diff --git a/js/layers.js b/js/layers.js index 822ff14..5ca2bea 100644 --- a/js/layers.js +++ b/js/layers.js @@ -8,7 +8,7 @@ addLayer("c", { buyables: {}, // You don't actually have to initialize this one beep: false, }}, - color:() => "#4BEC13", + color:() => "#4BDC13", requires:() => new Decimal(10), // Can be a function that takes requirement increases into account resource: "lollipops", // Name of prestige currency baseResource: "candies", // Name of resource prestige is based on @@ -166,8 +166,8 @@ addLayer("c", { }, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends. hotkeys: [ - {key: this.layer, desc: "C: reset for lollipops or whatever", onPress(){if (player[this.layer].unl) doReset(this.layer)}}, - {key: "ctrl+" + this.layer, desc: "Ctrl+c: respec things", onPress(){if (player[this.layer].unl) respecBuyables(this.layer)}}, + {key: "c", desc: "C: reset for lollipops or whatever", onPress(){if (player[this.layer].unl) doReset(this.layer)}}, + {key: "ctrl+c" + this.layer, desc: "Ctrl+c: respec things", onPress(){if (player[this.layer].unl) respecBuyables(this.layer)}}, ], incr_order: [], // Array of layer names to have their order increased when this one is first unlocked @@ -182,7 +182,7 @@ addLayer("c", { ["toggle", ["c", "beep"]], "milestones", "upgrades", "challs"], style() {return { - 'background-color': 'blue' + 'background-color': '#3325CC' }}, }) diff --git a/style.css b/style.css index 83ec050..8633e35 100644 --- a/style.css +++ b/style.css @@ -112,8 +112,8 @@ h1, h2, h3, b, input { position: absolute; top: 0px; left: 0px; - background-color: var(--background); - border: 1px solid var(--background); + background-color: transparent; + border: 1px solid transparent; color: var(--color); font-size: 40px; cursor: pointer;