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Added fullDisplay to challenges

This commit is contained in:
Acamaeda 2020-11-29 00:40:01 -05:00
parent 33b15ac408
commit 977643f5f6
2 changed files with 8 additions and 5 deletions

View file

@ -4,7 +4,7 @@
- Added softcap and softcapPower features (for Normal layers) - Added softcap and softcapPower features (for Normal layers)
- Offline time limit and default max tick length were fixed (previously the limits were 1000x too large) - Offline time limit and default max tick length were fixed (previously the limits were 1000x too large)
- Added fixOldSaves. - Added fixOldSaves.
- You can use HTML in mainDisplay. - You can use HTML in main-display.
- Fixed a number of minor oddities. - Fixed a number of minor oddities.
### v2.2.3 - 11/28/20 ### v2.2.3 - 11/28/20

View file

@ -122,10 +122,13 @@ function loadVue() {
<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: hasChallenge(layer, data), canComplete: player[layer].activeChallenge == data && canCompleteChallenge(layer, data)}"> <div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: hasChallenge(layer, data), canComplete: player[layer].activeChallenge == data && canCompleteChallenge(layer, data)}">
<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br> <br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{player[layer].activeChallenge==(data)?(canCompleteChallenge(layer, data)?"Finish":"Exit Early"):(hasChallenge(layer, data)?"Completed":"Start")}}</button><br><br> <button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{player[layer].activeChallenge==(data)?(canCompleteChallenge(layer, data)?"Finish":"Exit Early"):(hasChallenge(layer, data)?"Completed":"Start")}}</button><br><br>
<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br> <span v-if="tmp[layer].challenges[data].fullDisplay" v-html="tmp[layer].challenges[data].fullDisplay"></span>
Goal: {{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}<br> <span v-else>
Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br> <span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
<span v-if="tmp[layer].challenges[data].rewardEffect!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (tmp[layer].challenges[data].rewardDisplay) : format(tmp[layer].challenges[data].rewardEffect)"></span></span> Goal: {{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}<br>
Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
<span v-if="tmp[layer].challenges[data].rewardEffect!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (tmp[layer].challenges[data].rewardDisplay) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
</span>
</div> </div>
` `
}) })