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Added fullDisplay to challenges
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2 changed files with 8 additions and 5 deletions
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@ -4,7 +4,7 @@
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- Added softcap and softcapPower features (for Normal layers)
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- Added softcap and softcapPower features (for Normal layers)
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- Offline time limit and default max tick length were fixed (previously the limits were 1000x too large)
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- Offline time limit and default max tick length were fixed (previously the limits were 1000x too large)
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- Added fixOldSaves.
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- Added fixOldSaves.
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- You can use HTML in mainDisplay.
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- You can use HTML in main-display.
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- Fixed a number of minor oddities.
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- Fixed a number of minor oddities.
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### v2.2.3 - 11/28/20
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### v2.2.3 - 11/28/20
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@ -122,10 +122,13 @@ function loadVue() {
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<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: hasChallenge(layer, data), canComplete: player[layer].activeChallenge == data && canCompleteChallenge(layer, data)}">
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<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: hasChallenge(layer, data), canComplete: player[layer].activeChallenge == data && canCompleteChallenge(layer, data)}">
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<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
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<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
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<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{player[layer].activeChallenge==(data)?(canCompleteChallenge(layer, data)?"Finish":"Exit Early"):(hasChallenge(layer, data)?"Completed":"Start")}}</button><br><br>
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<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{player[layer].activeChallenge==(data)?(canCompleteChallenge(layer, data)?"Finish":"Exit Early"):(hasChallenge(layer, data)?"Completed":"Start")}}</button><br><br>
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<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
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<span v-if="tmp[layer].challenges[data].fullDisplay" v-html="tmp[layer].challenges[data].fullDisplay"></span>
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Goal: {{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}<br>
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<span v-else>
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Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
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<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
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<span v-if="tmp[layer].challenges[data].rewardEffect!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (tmp[layer].challenges[data].rewardDisplay) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
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Goal: {{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}<br>
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Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
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<span v-if="tmp[layer].challenges[data].rewardEffect!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (tmp[layer].challenges[data].rewardDisplay) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
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</span>
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</div>
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</div>
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`
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`
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})
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})
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