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https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-24 09:21:46 +00:00
Fixed keepGoing with single tab.
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parent
b123b19ca5
commit
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5 changed files with 13 additions and 7 deletions
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@ -1,5 +1,6 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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### v2.5.12 - 6/2/21
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- Fixed issues with NaN checking. Saves should never break now unless something really unusual happens.
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- Fixed issues with NaN checking. Saves should never break now unless something really unusual happens.
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- Fixed demo.html
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- Fixed demo.html
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- You can now use "this" in tabFormat!
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- You can now use "this" in tabFormat!
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@ -12,6 +13,7 @@
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- inChallenge no longer can return undefined.
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- inChallenge no longer can return undefined.
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- Fixed certain things skipping negative rows (now they are treated like non-numeric rows, and don't appear in the tree still).
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- Fixed certain things skipping negative rows (now they are treated like non-numeric rows, and don't appear in the tree still).
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- Things are 0.2% more optimized.
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- Things are 0.2% more optimized.
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- Fixed problems in the documentation.
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### v2.5.11.1 - 5/27/21
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### v2.5.11.1 - 5/27/21
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- Fixed issues caused when the tree tab is disabled.
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- Fixed issues caused when the tree tab is disabled.
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@ -11,7 +11,7 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.5.11.1",
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num: "2.5.12",
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name: "Dreams Really Do Come True",
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name: "Dreams Really Do Come True",
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}
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}
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.5.11.1",
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tmtNum: "2.5.12",
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tmtName: "Dreams Really Do Come True"
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tmtName: "Dreams Really Do Come True"
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}
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}
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@ -328,7 +328,10 @@ function autobuyUpgrades(layer){
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}
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}
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function gameLoop(diff) {
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function gameLoop(diff) {
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if (isEndgame() || gameEnded) gameEnded = 1
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if (isEndgame() || gameEnded){
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gameEnded = 1
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clearParticles()
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}
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if (isNaN(diff)) diff = 0
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if (isNaN(diff)) diff = 0
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if (gameEnded && !player.keepGoing) {
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if (gameEnded && !player.keepGoing) {
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@ -49,11 +49,10 @@ function achievementStyle(layer, id){
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function updateWidth() {
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function updateWidth() {
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var screenWidth = window.innerWidth
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let screenWidth = window.innerWidth
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let last = tmp.other.splitScreen
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var splitScreen = screenWidth >= 1024
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let splitScreen = screenWidth >= 1024
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if (player.forceOneTab) splitScreen = false
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if (player.forceOneTab) splitScreen = false
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if (player.navTab == "none") splitScreen = true
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if (player.navTab == "none") splitScreen = true
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tmp.other.screenWidth = screenWidth
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tmp.other.screenWidth = screenWidth
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@ -61,6 +60,7 @@ function updateWidth() {
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tmp.other.splitScreen = splitScreen
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tmp.other.splitScreen = splitScreen
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tmp.other.lastPoints = player.points
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tmp.other.lastPoints = player.points
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if (last !== tmp.other.splitScreen) needCanvasUpdate = true
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}
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}
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function updateOomps(diff)
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function updateOomps(diff)
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@ -250,6 +250,7 @@ function layerunlocked(layer) {
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function keepGoing() {
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function keepGoing() {
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player.keepGoing = true;
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player.keepGoing = true;
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needCanvasUpdate = true;
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needCanvasUpdate = true;
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showTab(player.lastSafeTab)
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}
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}
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function toNumber(x) {
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function toNumber(x) {
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