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You don't need the same number of upgrades in every row/col
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3 changed files with 13 additions and 7 deletions
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@ -1,8 +1,8 @@
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#The Modding Tree changelog:
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Almost every value in layer data can be a function or a constant value!
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effectDisplay in Challenges and Upgrades no longer takes an argument
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You don't have to have the same amount of upgrades in every row (and challs and buyables)
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##v1.3.5
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- Completely automated convertToDecimal, now you never have to worry about it again.
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@ -80,7 +80,7 @@ addLayer("c", {
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},
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},
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upgrades: {
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rows: 1,
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rows: 2,
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cols: 3,
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11: {
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title:() => "Generator of Genericness",
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@ -120,6 +120,12 @@ addLayer("c", {
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} // Otherwise use the default
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},
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},
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22: {
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title:() => "This upgrade doesn't exist",
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desc:() => "Or does it?.",
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cost:() => new Decimal(1),
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unl() { return player[this.layer].unl }, // The upgrade is only visible when this is true
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},
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},
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buyables: {
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rows: 1,
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8
js/v.js
8
js/v.js
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@ -103,7 +103,7 @@ function loadVue() {
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Vue.component('chall', {
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props: ['layer', 'data'],
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template: `
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<div v-if="layers[layer].challs && tmp[layer].challs[data].unl && !(player.hideChalls && hasChall(layer, [data]))" v-bind:class="{hChall: true, done: player[layer].challs.includes(data), canComplete: player[layer].active == data&&!player[layer].challs.includes(data)&&canCompleteChall(layer, data)}">
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<div v-if="layers[layer].challs && layers[layer].challs[data]!== undefined && tmp[layer].challs[data].unl && !(player.hideChalls && hasChall(layer, [data]))" v-bind:class="{hChall: true, done: player[layer].challs.includes(data), canComplete: player[layer].active == data&&!player[layer].challs.includes(data)&&canCompleteChall(layer, data)}">
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<br><h3 v-html="tmp[layer].challs[data].name"></h3><br><br>
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<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChall(layer, data)">{{player[layer].active==(data)?(canCompleteChall(layer, data)?"Finish":"Exit Early"):(player[layer].challs.includes(data)?"Completed":"Start")}}</button><br><br>
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<span v-html="tmp[layer].challs[data].desc"></span><br>
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@ -132,7 +132,7 @@ function loadVue() {
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Vue.component('upgrade', {
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props: ['layer', 'data'],
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template: `
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<button v-if="layers[layer].upgrades && tmp[layer].upgrades[data].unl" v-on:click="buyUpg(layer, data)" v-bind:class="{ [layer]: true, upg: true, bought: player[layer].upgrades.includes(data), locked: (!(canAffordUpg(layer, data))&&!player[layer].upgrades.includes(data)), can: (canAffordUpg(layer, data)&&!player[layer].upgrades.includes(data))}"
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<button v-if="layers[layer].upgrades && layers[layer].upgrades[data]!== undefined && tmp[layer].upgrades[data].unl" v-on:click="buyUpg(layer, data)" v-bind:class="{ [layer]: true, upg: true, bought: player[layer].upgrades.includes(data), locked: (!(canAffordUpg(layer, data))&&!player[layer].upgrades.includes(data)), can: (canAffordUpg(layer, data)&&!player[layer].upgrades.includes(data))}"
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v-bind:style="[((!hasUpg(layer, data) && canAffordUpg(layer, data)) ? {'background-color': tmp[layer].color} : {}), tmp[layer].upgrades[data].style]">
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<span v-if= "tmp[layer].upgrades[data].title"><h3 v-html="tmp[layer].upgrades[data].title"></h3><br></span>
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<span v-html="tmp[layer].upgrades[data].desc"></span>
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@ -160,7 +160,7 @@ function loadVue() {
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Vue.component('milestone', {
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props: ['layer', 'data'],
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template: `
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<td v-if="layers[layer].milestones && milestoneShown(layer, data)" v-bind:style="[(tmp[layer].milestones[data].unl && !tmp[layer].milestones[data].unl) ? {'visibility': 'hidden'} : {}, tmp[layer].milestones[data].style]" v-bind:class="{milestone: !player[layer].milestones.includes(data), milestoneDone: player[layer].milestones.includes(data)}">
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<td v-if="layers[layer].milestones && layers[layer].milestones[data]!== undefined && milestoneShown(layer, data)" v-bind:style="[(tmp[layer].milestones[data].unl && !tmp[layer].milestones[data].unl) ? {'visibility': 'hidden'} : {}, tmp[layer].milestones[data].style]" v-bind:class="{milestone: !player[layer].milestones.includes(data), milestoneDone: player[layer].milestones.includes(data)}">
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<h3 v-html="tmp[layer].milestones[data].requirementDesc"></h3><br>
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<span v-html="tmp[layer].milestones[data].effectDesc"></span><br>
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<span v-if="(tmp[layer].milestones[data].toggles)&&(player[layer].milestones.includes(data))" v-for="toggle in tmp[layer].milestones[data].toggles"><toggle :layer= "layer" :data= "toggle" v-bind:style="tmp[layer].componentStyles.toggle"></toggle> </span></td></tr>
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@ -215,7 +215,7 @@ function loadVue() {
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props: ['layer', 'data', 'size'],
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template: `
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<button
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v-if="layers[layer].buyables && tmp[layer].buyables[data].unl"
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v-if="layers[layer].buyables && layers[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unl"
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v-bind:class="{ buyable: true, can: tmp[layer].buyables[data].canAfford, locked: !tmp[layer].buyables[data].canAfford}"
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v-bind:style="[tmp[layer].buyables[data].canAfford ? {'background-color': tmp[layer].color} : {}, {'height': (size ? size : 'inherit'), 'width': (size ? size : '200px')}, tmp[layer].buyables[data].style]"
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v-on:click="buyBuyable(layer, data)">
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