/js/game.js @@ -52,7 +52,8 @@ function getStartPlayer() { buildings: { 1: new Decimal(0), 2: new Decimal(0), - 3: new Decimal(0) + 3: new Decimal(0), + 4: new Decimal(0) }, upgrades: [], }, @@ -93,8 +94,8 @@ const LAYER_EXP = { b: new Decimal(1.25), g: new Decimal(1.25), e: new Decimal(0.02), - t: new Decimal(2), - s: new Decimal(2), + t: new Decimal(1.85), + s: new Decimal(1.85), } const LAYER_BASE = { @@ -125,8 +126,8 @@ const LAYER_EFFS = { b: function() { return Decimal.pow(Decimal.add(2, addToBoosterBase()), player.b.points) }, g: function() { return Decimal.pow(Decimal.add(2, addToGenBase()), player.g.points).sub(1).times(getGenPowerGainMult()) }, t: function() { return { - gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules)).sub(1), - limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules)).sub(1).times(100), + gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1), + limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1).times(100).times(getTimeEnergyLimitMult()), }}, } @@ -188,14 +189,14 @@ const LAYER_UPGS = { desc: "Boosters boost Prestige Point gain.", cost: new Decimal(3), unl: function() { return player.b.unl }, - currently: function() { return player.b.points.sqrt().plus(1) }, + currently: function() { return player.b.points.sqrt().plus(1).max(1.5) }, effDisp: function(x) { return format(x)+"x" }, }, 12: { desc: "Generators add to the Booster effect.", cost: new Decimal(7), unl: function() { return player.g.unl }, - currently: function() { return player.g.points.plus(1).log10().sqrt().div(3) }, + currently: function() { return player.g.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?5:1) }, effDisp: function(x) { return "+"+format(x)+" to base" }, }, 13: { @@ -219,7 +220,7 @@ const LAYER_UPGS = { desc: "Boosters are cheaper based on your points.", cost: new Decimal(18), unl: function() { return player.b.upgrades.includes(21) || player.b.upgrades.includes(22) }, - currently: function() { return player.points.plus(1).log10().plus(1).pow(3.2) }, + currently: function() { return player.points.plus(1).log10().plus(1).pow(3.2).pow(getSpaceBuildingEff(4)) }, effDisp: function(x) { return "/"+format(x) }, }, }, @@ -230,14 +231,14 @@ const LAYER_UPGS = { desc: "Generators boost Prestige Point gain.", cost: new Decimal(3), unl: function() { return player.g.unl }, - currently: function() { return player.g.points.sqrt().plus(1) }, + currently: function() { return player.g.points.sqrt().plus(1).max(1.5) }, effDisp: function(x) { return format(x)+"x" }, }, 12: { desc: "Boosters boost Generator Power gain.", cost: new Decimal(7), unl: function() { return player.b.unl }, - currently: function() { return player.b.points.plus(1).log10().sqrt().div(3) }, + currently: function() { return player.b.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?2.75:1) }, effDisp: function(x) { return "+"+format(x)+" to base" }, }, 13: { @@ -289,21 +290,90 @@ const LAYER_UPGS = { desc: "Prestige Points boost Generator Power gain.", cost: new Decimal(28), unl: function() { return player.g.upgrades.includes(23) && player.g.upgrades.includes(24) }, - currently: function() { return player.p.points.plus(1).log10().sqrt().plus(1) }, + currently: function() { return player.p.points.plus(1).log10().sqrt().plus(1).pow(player.t.upgrades.includes(14)?2.75:1) }, effDisp: function(x) { return format(x)+"x" }, }, }, e: { - rows: 0, - cols: 0, + rows: 1, + cols: 3, + 11: { + desc: "Boosters & Generators boost each other.", + cost: new Decimal(40), + unl: function() { return player.e.unl }, + currently: function() { return {g: player.b.points.plus(1).log10(), b: player.g.points.plus(1).log10()} }, + effDisp: function(x) { return "+"+format(x.g)+" to Generator base, +"+format(x.b)+" to Booster base" }, + }, + 12: { + desc: "Unspent Enhance Points boost Prestige Point gain.", + cost: new Decimal(150), + unl: function() { return player.e.unl&&player.e.best.gte(40) }, + currently: function() { return player.e.points.plus(1).pow(1.5) }, + effDisp: