mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
Added "hide completed challenges" and tweaks from PT 1.2
This commit is contained in:
parent
fe573aa500
commit
942e5a2a4b
4 changed files with 45 additions and 2 deletions
16
index.html
16
index.html
|
@ -25,6 +25,9 @@
|
||||||
</head>
|
</head>
|
||||||
<body onload="load()">
|
<body onload="load()">
|
||||||
<div id="app">
|
<div id="app">
|
||||||
|
<div v-if="false" id="loadingSection" class="fullWidth">
|
||||||
|
<h1>Loading... (If this takes too long it means there was a serious error!)</h1>
|
||||||
|
</div>
|
||||||
<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
|
<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
|
||||||
<div v-if="player.tab=='gameEnded'" class="fullWidth">
|
<div v-if="player.tab=='gameEnded'" class="fullWidth">
|
||||||
<br>
|
<br>
|
||||||
|
@ -36,6 +39,7 @@
|
||||||
<br>
|
<br>
|
||||||
<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
|
<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
|
||||||
<br><br><br>
|
<br><br><br>
|
||||||
|
<a class="link" href="https://discord.gg/F3xveHV" target="_blank">The Modding Tree Discord</a><br>
|
||||||
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree Discord</a><br>
|
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree Discord</a><br>
|
||||||
<br><br>
|
<br><br>
|
||||||
If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
|
If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
|
||||||
|
@ -47,7 +51,12 @@
|
||||||
<button class="back" onclick="showTab('tree')">←</button><br>
|
<button class="back" onclick="showTab('tree')">←</button><br>
|
||||||
<h3>v1.3: Finally some real progress!</h3>
|
<h3>v1.3: Finally some real progress!</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>Many layer features can now be static values or functions. (This made some notations change, which will break things)</li>
|
<li>Added subtabs! And also a ???Component</li>
|
||||||
|
<li>Added ???Big component</li>
|
||||||
|
<li>Added h-line, v-line and image-display components.</li>
|
||||||
|
<li>Added "hide completed challenges" setting.</li>
|
||||||
|
<li>Moved old changelogs to a separate place.</li>
|
||||||
|
<li></li>
|
||||||
</ul><br>
|
</ul><br>
|
||||||
<a href="https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md" target="_blank" class="link" >Full history</a><br>
|
<a href="https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md" target="_blank" class="link" >Full history</a><br>
|
||||||
</div>
|
</div>
|
||||||
|
@ -65,6 +74,7 @@
|
||||||
Original idea by papyrus (on discord)
|
Original idea by papyrus (on discord)
|
||||||
<br><br>
|
<br><br>
|
||||||
<div class="link" onclick="showTab('changelog')">Changelog</div><br>
|
<div class="link" onclick="showTab('changelog')">Changelog</div><br>
|
||||||
|
<a class="link" href="https://discord.gg/F3xveHV" target="_blank">The Modding Tree Discord</a><br>
|
||||||
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree server</a><br>
|
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree server</a><br>
|
||||||
<br>
|
<br>
|
||||||
Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on <a href="https://discord.gg/wwQfgPa" target="_blank">my discord</a>.
|
Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on <a href="https://discord.gg/wwQfgPa" target="_blank">my discord</a>.
