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The new update begins.

This commit is contained in:
Aarex Tiaokhiao 2020-09-09 21:46:36 -04:00
commit 89ac54bd8d
4 changed files with 141 additions and 40 deletions

View file

@ -3,7 +3,7 @@
<title>The Prestige Tree</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
<script type="text/javascript" src="js/break_eternity.js"></script>
<script type="text/javascript" src="js/temp.js"></script>
<script type="text/javascript" src="js/saves.js"></script>
@ -13,17 +13,45 @@
</head>
<body onload="load()">
<div id="app">
<div id="vl" class="vl none"></div>
<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
<div v-if="player.tab=='gameEnded'" class="fullWidth">
<h2>Prestige Tree</h2>
<br>
<h3>Version 1.1: The Life Update</h3>
<br><br>
<h2>Thank you for playing this game!</h2><br><br>
<h4>It took you {{formatTime(player.timePlayed)}}</h4><br><br><br><br><br>
If you would like to speedrun this, play again from the beginning and record the whole thing as fast as possible, then submit in <span class="link" onclick="window.open('https://discord.gg/wwQfgPa','mywindow')" target="_blank">my discord</span><br><br><br><br><br>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button>&nbsp;&nbsp;&nbsp;&nbsp;<button class="longUpg can" onclick="keepGoing()">Keep Going</button>
</div>
<div v-if="player.tab=='changelog'" class="col right">
<button class="back" onclick="showTab('info')"></button><br>
<h3>Version 1.1: The Life Update</h3>
<ul>
<li>???</li>
</ul><br>
<h3>v1.0 Patch 1</h3>
<ul>
<li>Added an option to keep going at endgame</li>
</ul><br>
<div class="link" onclick="showTab('changelog_beta')">Alpha / Beta</div><br>
</div>
<div v-if="player.tab=='changelog_beta'" class="col right">
<button class="back" onclick="showTab('changelog')"></button><br>
<h3>v1.0 Full Release</h3>
<ul>
<li>Converted Vue to production mode</li>
<li>Added an end screen at 1e40,000,000 Points</li>
</ul><br>
<h3>v1.0 Beta 4</h3>
<ul>
<li>Balanced up to 1e40,000,000 Points & 500,000 Super-Prestige Points</li>
</ul><br>
<h3>v1.0 Beta 3</h3>
<ul>
<li>Added a hotkey for the fourth Spell</li>
<li>Balanced up to 1e29,000,000 Points & 10,000 Super-Prestige Points</li>
</ul><br>
<h3>v1.0 Beta 2</h3>
<ul>
<li>Fixed a bug involving the fourth Spell</li>
@ -311,8 +339,9 @@
M: Magic reset<br>
1: Cast spell 1<br>
2: Cast spell 2<br>
3: Cast spell 3
</span><br>
3: Cast spell 3<br>
<span v-if="player.sp.upgrades.includes(13)">4: Cast spell 4<br></span>
</span>
<span v-if="player.ba.unl">A: Balance reset</span><br>
<span v-if="player.sp.unl">Shift+P: Super-Prestige reset</span><br>
</div>
@ -335,7 +364,7 @@
</tr>
</table>
</div>
<div id="treeTab" onscroll="resizeCanvas()" class="col full">
<div id="treeTab" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" class="fullWidth">
<img id="optionWheel" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
<div id="info" v-if="player.tab!='info'" onclick="showTab('info')"><br>i</div>
<span v-if="offTime.remain>0">

