1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2025-04-25 18:51:05 +00:00

Fixed issues in the changelog

This commit is contained in:
Acamaeda 2020-10-15 23:33:00 -04:00
parent eb50844c6f
commit 956f13370d

View file

@ -1,14 +1,14 @@
# The Modding Tree changelog: # The Modding Tree changelog:
# v2.0.2 10/15/20 ### v2.0.2 - 10/15/20
- Branches are now dynamic (they can be functions). - Branches are now dynamic (they can be functions).
- Fixed a crash related to offline time. - Fixed a crash related to offline time.
- Fixed links being too wide. - Fixed links being too wide.
# v2.0.1 10/15/20 ### v2.0.1 - 10/15/20
- Fixed side layers appearing multiple times. - Fixed side layers appearing multiple times.
## v2.0 10/15/20 ## v2.0: The Pinnacle of Achievement Mountain - 10/15/20
- Added progress bars, which are highly customizable and can be horizontal or vertical! - Added progress bars, which are highly customizable and can be horizontal or vertical!
- Added "side layers", displayed smaller and off to the side, and don't get reset by default. - Added "side layers", displayed smaller and off to the side, and don't get reset by default.
They can be used for global achievements and statistics. Speaking of which... They can be used for global achievements and statistics. Speaking of which...
@ -29,29 +29,29 @@
- Changelog is no longer in index.html at all. - Changelog is no longer in index.html at all.
- Generation of Points now happens in the main game loop - Generation of Points now happens in the main game loop
- Changed the reset functions to make keeping things easier - Changed the reset functions to make keeping things easier
- Renamed many things to increase readability (see something or other for a list) - Renamed many things to increase readability (see the list in the link below)
- Improved documentation based on feedback - Improved documentation based on feedback
[For a full list of changes to the format and functionality of existing things, click here.](2.0-format-changes.md) [For a full list of changes to the format and functionality of existing things, click here.](2.0-format-changes.md)
### v1.3.5 ### v1.3.5:
- Completely automated convertToDecimal, now you never have to worry about it again. - Completely automated convertToDecimal, now you never have to worry about it again.
- Branches can be defined without a color id. But they can also use hex values for color ids! - Branches can be defined without a color id. But they can also use hex values for color ids!
- Created a tutorial for getting started with TMT and Github. - Created a tutorial for getting started with TMT and Github.
- Page title is now automatically taken from mod name. - Page title is now automatically taken from mod name.
### v1.3.4: 10/8/20 ### v1.3.4 - 10/8/20
- Added "midsection" feature to add things to a tab's layout while still keeping the standard layout. - Added "midsection" feature to add things to a tab's layout while still keeping the standard layout.
- Fix for being able to buy more buyables than you should. - Fix for being able to buy more buyables than you should.
### v1.3.3: - 10/7/20 ### v1.3.3 - 10/7/20
- Fix for the "order of operations" issue in temp. - Fix for the "order of operations" issue in temp.
### v1.3.1: - 10/7/20 ### v1.3.1 - 10/7/20
- Added custom CSS and tooltips for Layer Nodes. - Added custom CSS and tooltips for Layer Nodes.
- Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide. - Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide.
@ -100,7 +100,7 @@ which will break old things)
### v1.1.1 ### v1.1.1:
- You can define hotkeys directly from layer config. - You can define hotkeys directly from layer config.