function(x) { return format(x)+"x" }, + }, + 13: { + desc: "You gain 1e10x as many Prestige Points.", + cost: new Decimal(1000), + unl: function() { return player.e.upgrades.includes(11)||player.e.upgrades.includes(12) }, + }, }, t: { - rows: 0, - cols: 0, + rows: 1, + cols: 4, + 11: { + desc: "Non-extra Time Capsules boost the Booster effect.", + cost: new Decimal(2), + unl: function() { return player.t.unl }, + currently: function() { return player.t.points.pow(0.9).plus(0.5).plus(player.t.upgrades.includes(13)?LAYER_UPGS.t[13].currently():0) }, + effDisp: function(x) { return "+"+format(x)+" to base" }, + }, + 12: { + desc: "The Time Energy cap starts later based on your Boosters, and you get a free Extra Time Capsule.", + cost: new Decimal(3), + unl: function() { return player.t.best.gte(2)&&player.t.unl }, + currently: function() { return player.b.points.pow(0.95).plus(1) }, + effDisp: function(x) { return format(x)+"x" }, + }, + 13: { + desc: "Extra Time Capsules are added to the first Time Upgrade's effect formula, but at a reduced amount.", + cost: new Decimal(3), + unl: function() { return player.t.upgrades.includes(11) }, + currently: function() { return player.t.extCapsules.plus(getFreeExtCapsules()).pow(0.95) }, + effDisp: function(x) { return "+"+format(x) }, + }, + 14: { + desc: "Generator Upgrades 2 & 10 is 175% stronger, and Booster Upgrade 2 is 400% stronger.", + cost: new Decimal(4), + unl: function() { return player.t.upgrades.includes(12)||player.t.upgrades.includes(13) }, + }, }, s: { - rows: 0, - cols: 0, + rows: 1, + cols: 4, + 11: { + desc: "Add a free level to all Space Buildings.", + cost: new Decimal(2), + unl: function() { return player.s.unl }, + }, + 12: { + desc: "Generator Power boosts its own generation.", + cost: new Decimal(3), + unl: function() { return player.s.best.gte(2)&&player.s.unl }, + currently: function() { return player.g.power.plus(1).log10().plus(1) }, + effDisp: function(x) { return format(x)+"x" }, + }, + 13: { + desc: "Space Building Levels boost Generator Power gain, and get 2 extra Space.", + cost: new Decimal(3), + unl: function() { return player.s.upgrades.includes(11) }, + currently: function() { return Decimal.pow(20, Object.values(player.s.buildings).reduce((a,b) => Decimal.add(a,b))) }, + effDisp: function(x) { return format(x)+"x" }, + }, + 14: { + desc: "Unlock a 4th Space Building, and add a free level to all Space Buildings.", + cost: new Decimal(4), + unl: function() { return player.s.upgrades.includes(12)&&player.s.upgrades.includes(13) }, + }, }, } @@ -340,7 +410,7 @@ function save() { function load() { let get = localStorage.getItem("prestige-tree"); - if (get==null) player = getStartPlayer() + if (get===null||get===undefined) player = getStartPlayer() else player = JSON.parse(atob(get)) player.tab = "tree" checkForVars(); @@ -382,6 +452,7 @@ function checkForVars() { if (player.e.order === undefined) player.e.order = 0 if (player.t === undefined) player.t = getStartPlayer().t if (player.s === undefined) player.s = getStartPlayer().s + if (player.s.buildings[4] === undefined) player.s.buildings[4] = new Decimal(0); } function convertToDecimal() { @@ -403,7 +474,7 @@ function convertToDecimal() { player.s.points = new Decimal(player.s.points) player.s.best = new Decimal(player.s.best) player.s.spent = new Decimal(player.s.spent) - for (let i=1;i<=3;i++) player.s.buildings[i] = new Decimal(player.s.buildings[i]) + for (let i=1;i<=4;i++) player.s.buildings[i] = new Decimal(player.s.buildings[i]) } function toggleOpt(name) { @@ -424,6 +495,7 @@ function commaFormat(num, precision) { function format(decimal, precision=3) { decimal = new Decimal(decimal) if (decimal.gte(1e9)) return exponentialFormat(decimal, precision) + else if (decimal.gte(1e3)) return commaFormat(decimal, 0) else return commaFormat(decimal, precision) } @@ -480,6 +552,8 @@ function getLayerGainMult(layer) { if (player.b.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.b[11].currently()) if (player.g.