|
||||||
|
@ -91,6 +101,10 @@
|
||||||
<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ player.msDisplay.toUpperCase() }}</button></td>
|
<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ player.msDisplay.toUpperCase() }}</button></td>
|
||||||
<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
|
<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
|
||||||
</tr>
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><button class="opt" onclick="toggleOpt('hideChalls')">Completed Challenges: {{ player.hideChalls?"HIDDEN":"SHOWN" }}</button></td>
|
||||||
|
<!-- <td><button class="opt" onclick="toggleOpt('oldStyle')">Style: {{ player.oldStyle?"v1.0":"NEW" }}</button></td>-->
|
||||||
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
<div id="treeTab" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}">
|
<div id="treeTab" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}">
|
||||||
|
|
23
js/utils.js
23
js/utils.js
|
@ -50,6 +50,14 @@ function formatTime(s) {
|
||||||
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
|
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function toPlaces(x, precision, maxAccepted) {
|
||||||
|
x = new Decimal(x)
|
||||||
|
let result = x.toStringWithDecimalPlaces(precision)
|
||||||
|
if (new Decimal(result).gte(maxAccepted)) {
|
||||||
|
result = new Decimal(maxAccepted-Math.pow(0.1, precision)).toStringWithDecimalPlaces(precision)
|
||||||
|
}
|
||||||
|
return result
|
||||||
|
}
|
||||||
// ************ Save stuff ************
|
// ************ Save stuff ************
|
||||||
|
|
||||||
function save() {
|
function save() {
|
||||||
|
@ -70,6 +78,7 @@ function startPlayerBase() {
|
||||||
timePlayed: 0,
|
timePlayed: 0,
|
||||||
keepGoing: false,
|
keepGoing: false,
|
||||||
hasNaN: false,
|
hasNaN: false,
|
||||||
|
hideChalls: false,
|
||||||
points: new Decimal(10),
|
points: new Decimal(10),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -216,6 +225,7 @@ function changeTheme() {
|
||||||
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
|
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
|
||||||
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
|
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
|
||||||
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
|
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
|
||||||
|
document.body.style.setProperty("--locked", aqua ? "#c4a7b3" : "#bf8f8f")
|
||||||
}
|
}
|
||||||
|
|
||||||
function getThemeName() {
|
function getThemeName() {
|
||||||
|
@ -235,8 +245,21 @@ function switchTheme() {
|
||||||
// ************ Options ************
|
// ************ Options ************
|
||||||
|
|
||||||
function toggleOpt(name) {
|
function toggleOpt(name) {
|
||||||
|
if (name == "oldStyle" && styleCooldown>0) return;
|
||||||
|
|
||||||
player[name] = !player[name]
|
player[name] = !player[name]
|
||||||
if (name == "hqTree") changeTreeQuality()
|
if (name == "hqTree") changeTreeQuality()
|
||||||
|
if (name == "oldStyle") updateStyle()
|
||||||
|
}
|
||||||
|
|
||||||
|
var styleCooldown = 0;
|
||||||
|
|
||||||
|
|
||||||
|
function updateStyle() {
|
||||||
|
styleCooldown = 1;
|
||||||
|
let css = document.getElementById("styleStuff")
|
||||||
|
css.href = player.oldStyle?"oldStyle.css":"style.css"
|
||||||
|
needCanvasUpdate = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function changeTreeQuality() {
|
function changeTreeQuality() {
|
||||||
|
|
2
js/v.js
2
js/v.js
|
@ -122,7 +122,7 @@ function loadVue() {
|
||||||
<div v-if="layers[layer].challs" class="upgTable">
|
<div v-if="layers[layer].challs" class="upgTable">
|
||||||
<div v-for="row in layers[layer].challs.rows" class="upgRow">
|
<div v-for="row in layers[layer].challs.rows" class="upgRow">
|
||||||
<div v-for="col in layers[layer].challs.cols">
|
<div v-for="col in layers[layer].challs.cols">
|
||||||
<div v-if="tmp.challs[layer][row*10+col].unl" v-bind:class="{hChall: true, done: player[layer].challs.includes(row*10+col), canComplete: tmp.challActive[layer][row*10+col]&&!player[layer].challs.includes(row*10+col)&&canCompleteChall(layer, row*10+col)}">
|
<div v-if="tmp.challs[layer][row*10+col].unl && !(player.hideChalls && hasChall(layer, [row*10+col]))" v-bind:class="{hChall: true, done: player[layer].challs.includes(row*10+col), canComplete: tmp.challActive[layer][row*10+col]&&!player[layer].challs.includes(row*10+col)&&canCompleteChall(layer, row*10+col)}">
|
||||||
<br><h3>{{tmp.challs[layer][row*10+col].name}}</h3><br><br>
|
<br><h3>{{tmp.challs[layer][row*10+col].name}}</h3><br><br>
|
||||||
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="startChall(layer, row*10+col)">{{player[layer].active==(row*10+col)?(canCompleteChall(layer, row*10+col)?"Finish":"Exit Early"):(player[layer].challs.includes(row*10+col)?"Completed":"Start")}}</button><br><br>
|
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="startChall(layer, row*10+col)">{{player[layer].active==(row*10+col)?(canCompleteChall(layer, row*10+col)?"Finish":"Exit Early"):(player[layer].challs.includes(row*10+col)?"Completed":"Start")}}</button><br><br>
|
||||||
{{tmp.challs[layer][row*10+col].desc}}<br>
|
{{tmp.challs[layer][row*10+col].desc}}<br>
|
||||||
|
|
|
@ -469,3 +469,9 @@ ul {
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
white-space: pre-wrap;
|
white-space: pre-wrap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#loadingSection {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
Loading…
Reference in a new issue