View file

@ -6,6 +6,7 @@ var offTime = {
};
var needCanvasUpdate = true;
var NaNalert = false;
var gameEnded = false;
function getStartPlayer() {
return {
@ -15,9 +16,10 @@ function getStartPlayer() {
notify: {},
msDisplay: "always",
offlineProd: true,
versionType: "release",
versionType: "real",
version: 1.1,
timePlayed: 0,
keepGoing: false,
hasNaN: false,
points: new Decimal(10),
p: {
@ -347,7 +349,9 @@ const LAYER_UPGS = {
unl: function() { return player.p.upgrades.includes(11) },
currently: function() {
if (tmp.hcActive ? tmp.hcActive[32] : true) return new Decimal(1)
return player.p.points.plus(1).pow(player.g.upgrades.includes(24)?1.1:(player.g.upgrades.includes(14)?0.75:0.5))
let ret = player.p.points.plus(1).pow(player.g.upgrades.includes(24)?1.1:(player.g.upgrades.includes(14)?0.75:0.5))
if (ret.gte("1e20000000")) ret = ret.sqrt().times("1e10000000")
return ret;
},
effDisp: function(x) { return format(x)+"x" },
},
@ -394,7 +398,9 @@ const LAYER_UPGS = {
unl: function() { return player.e.upgrades.includes(33) },
currently: function() {
let ret = player.p.points.plus(1).log10().plus(1).pow(player.p.points.plus(1).log10().div(200).plus(1)).pow(player.p.upgrades.includes(32) ? LAYER_UPGS.p[32].currently() : 1)
if (ret.gte("1e1000")) ret = ret.log10().times("1e997")
let capStart = new Decimal("1e1000")
if (player.sp.upgrades.includes(32)) capStart = capStart.times(LAYER_UPGS.sp[32].currently())
if (ret.gte(capStart)) ret = ret.log10().times(capStart.div(1e3))
if (player.sp.upgrades.includes(11)) ret = ret.pow(100)
return ret;
},
@ -404,7 +410,10 @@ const LAYER_UPGS = {
desc: "The upgrade to the left is stronger based on your Points.",
cost: new Decimal("1e5140"),
unl: function() { return player.e.upgrades.includes(33) },
currently: function() { return player.points.plus(1).log10().plus(1).root(16) },
currently: function() {
let ret = player.points.plus(1).log10().plus(1).root(16);
return ret;
},
effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
},
33: {
@ -465,7 +474,11 @@ const LAYER_UPGS = {
desc: "Add free Boosters based on your Generator Power.",
cost: new Decimal(1261),
unl: function() { return player.hb.upgrades.includes(14) },
currently: function() { return player.g.power.plus(1).log10().sqrt().floor() },
currently: function() {
let ret = player.g.power.plus(1).log10().sqrt().floor();
if (ret.gte(1e3)) ret = ret.log10().times(1e3/3)
return ret;
},
effDisp: function(x) { return "+"+formatWhole(x) },
},
33: {
@ -507,7 +520,11 @@ const LAYER_UPGS = {
desc: "Prestige Upgrade 3 is stronger based on your Generators.",
cost: new Decimal(15),
unl: function() { return player.g.upgrades.includes(13) },
currently: function() { return player.g.points.sqrt().plus(1).times((player.e.upgrades.includes(32)&&!(tmp.hcActive?tmp.hcActive[12]:true)) ? LAYER_UPGS.e[32].currently() : 1) },
currently: function() {
let ret = player.g.points.sqrt().plus(1).times((player.e.upgrades.includes(32)&&!(tmp.hcActive?tmp.hcActive[12]:true)) ? LAYER_UPGS.e[32].currently() : 1)
if (ret.gte(400)) ret = ret.cbrt().times(Math.pow(400, 2/3))
return ret;
},
effDisp: function(x) { return "^"+format(x) },
},
21: {
@ -1355,7 +1372,7 @@ const LAYER_UPGS = {
},
},
sp: {
rows: 2,
rows: 3,
cols: 4,
11: {
desc: "The Prestige Upgrade 3, 6, & 7 effects are raised to the power of 100.",
@ -1408,9 +1425,37 @@ const LAYER_UPGS = {
desc: "Super-Prestige Points boost Super-Prestige Point gain.",
cost: new Decimal(40),
