mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2025-05-12 21:11:05 +00:00
Updated docs, made layer type default to none
This commit is contained in:
parent
d94b225a6f
commit
9a4302b56a
8 changed files with 60 additions and 12 deletions
|
@ -46,8 +46,6 @@ Key:
|
|||
- effectDescription: **optional**, A function that returns a description of this effect.
|
||||
If the text stays constant, it can just be a string.
|
||||
|
||||
- lore: **optional**, Displays some text (can use basic HTML) in a box at the top of the layer tab, unless the player has hidden the lore in the settings.
|
||||
|
||||
- layerShown(): A function returning a bool which determines if this layer's node should be visible on the tree.
|
||||
It can also return "ghost", which will hide the layer, but its node will still take up space in the tree.
|
||||
|
||||
|
@ -96,10 +94,13 @@ Key:
|
|||
- achievements: Kind of like milestones, but with a different display style and some other differences. Extra features are on the way at a later date!
|
||||
[Explanations are in a separate file.](achievements.md)
|
||||
|
||||
- infoboxes: Displays some text in a box that can be shown or hidden.
|
||||
[Explanations are in a separate file.](infoboxes.md)
|
||||
|
||||
|
||||
## Prestige formula features
|
||||
|
||||
- type: Determines which prestige formula you use.
|
||||
- type: **optional**, Determines which prestige formula you use. Defaults to "none".
|
||||
"normal": The amount of currency you gain is independent of its current amount (like Prestige).
|
||||
formula before bonuses is based on `baseResource^exponent`
|
||||
"static": The cost is dependent on your total after reset.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue