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Various fixes
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4 changed files with 19 additions and 22 deletions
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@ -1,8 +1,13 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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# v2.6.4 - 6/17/21
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- The game now autosaves before closing, if autosave is on. (Thank you to thepaperpilot for this!)
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- More Anti-NaN safety.
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- canReset now works properly for non-custom layers.
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- Fixed baseAmount being set to 0 even when a layer resets nothing.
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- Fixed baseAmount being set to 0 even when a layer resets nothing.
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- Fixed centering on tooltips.
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- Fixed centering on tooltips.
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- Changed some default values on startup to prevent potential issues.
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- Changed some default values on startup to prevent potential issues.
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- Cleaned up resetting.
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# v2.6.3 - 6/11/21
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# v2.6.3 - 6/11/21
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- Added better support for using multiple layer files and similar. See modFiles in modInfo.
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- Added better support for using multiple layer files and similar. See modFiles in modInfo.
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@ -13,7 +13,7 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.6.3",
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num: "2.6.4",
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name: "Fixed Reality",
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name: "Fixed Reality",
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}
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}
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24
js/game.js
24
js/game.js
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.6.3",
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tmtNum: "2.6.4",
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tmtName: "Fixed Reality"
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tmtName: "Fixed Reality"
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}
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}
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@ -145,29 +145,14 @@ function layerDataReset(layer, keep = []) {
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if (player[layer][keep[thing]] !== undefined)
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if (player[layer][keep[thing]] !== undefined)
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storedData[keep[thing]] = player[layer][keep[thing]]
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storedData[keep[thing]] = player[layer][keep[thing]]
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}
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}
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Vue.set(player[layer], "buyables", getStartBuyables(layer))
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Vue.set(player[layer], "clickables", getStartClickables(layer))
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Vue.set(player[layer], "challenges", getStartChallenges(layer))
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layOver(player[layer], getStartLayerData(layer))
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layOver(player[layer], getStartLayerData(layer))
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player[layer].upgrades = []
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player[layer].milestones = []
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player[layer].achievements = []
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player[layer].challenges = getStartChallenges(layer)
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resetBuyables(layer)
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if (layers[layer].clickables && !player[layer].clickables)
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player[layer].clickables = getStartClickables(layer)
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for (thing in storedData) {
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for (thing in storedData) {
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player[layer][thing] =storedData[thing]
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player[layer][thing] =storedData[thing]
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}
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}
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}
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}
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function resetBuyables(layer){
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if (layers[layer].buyables)
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player[layer].buyables = getStartBuyables(layer)
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player[layer].spentOnBuyables = decimalZero
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}
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function addPoints(layer, gain) {
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function addPoints(layer, gain) {
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@ -184,15 +169,16 @@ function doReset(layer, force=false) {
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if (tmp[layer].type == "none") return
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if (tmp[layer].type == "none") return
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let row = tmp[layer].row
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let row = tmp[layer].row
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if (!force) {
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if (!force) {
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if (tmp[layer].canReset === false) return;
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if (tmp[layer].baseAmount.lt(tmp[layer].requires)) return;
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if (tmp[layer].baseAmount.lt(tmp[layer].requires)) return;
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let gain = tmp[layer].resetGain
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let gain = tmp[layer].resetGain
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if (tmp[layer].type=="static") {
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if (tmp[layer].type=="static") {
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if (tmp[layer].baseAmount.lt(tmp[layer].nextAt)) return;
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if (tmp[layer].baseAmount.lt(tmp[layer].nextAt)) return;
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gain =(tmp[layer].canBuyMax ? gain : 1)
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gain =(tmp[layer].canBuyMax ? gain : 1)
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}
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}
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if (tmp[layer].type=="custom") {
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if (!tmp[layer].canReset) return;
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}
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if (layers[layer].onPrestige)
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if (layers[layer].onPrestige)
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run(layers[layer].onPrestige, layers[layer], gain)
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run(layers[layer].onPrestige, layers[layer], gain)
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@ -243,13 +243,13 @@ function NaNcheck(data) {
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}
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}
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else if (data[item] !== data[item] || checkDecimalNaN(data[item])) {
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else if (data[item] !== data[item] || checkDecimalNaN(data[item])) {
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if (!NaNalert) {
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if (!NaNalert) {
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confirm("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
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clearInterval(interval);
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clearInterval(interval);
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NaNalert = true;
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NaNalert = true;
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alert("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
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return
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return
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}
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}
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}
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}
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else if (data[item] instanceof Decimal) { // Convert to Decimal
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else if (data[item] instanceof Decimal) {
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}
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}
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else if ((!!data[item]) && (data[item].constructor === Object)) {
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else if ((!!data[item]) && (data[item].constructor === Object)) {
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NaNcheck(data[item]);
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NaNcheck(data[item]);
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@ -313,3 +313,9 @@ var saveInterval = setInterval(function () {
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if (options.autosave)
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if (options.autosave)
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save();
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save();
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}, 5000);
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}, 5000);
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window.onbeforeunload = () => {
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if (player.autosave) {
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save();
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}
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};
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