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Added small number formatting
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5 changed files with 36 additions and 8 deletions
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@ -1,6 +1,6 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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# v2.5 (beta)
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# v2.5: Dreams Really Do Come True -
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- Optimizations, hopefully a significant amount.
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- Optimizations, hopefully a significant amount.
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- Added OOM/s point gen display at high values (thanks to Ducdat!)
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- Added OOM/s point gen display at high values (thanks to Ducdat!)
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- Only one tab will display if the window is not wide enough (also thanks to Ducdat!)
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- Only one tab will display if the window is not wide enough (also thanks to Ducdat!)
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@ -12,6 +12,7 @@
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- Locked (not yet visible) milestones no longer take up space. Also fixed hidden milestones taking a tiny bit of space.
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- Locked (not yet visible) milestones no longer take up space. Also fixed hidden milestones taking a tiny bit of space.
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- Re-centered respec buttons.
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- Re-centered respec buttons.
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- Force-displayed tooltips are not hidden by resets.
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- Force-displayed tooltips are not hidden by resets.
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- Added formatting support for very small numbers. Disabled in most places by default because rounding errors can cause issues. Access it with formatSmall, or enable it globally by adding "allowSmall: true" to modInfo.
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# v2.4.1 - 4/29/21
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# v2.4.1 - 4/29/21
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- A number of minor fixes, many thanks to thepaperpilot.
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- A number of minor fixes, many thanks to thepaperpilot.
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@ -11,8 +11,8 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.4.2",
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num: "2.5",
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name: "Rationalized Edition",
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name: "Dreams Really Do Come True",
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}
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}
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let changelog = `<h1>Changelog:</h1><br>
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let changelog = `<h1>Changelog:</h1><br>
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@ -5,8 +5,8 @@ var scrolled = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.4.2",
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tmtNum: "2.5",
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tmtName: "Rationalized Edition"
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tmtName: "Dreams Really Do Come True"
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}
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}
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function getResetGain(layer, useType = null) {
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function getResetGain(layer, useType = null) {
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@ -106,7 +106,7 @@ var systemComponents = {
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<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
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<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
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<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
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<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
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<br>
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<br>
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<span v-if="canGenPoints()" class="overlayThing">({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : format(getPointGen())}}/sec)</span>
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<span v-if="canGenPoints()" class="overlayThing">({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : formatSmall(getPointGen())}}/sec)</span>
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<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
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<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
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</div>
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</div>
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`
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`
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@ -22,6 +22,7 @@ function commaFormat(num, precision) {
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function regularFormat(num, precision) {
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function regularFormat(num, precision) {
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if (num === null || num === undefined) return "NaN"
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if (num === null || num === undefined) return "NaN"
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if (num.mag < 0.001) return (0).toFixed(precision)
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if (num.mag < 0.001) return (0).toFixed(precision)
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if (num.mag < 0.01) precision = 3
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return num.toStringWithDecimalPlaces(precision)
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return num.toStringWithDecimalPlaces(precision)
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}
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}
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@ -35,7 +36,8 @@ function sumValues(x) {
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return x.reduce((a, b) => Decimal.add(a, b))
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return x.reduce((a, b) => Decimal.add(a, b))
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}
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}
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function format(decimal, precision = 2,) {
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function format(decimal, precision = 2, small) {
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small = small || modInfo.allowSmall
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decimal = new Decimal(decimal)
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decimal = new Decimal(decimal)
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if (isNaN(decimal.sign) || isNaN(decimal.layer) || isNaN(decimal.mag)) {
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if (isNaN(decimal.sign) || isNaN(decimal.layer) || isNaN(decimal.mag)) {
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player.hasNaN = true;
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player.hasNaN = true;
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@ -52,7 +54,18 @@ function format(decimal, precision = 2,) {
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else if (decimal.gte("1e1000")) return exponentialFormat(decimal, 0)
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else if (decimal.gte("1e1000")) return exponentialFormat(decimal, 0)
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else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
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else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
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else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
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else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
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else return regularFormat(decimal, precision)
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else if (decimal.gte(0.001) || !small) return regularFormat(decimal, precision)
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else if (decimal.eq(0)) return (0).toFixed(precision)
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decimal = invertOOM(decimal)
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let val = ""
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if (decimal.lt(1e1000)){
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val = exponentialFormat(decimal, precision)
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}
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else
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val = format(decimal, precision)
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return val.replace(/([^(?:e|F)]*)$/, '-$1')
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}
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}
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function formatWhole(decimal) {
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function formatWhole(decimal) {
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@ -78,3 +91,17 @@ function toPlaces(x, precision, maxAccepted) {
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}
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}
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return result
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return result
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}
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}
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// Will also display very small numbers
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function formatSmall(x, precision=2) {
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return format(x, precision, true)
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}
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function invertOOM(x){
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let e = x.log10().ceil()
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let m = x.div(Decimal.pow(10, e))
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e = e.neg()
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x = new Decimal(10).pow(e).times(m)
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return x
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}
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