unl: function() { return player.sp.upgrades.includes(14)||player.sp.upgrades.includes(23) },
currently: function() { return player.sp.points.plus(1).sqrt() },
currently: function() {
let sp = player.sp.points
if (sp.gte(2e4)) sp = sp.cbrt().times(Math.pow(2e4, 2/3));
return sp.plus(1).sqrt()
},
effDisp: function(x) { return format(x)+"x" },
},
31: {
desc: "Super-Generators are 45% cheaper.",
cost: new Decimal(1000),
unl: function() { return player.sp.upgrades.includes(22) },
},
32: {
desc: "Prestige Upgrade 7 softcaps later based on your Super-Prestige Points.",
cost: new Decimal(4000),
unl: function() { return player.sp.upgrades.includes(23)&&player.sp.upgrades.includes(31) },
currently: function() { return player.sp.points.plus(1).log10().plus(1).pow(1e4) },
effDisp: function(x) { return format(x.pow(player.sp.upgrades.includes(11)?100:1))+"x later" },
},
33: {
desc: "Points boost Super-Prestige Point gain.",
cost: new Decimal(1e4),
unl: function() { return player.sp.upgrades.includes(24)&&player.sp.upgrades.includes(32) },
currently: function() { return player.points.plus(1).log10().pow(0.1) },
effDisp: function(x) { return format(x)+"x" },
},
34: {
desc: "Boosters & Generators are 25% stronger.",
cost: new Decimal(1.5e5),
unl: function() { return player.sp.upgrades.includes(33) },
},
},
}
@ -1643,6 +1688,7 @@ function checkForVars() {
if (player.offlineProd === undefined) player.offlineProd = true
if (player.notify === undefined) player.notify = {}
if (player.sp === undefined) player.sp = start.sp
if (player.keepGoing === undefined) player.keepGoing = false
}
function convertToDecimal() {
@ -1752,8 +1798,7 @@ function showTab(name) {
player.tab = name
if (toTreeTab != onTreeTab) {
document.getElementById("treeTab").className = "col " + (toTreeTab ? "full" : "left")
document.getElementById("vl").className = "vl " + (toTreeTab ? "none" : "")
document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
onTreeTab = toTreeTab
resizeCanvas()
}
@ -1865,6 +1910,9 @@ function getLayerGainMult(layer) {
case "sb":
if (player.ss.upgrades.includes(14)) mult = mult.div(1.0825)
break;
case "sg":
if (player.sp.upgrades.includes(31)) mult = mult.div(1.45)
break;
case "h":
if (player.h.challs.includes(71)) mult = mult.times(H_CHALLS[71].currently())
if (player.q.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.q[22].currently().h)
@ -1888,6 +1936,7 @@ function getLayerGainMult(layer) {
break;
case "sp":
if (player.sp.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.sp[24].currently())
if (player.sp.upgrades.includes(33)) mult = mult.times(LAYER_UPGS.sp[33].currently())
break;
}
return mult
@ -2272,6 +2321,7 @@ function getFreeBoosters() {
function getBoosterPower() {
let power = new Decimal(1)
if (spellActive(1)) power = power.times(tmp.spellEffs[1])
if (player.sp.upgrades.includes(34)) power = power.times(1.25)
return power
}
@ -2292,6 +2342,7 @@ function addToGenBase() {
function getGenPow() {
let pow = new Decimal(1)
if (player.g.upgrades.includes(34)) pow = pow.times(LAYER_UPGS.g[34].currently())
if (player.sp.upgrades.includes(34)) pow = pow.times(1.25)
return pow
}
@ -2665,13 +2716,16 @@ function getQuirkLayerCostBase() {
}
function getQuirkLayerCost() {
let cost = Decimal.pow(tmp.qCB, Decimal.pow(tmp.qCB, player.q.layers)).sub(1)
let layers = player.q.layers
if (layers.gte(20)) layers = Decimal.pow(1.05, layers.sub(20)).times(20)
let cost = Decimal.pow(tmp.qCB, Decimal.pow(tmp.qCB, layers)).sub(1)
