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Update game.js
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@ -2149,7 +2149,7 @@ function getLayerGainMult(layer) {
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function getLayerGainExp(layer) {
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let exp = new Decimal(1);
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if (LAYER_ROW[layer] < 5) exp = fixValue(tmp.i && tmp.i.workEff).recip()
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if (LAYER_ROW[layer] < 5) exp = fixValue(tmp.i && tmp.i.workEff, 1).recip()
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switch(layer) {
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case "p":
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if (tmp.challActive ? tmp.challActive.h[21] : true) exp = exp.div(100)
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