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.g[11].currently()) if (player.e.unl) mult = mult.times(getEnhancerEff()) + if (player.e.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.e[12].currently()) + if (player.e.upgrades.includes(13)) mult = mult.times(1e10) if (player.t.unl) mult = mult.times(getTimeEnergyEff()) if (player.s.unl) mult = mult.times(getSpaceBuildingEff(1)) break; @@ -550,6 +624,10 @@ function rowReset(row, layer) { player.p.points = new Decimal(0); if (layer=="b"||layer=="g") { if (player[layer].best.lt(8)) player.p.upgrades = []; + } else if (layer=="t"||layer=="s") { + if (player[layer].best.lt(3)) player.p.upgrades = []; + } else if (layer=="e") { + if (player[layer].best.lt(10)) player.p.upgrades = []; } else player.p.upgrades = []; player.g.power = new Decimal(0); break; @@ -589,7 +667,8 @@ function rowReset(row, layer) { buildings: { 1: new Decimal(0), 2: new Decimal(0), - 3: new Decimal(0) + 3: new Decimal(0), + 4: new Decimal(0) }, upgrades: [], } @@ -645,7 +724,9 @@ function addToBoosterBase() { let toAdd = new Decimal(0) if (player.b.upgrades.includes(12)) toAdd = toAdd.plus(LAYER_UPGS.b[12].currently()) if (player.b.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.b[13].currently()) + if (player.t.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.t[11].currently()) if (player.e.unl) toAdd = toAdd.plus(getEnhancerEff2()) + if (player.e.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().b) if (player.s.unl) toAdd = toAdd.plus(getSpaceBuildingEff(2)) return toAdd } @@ -655,6 +736,7 @@ function addToGenBase() { if (player.g.upgrades.includes(12)) toAdd = toAdd.plus(LAYER_UPGS.g[12].currently()) if (player.g.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.g[13].currently()) if (player.e.unl) toAdd = toAdd.plus(getEnhancerEff2()) + if (player.e.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().g) if (player.s.unl) toAdd = toAdd.plus(getSpaceBuildingEff(2)) return toAdd } @@ -663,6 +745,8 @@ function getGenPowerGainMult() { let mult = new Decimal(1) if (player.g.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.g[21].currently()) if (player.g.upgrades.includes(25)) mult = mult.times(LAYER_UPGS.g[25].currently()) + if (player.s.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.s[12].currently()) + if (player.s.upgrades.includes(13)) mult = mult.times(LAYER_UPGS.s[13].currently()) return mult } @@ -710,12 +794,25 @@ function buyEnhancer() { player.e.enhancers = player.e.enhancers.plus(1) } +function getFreeExtCapsules() { + let amt = new Decimal(0) + if (player.t.upgrades.includes(12)) amt = amt.plus(1) + return amt +} + function getTimeEnergyEff() { if (!player.t.unl) return new Decimal(1) let eff = player.t.energy.plus(1).pow(1.2) return eff; } +function getTimeEnergyLimitMult() { + if (!player.t.unl) return new Decimal(1) + let mult = new Decimal(1); + if (player.t.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.t[12].currently()) + return mult; +} + function getExtCapsuleCost() { let cost = player.t.extCapsules.times(0.4).pow(1.2).plus(1).times(10) return cost.floor() @@ -731,19 +828,28 @@ function buyExtCapsule() { function getSpace() { let baseSpace = player.s.best.pow(1.1).times(3).floor() + if (player.s.upgrades.includes(13)) baseSpace = baseSpace.plus(2); return baseSpace.sub(player.s.spent) } function getSpaceBuildingCost(x) { - let inputVal = new Decimal([1e3,1e10,1e25][x-1]) + let inputVal = new Decimal([1e3,1e10,1e25,1e48][x-1]) let bought = player.s.buildings[x] let cost = Decimal.pow(inputVal, bought.pow(1.35)).times(inputVal).times((bought.gt(0)||x>1)?1:0) return cost } +function getExtraBuildingLevels(x) { + let lvl = new Decimal(0) + if (player.s.upgrades.includes(11)) lvl = lvl.plus(1); + if (player.s.upgrades.includes(14)) lvl = lvl.plus(1); + return lvl +} + function getSpaceBuildingEff(x) { - let bought = player.s.buildings[x]; + let bought = player.s.buildings[x].plus(getExtraBuildingLevels(x)); if (!player.s.unl) bought = new Decimal(0); + if (getSpaceBuildingsUnl()