mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 08:12:39 +00:00
Various fixes
This commit is contained in:
parent
fba4bbf5e7
commit
a1d11ccf2b
4 changed files with 19 additions and 22 deletions
|
@ -1,8 +1,13 @@
|
|||
# The Modding Tree changelog:
|
||||
|
||||
# v2.6.4 - 6/17/21
|
||||
- The game now autosaves before closing, if autosave is on. (Thank you to thepaperpilot for this!)
|
||||
- More Anti-NaN safety.
|
||||
- canReset now works properly for non-custom layers.
|
||||
- Fixed baseAmount being set to 0 even when a layer resets nothing.
|
||||
- Fixed centering on tooltips.
|
||||
- Changed some default values on startup to prevent potential issues.
|
||||
- Cleaned up resetting.
|
||||
|
||||
# v2.6.3 - 6/11/21
|
||||
- Added better support for using multiple layer files and similar. See modFiles in modInfo.
|
||||
|
|
|
@ -13,7 +13,7 @@ let modInfo = {
|
|||
|
||||
// Set your version in num and name
|
||||
let VERSION = {
|
||||
num: "2.6.3",
|
||||
num: "2.6.4",
|
||||
name: "Fixed Reality",
|
||||
}
|
||||
|
||||
|
|
24
js/game.js
24
js/game.js
|
@ -4,7 +4,7 @@ var gameEnded = false;
|
|||
|
||||
// Don't change this
|
||||
const TMT_VERSION = {
|
||||
tmtNum: "2.6.3",
|
||||
tmtNum: "2.6.4",
|
||||
tmtName: "Fixed Reality"
|
||||
}
|
||||
|
||||
|
@ -145,29 +145,14 @@ function layerDataReset(layer, keep = []) {
|
|||
if (player[layer][keep[thing]] !== undefined)
|
||||
storedData[keep[thing]] = player[layer][keep[thing]]
|
||||
}
|
||||
Vue.set(player[layer], "buyables", getStartBuyables(layer))
|
||||
Vue.set(player[layer], "clickables", getStartClickables(layer))
|
||||
Vue.set(player[layer], "challenges", getStartChallenges(layer))
|
||||
|
||||
layOver(player[layer], getStartLayerData(layer))
|
||||
player[layer].upgrades = []
|
||||
player[layer].milestones = []
|
||||
player[layer].achievements = []
|
||||
player[layer].challenges = getStartChallenges(layer)
|
||||
resetBuyables(layer)
|
||||
|
||||
if (layers[layer].clickables && !player[layer].clickables)
|
||||
player[layer].clickables = getStartClickables(layer)
|
||||
for (thing in storedData) {
|
||||
player[layer][thing] =storedData[thing]
|
||||
}
|
||||
}
|
||||
|
||||
function resetBuyables(layer){
|
||||
if (layers[layer].buyables)
|
||||
player[layer].buyables = getStartBuyables(layer)
|
||||
player[layer].spentOnBuyables = decimalZero
|
||||
}
|
||||
|
||||
|
||||
function addPoints(layer, gain) {
|
||||
|
@ -184,15 +169,16 @@ function doReset(layer, force=false) {
|
|||
if (tmp[layer].type == "none") return
|
||||
let row = tmp[layer].row
|
||||
if (!force) {
|
||||
|
||||
if (tmp[layer].canReset === false) return;
|
||||
|
||||
if (tmp[layer].baseAmount.lt(tmp[layer].requires)) return;
|
||||
let gain = tmp[layer].resetGain
|
||||
if (tmp[layer].type=="static") {
|
||||
if (tmp[layer].baseAmount.lt(tmp[layer].nextAt)) return;
|
||||
gain =(tmp[layer].canBuyMax ? gain : 1)
|
||||
}
|
||||
if (tmp[layer].type=="custom") {
|
||||
if (!tmp[layer].canReset) return;
|
||||
}
|
||||
|
||||
|
||||
if (layers[layer].onPrestige)
|
||||
run(layers[layer].onPrestige, layers[layer], gain)
|
||||
|
|
|
@ -243,13 +243,13 @@ function NaNcheck(data) {
|
|||
}
|
||||
else if (data[item] !== data[item] || checkDecimalNaN(data[item])) {
|
||||
if (!NaNalert) {
|
||||
confirm("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
|
||||
clearInterval(interval);
|
||||
NaNalert = true;
|
||||
alert("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
|
||||
return
|
||||
}
|
||||
}
|
||||
else if (data[item] instanceof Decimal) { // Convert to Decimal
|
||||
else if (data[item] instanceof Decimal) {
|
||||
}
|
||||
else if ((!!data[item]) && (data[item].constructor === Object)) {
|
||||
NaNcheck(data[item]);
|
||||
|
@ -313,3 +313,9 @@ var saveInterval = setInterval(function () {
|
|||
if (options.autosave)
|
||||
save();
|
||||
}, 5000);
|
||||
|
||||
window.onbeforeunload = () => {
|
||||
if (player.autosave) {
|
||||
save();
|
||||
}
|
||||
};
|
Loading…
Reference in a new issue