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Added custom branch widths
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6 changed files with 10 additions and 5 deletions
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@ -135,7 +135,7 @@ You can make almost any value dynamic by using a function in its place, includin
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- position: **optional**. Determines the horizontal position of the layer in its row in a standard tree. By default, it uses the layer id, and layers are sorted in alphabetical order.
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- branches: **optional**. An array of layer/node ids. On a tree, a line will appear from this layer to all of the layers in the list. Alternatively, an entry in the array can be a 2-element array consisting of the layer id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors).
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- branches: **optional**. An array of layer/node ids. On a tree, a line will appear from this layer to all of the layers in the list. Alternatively, an entry in the array can be a 2-element array consisting of the layer id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). A third element in the array optionally specifies line width.
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- nodeStyle: **optional**. A CSS object, where the keys are CSS attributes, which styles this layer's node on the tree.
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@ -54,6 +54,8 @@ function addedPlayerData() { return {
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Less important things beyond this point!
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- backgroundStyle: A CSS object containing the styling for the background of the full game. Can be a function!
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- maxTickLength(): Returns the maximum tick length, in milliseconds. Only really useful if you have something that reduces over time, which long ticks mess up (usually a challenge).
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- fixOldSave(): Can be used to modify a save file when loading into a new version of the game. Use this to undo inflation, never forcibly hard reset your players.
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@ -65,4 +65,4 @@ If you want to do something more complicated like upgrades that cost two currenc
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- branches: **optional**, This is primarially useful for upgrade trees. An array of upgrade ids. A line will appear from this upgrade to all of the upgrades in the list. Alternatively, an entry in the array can be a 2-element array consisting of the upgrade id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors).
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- branches: **optional**, This is primarially useful for upgrade trees. An array of upgrade ids. A line will appear from this upgrade to all of the upgrades in the list. Alternatively, an entry in the array can be a 2 or 3-element array consisting of the upgrade id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). The third element optionally specifies line width.
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