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Fixed issues in the changelog
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changelog.md
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changelog.md
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# The Modding Tree changelog:
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# v2.0.2 10/15/20
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### v2.0.2 - 10/15/20
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- Branches are now dynamic (they can be functions).
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- Fixed a crash related to offline time.
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- Fixed links being too wide.
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# v2.0.1 10/15/20
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### v2.0.1 - 10/15/20
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- Fixed side layers appearing multiple times.
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## v2.0 10/15/20
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## v2.0: The Pinnacle of Achievement Mountain - 10/15/20
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- Added progress bars, which are highly customizable and can be horizontal or vertical!
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- Added "side layers", displayed smaller and off to the side, and don't get reset by default.
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They can be used for global achievements and statistics. Speaking of which...
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- Changelog is no longer in index.html at all.
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- Generation of Points now happens in the main game loop
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- Changed the reset functions to make keeping things easier
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- Renamed many things to increase readability (see something or other for a list)
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- Renamed many things to increase readability (see the list in the link below)
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- Improved documentation based on feedback
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[For a full list of changes to the format and functionality of existing things, click here.](2.0-format-changes.md)
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### v1.3.5
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### v1.3.5:
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- Completely automated convertToDecimal, now you never have to worry about it again.
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- Branches can be defined without a color id. But they can also use hex values for color ids!
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- Created a tutorial for getting started with TMT and Github.
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- Page title is now automatically taken from mod name.
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### v1.3.4: 10/8/20
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### v1.3.4 - 10/8/20
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- Added "midsection" feature to add things to a tab's layout while still keeping the standard layout.
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- Fix for being able to buy more buyables than you should.
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### v1.3.3: - 10/7/20
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### v1.3.3 - 10/7/20
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- Fix for the "order of operations" issue in temp.
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### v1.3.1: - 10/7/20
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### v1.3.1 - 10/7/20
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- Added custom CSS and tooltips for Layer Nodes.
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- Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide.
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### v1.1.1
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### v1.1.1:
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- You can define hotkeys directly from layer config.
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