return cost.max(1);
}
function getQuirkLayerTarg() {
let targ = player.q.points.plus(1).log(tmp.qCB).plus(1).log(tmp.qCB).plus(1).floor()
return targ
let targ = player.q.points.plus(1).log(tmp.qCB).plus(1).log(tmp.qCB)
if (targ.gte(20)) targ = targ.div(20).log(1.05).plus(20)
return targ.plus(1).floor()
}
function getQuirkLayerMult() {
@ -3024,8 +3078,13 @@ function getSpellPower(x) {
if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
if (player.m.upgrades.includes(21) && (x==2||x==3)) power = power.times(LAYER_UPGS.m[21].currently())
if (player.m.upgrades.includes(22) && (x==2)) power = power.times(10)
if (player.m.upgrades.includes(41)) power = power.times(player.m.casted[x].max(1).log10().plus(1).log10().div(5).plus(1))
if (player.m.upgrades.includes(41)) {
let casted = player.m.casted[x]
power = power.times(casted.max(1).log10().plus(1).log10().div(5).plus(1))
}
if (player.sp.upgrades.includes(23)) power = power.times(LAYER_UPGS.sp[23].currently())
if (power.gte(50)) power = power.log10().times(50/Math.log10(50)).min(power)
return power.max(1);
}
@ -3126,8 +3185,21 @@ function addToSGBase() {
return toAdd
}
function keepGoing() {
player.keepGoing = true;
player.tab = "tree"
needCanvasUpdate = true;
}
const ENDGAME = new Decimal(1/0);
function gameLoop(diff) {
if (player.points.gte(ENDGAME)) gameEnded = true;
if (isNaN(diff)) diff = 0
if (gameEnded && !player.keepGoing) {
diff = 0
player.tab = "gameEnded"
}
player.timePlayed += diff
player.h.time += diff
if (tmp.hcActive ? tmp.hcActive[42] : true) {
@ -3201,11 +3273,13 @@ function hardReset() {
var saveInterval = setInterval(function() {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
if (player.autosave) save();
}, 5000)
var interval = setInterval(function() {
if (player===undefined||tmp===undefined) return;
if (gameEnded&&!player.keepGoing) return;
let diff = (Date.now()-player.time)/1000
if (!player.offlineProd) offTime.remain = 0
if (offTime.remain>0) {
@ -3221,6 +3295,7 @@ var interval = setInterval(function() {
document.onkeydown = function(e) {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
let shiftDown = e.shiftKey
let ctrlDown = e.ctrlKey
let key = e.key
@ -3243,13 +3318,16 @@ document.onkeydown = function(e) {
if (player.ss.unl) doReset("ss")
break;
case "1":
if (player.ba.unl) activateSpell(1)
if (player.m.unl) activateSpell(1)
break;
case "2":
if (player.ba.unl) activateSpell(2)
if (player.m.unl) activateSpell(2)
break;
case "3":
if (player.ba.unl) activateSpell(3)
if (player.m.unl) activateSpell(3)
break;
case "4":
if (player.m.unl&&player.sp.upgrades.includes(13)) activateSpell(4)
break;
case "P":
if (player.sp.unl) doReset("sp")

View file

@ -32,6 +32,7 @@ function loadVue() {
activateSpell,
spellActive,
updateToCast,
keepGoing,
LAYERS,
LAYER_RES,
LAYER_TYPE,

View file

@ -492,18 +492,6 @@ a {
transition-duration: 0s
}
.col.full {
min-width: 100%;
max-width: 100%;
width: 100%;
height: 100%;
min-height: 100%;
column-span: 1;
position: absolute;
overflow-y: auto;
overflow-x: hidden
}
.col.right {
top: 0;
right: 0;
@ -521,12 +509,7 @@ a {
position: absolute;
left: 50%;
margin-left: -3px;
top: 0;
transition-duration: 0s
}
.vl.none {
left: 100%
top: 0
}
ul {
@ -555,6 +538,16 @@ ul {
color: #03858f;
}
.fullWidth {
position: absolute;
height: 100%;
width: 100%;
min-width: 100%;
overflow-y: auto;
overflow-x: auto;
transition-duration: 0s
}
[tooltip] {
position: relative;
z-index: 2;