1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-21 16:13:55 +00:00

Added particle documentation

This commit is contained in:
Harley White 2021-05-14 23:50:39 -04:00
parent 3225755fe4
commit 8bf681f41c
2 changed files with 60 additions and 9 deletions

View file

@ -1,5 +1,59 @@
Don't forget
- layer
- style
- make text particles
-fade in?
# Particles
Particles are free-floating elements that can move and have many different behaviors. They can also interact with the mouse.
To create particles, use `createParticles(particle, amount)`. `particle` is a particle-defining object, with features as explained below. There are also a few useful functions listed at the end.
```js
const myParticle {
image:"options_wheel.png",
spread: 20,
gravity: 2,
time: 3,
speed() { // Randomize speed a bit
return (Math.random() + 1.2) * 8
},
etc...
}
```
Features can be functions or constant. These features will be called when each particle is made, with an `id` argument, which is assigned based on which of the `amount` particles being spawned this is. **All of these are optional**, with a default value.
All distances are in pixels and angles are in degrees, with 0 being up and going clockwise.
- time: The amount of time, in seconds, that the particle will last. Default is 3.
- fadeTime: The amount of seconds that fading out at the end should take (part of the total lifetime). Default is 1.
- fadeTime: The amount of seconds that fading in should take (part of the total lifetime). Default is 0.
- image: The image the particle should display. `""` will display no image. Default is a generic particle.
- text: Displays text on the particle. Can use basic HTML.
- style: Lets you apply other CSS styling to the particle.
- width, height: The dimensions of the particle. Default is 35 and 35.
- angle: The angle that the particle should face. Default is 0.
- dir: The angle that the particles should move in, before spread is factored in. Default is whatever angle is.
- spread: If there are several particles, they will be spread out by this many degrees, centered on dir. Default is 30.
- rotation: The amount that the (visual) angle of the particle should change by. Default is 0.
- speed: The starting speed of the particle. Default is 15.
- gravity: The amount the particle should accelerate downwards. Default is 0.
- x, y: The starting coordinates of the particle. Default is at the mouse position.
- offset: How far from the start each particle should appear. Default is 10.
- layer: When changing tabs, if leaving the `layer` tab, this particle will be erased.
Function features: These stay as functions and are for more advanced things. They are optional.
- update(): Called each tick. Lets you do more advanced visual and movement behaviors by changing other properties.
- onClick(), onMouseOver(), onMouseLeave(): Called when the particle is interacted with.
Other useful things that are not features of the particle object:
- clearParticles(check): Function to delete particles. With no check, it deletes all particles. Check is a function that takes a particle, and returns true if that particle should be deleted.
- You can use Vue.delete(particles, this.id) to make a particle delete itself.
- mouseX and mouseY are variables that track the mouse position.
- sin(x), cos(x): functions that do these operations, with x in degrees. (Instead of radians).

View file

@ -1,10 +1,8 @@
// Variables that must be defined to display popups
var particles = {};
var particleID = 0;
var mouseX = 0;
var mouseY = 0;
// Function to show popups
function makeParticles(data, amount=1) {
for (let x = 0; x < amount; x++) {
let particle = getNewParticle()
@ -69,7 +67,7 @@ function updateParticles(diff) {
function getNewParticle() {
particleID++
return {
time: 3333,
time: 3,
id: particleID,
x: mouseX,
y: mouseY,
@ -105,7 +103,6 @@ function getOpacity(particle) {
}
function constructParticleStyle(particle){
console.log(getOpacity(particle))
return {
left: (particle.x - particle.height/2) + 'px',
top: (particle.y - particle.height/2) + 'px',