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Beta v1.2 Alpha 3
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commit
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2 changed files with 37 additions and 3 deletions
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@ -15,6 +15,10 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.2 Alpha 3</h3>
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<ul>
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<li>Balanced up to 50 Magic and 50 Balance Energy</li>
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</ul><br>
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<h3>Beta v1.2 Alpha 2</h3>
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<ul>
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<li>Added 2 new upgrades and a few new milestones</li>
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36
js/game.js
36
js/game.js
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@ -270,6 +270,7 @@ const LAYER_EFFS = {
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sb: function() { return Decimal.pow(Decimal.add(1.5, addToSBBase()), player.sb.points.times(getSuperBoosterPow())) },
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h: function() {
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let ret = player.h.points.plus(1).times(player.points.times(player.h.points).plus(1).log10().plus(1).log10().plus(1)).log10().times(5).root(player.q.upgrades.includes(12)?1.25:2);
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if (player.h.challs.includes(61)) ret = ret.times(1.2);
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if (ret.gte(100)) ret = ret.log10().times(50).min(ret);
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return ret;
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},
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@ -1021,7 +1022,7 @@ const LAYER_UPGS = {
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},
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m: {
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rows: 1,
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cols: 1,
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cols: 2,
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11: {
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desc: "Hexes boost Spells 2 & 3.",
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cost: new Decimal(10),
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@ -1029,15 +1030,27 @@ const LAYER_UPGS = {
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currently: function() { return player.m.hexes.plus(1).log10().plus(1).log10().plus(1).log10().plus(1) },
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effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
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},
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12: {
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desc: "Unlock 2 new Hindrances.",
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cost: new Decimal(25),
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unl: function() { return player.m.upgrades.includes(11) },
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},
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},
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ba: {
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rows: 1,
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cols: 1,
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cols: 2,
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11: {
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desc: "All Balance Energy effects use better formulas.",
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cost: new Decimal(25),
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unl: function() { return player.ba.unl },
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},
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12: {
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desc: "Subspace is generated faster based on your Positivity & Negativity.",
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cost: new Decimal(40),
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unl: function() { return player.ba.upgrades.includes(11) },
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currently: function() { return (tmp.balEff2?tmp.balEff2:new Decimal(1)).max(1).pow(4) },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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}
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@ -2151,6 +2164,7 @@ function getQuirkEnergyEff() {
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eff = eff.pow(mod)
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}
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if (player.q.upgrades.includes(32)) eff = eff.pow(2)
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if (player.h.challs.includes(61)) eff = eff.pow(1.2)
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return eff;
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}
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@ -2173,7 +2187,7 @@ function maxQuirkLayers() {
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}
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const H_CHALLS = {
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rows: 5,
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rows: 6,
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cols: 2,
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11: {
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name: "Skip the Second",
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@ -2259,10 +2273,25 @@ const H_CHALLS = {
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},
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effDisp: function(x) { return format(x)+"x" },
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},
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61: {
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name: "Microanalysis",
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desc: '"Flattened Curve" and "Surprised Junction" are both applied at once.',
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unl: function() { return player.m.upgrades.includes(12) },
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goal: new Decimal("1e12300"),
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reward: "Hindrance Spirit & Quirk Energy are 20% stronger.",
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},
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62: {
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name: "???",
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desc: "???",
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unl: function() { return player.m.upgrades.includes(12) },
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goal: new Decimal(1/0),
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reward: "???",
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},
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}
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function HCActive(x) {
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if (x==11||x==41) if (HCActive(51)) return true
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if (x==31||x==32) if (HCActive(61)) return true
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return player.h.active==x;
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}
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@ -2324,6 +2353,7 @@ function getSubspaceGainMult() {
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let mult = new Decimal(1)
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if (player.ss.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ss[12].currently())
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if (player.ss.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ss[22].currently())
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if (player.ba.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ba[12].currently())
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return mult
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}
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