mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-24 09:21:46 +00:00
Added custom branch widths
This commit is contained in:
parent
99b92daa91
commit
8ae89bd098
6 changed files with 10 additions and 5 deletions
|
@ -1,6 +1,7 @@
|
||||||
# The Modding Tree changelog:
|
# The Modding Tree changelog:
|
||||||
|
|
||||||
- Added backgroundStyle to mod.js.
|
- Added global background style to mod.js.
|
||||||
|
- Tree branches can have custom line widths.
|
||||||
- If an upgrade has both canAfford and cost, it checks both.
|
- If an upgrade has both canAfford and cost, it checks both.
|
||||||
- Releasing a held buyable/clickable with onHold doesn't click it again.
|
- Releasing a held buyable/clickable with onHold doesn't click it again.
|
||||||
- Attempt to fix buttons sometimes not updating.
|
- Attempt to fix buttons sometimes not updating.
|
||||||
|
|
|
@ -135,7 +135,7 @@ You can make almost any value dynamic by using a function in its place, includin
|
||||||
|
|
||||||
- position: **optional**. Determines the horizontal position of the layer in its row in a standard tree. By default, it uses the layer id, and layers are sorted in alphabetical order.
|
- position: **optional**. Determines the horizontal position of the layer in its row in a standard tree. By default, it uses the layer id, and layers are sorted in alphabetical order.
|
||||||
|
|
||||||
- branches: **optional**. An array of layer/node ids. On a tree, a line will appear from this layer to all of the layers in the list. Alternatively, an entry in the array can be a 2-element array consisting of the layer id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors).
|
- branches: **optional**. An array of layer/node ids. On a tree, a line will appear from this layer to all of the layers in the list. Alternatively, an entry in the array can be a 2-element array consisting of the layer id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). A third element in the array optionally specifies line width.
|
||||||
|
|
||||||
- nodeStyle: **optional**. A CSS object, where the keys are CSS attributes, which styles this layer's node on the tree.
|
- nodeStyle: **optional**. A CSS object, where the keys are CSS attributes, which styles this layer's node on the tree.
|
||||||
|
|
||||||
|
|
|
@ -54,6 +54,8 @@ function addedPlayerData() { return {
|
||||||
|
|
||||||
Less important things beyond this point!
|
Less important things beyond this point!
|
||||||
|
|
||||||
|
- backgroundStyle: A CSS object containing the styling for the background of the full game. Can be a function!
|
||||||
|
|
||||||
- maxTickLength(): Returns the maximum tick length, in milliseconds. Only really useful if you have something that reduces over time, which long ticks mess up (usually a challenge).
|
- maxTickLength(): Returns the maximum tick length, in milliseconds. Only really useful if you have something that reduces over time, which long ticks mess up (usually a challenge).
|
||||||
|
|
||||||
- fixOldSave(): Can be used to modify a save file when loading into a new version of the game. Use this to undo inflation, never forcibly hard reset your players.
|
- fixOldSave(): Can be used to modify a save file when loading into a new version of the game. Use this to undo inflation, never forcibly hard reset your players.
|
|
@ -65,4 +65,4 @@ If you want to do something more complicated like upgrades that cost two currenc
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
- branches: **optional**, This is primarially useful for upgrade trees. An array of upgrade ids. A line will appear from this upgrade to all of the upgrades in the list. Alternatively, an entry in the array can be a 2-element array consisting of the upgrade id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors).
|
- branches: **optional**, This is primarially useful for upgrade trees. An array of upgrade ids. A line will appear from this upgrade to all of the upgrades in the list. Alternatively, an entry in the array can be a 2 or 3-element array consisting of the upgrade id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). The third element optionally specifies line width.
|
|
@ -21,7 +21,7 @@ addNode("spook", {
|
||||||
// A "ghost" layer which offsets f in the tree
|
// A "ghost" layer which offsets f in the tree
|
||||||
addNode("g", {
|
addNode("g", {
|
||||||
symbol: "TH",
|
symbol: "TH",
|
||||||
branches: ["c"],
|
branches: [["c", "red", 4]],
|
||||||
color: '#6d3678',
|
color: '#6d3678',
|
||||||
layerShown: true,
|
layerShown: true,
|
||||||
canClick() {return player.points.gte(10)},
|
canClick() {return player.points.gte(10)},
|
||||||
|
|
|
@ -49,9 +49,11 @@ function drawTree() {
|
||||||
function drawTreeBranch(num1, data, prefix) { // taken from Antimatter Dimensions & adjusted slightly
|
function drawTreeBranch(num1, data, prefix) { // taken from Antimatter Dimensions & adjusted slightly
|
||||||
let num2 = data
|
let num2 = data
|
||||||
let color_id = 1
|
let color_id = 1
|
||||||
|
let width = 15
|
||||||
if (Array.isArray(data)){
|
if (Array.isArray(data)){
|
||||||
num2 = data[0]
|
num2 = data[0]
|
||||||
color_id = data[1]
|
color_id = data[1]
|
||||||
|
width = data[2] || width
|
||||||
}
|
}
|
||||||
|
|
||||||
if(typeof(color_id) == "number")
|
if(typeof(color_id) == "number")
|
||||||
|
@ -69,7 +71,7 @@ function drawTreeBranch(num1, data, prefix) { // taken from Antimatter Dimension
|
||||||
let y1 = start.top + (start.height / 2) + document.body.scrollTop;
|
let y1 = start.top + (start.height / 2) + document.body.scrollTop;
|
||||||
let x2 = end.left + (end.width / 2) + document.body.scrollLeft;
|
let x2 = end.left + (end.width / 2) + document.body.scrollLeft;
|
||||||
let y2 = end.top + (end.height / 2) + document.body.scrollTop;
|
let y2 = end.top + (end.height / 2) + document.body.scrollTop;
|
||||||
ctx.lineWidth = 15;
|
ctx.lineWidth = width;
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.strokeStyle = color_id
|
ctx.strokeStyle = color_id
|
||||||
ctx.moveTo(x1, y1);
|
ctx.moveTo(x1, y1);
|
||||||
|
|
Loading…
Reference in a new issue