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We're in the endgame now
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parent
58f181e70f
commit
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4 changed files with 11 additions and 5 deletions
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@ -5,6 +5,7 @@
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- Added getStartPoints()
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- Added the ability to store non-layer-related data
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- Added the ability to display more things at the top of the tree tab below points.
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- Made the endgame condition customizable
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- Added "sell one" and "sell all" buttons for buyables.
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- Fixed issues with version number
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- Fixed number formatting issue making things like "10e9" appear.
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@ -6,7 +6,7 @@ var gameEnded = false;
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// Don't change this
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const TMT_VERSION = {
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tmtNum: "2.1",
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tmtName: "Non-nonsensical"
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tmtName: "We should have thought of this sooner!"
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}
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function getResetGain(layer, useType = null) {
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@ -267,10 +267,9 @@ VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSI
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VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
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const ENDGAME = new Decimal("e280000000");
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function gameLoop(diff) {
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if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
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if (isEndgame() || gameEnded) gameEnded = 1
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if (isNaN(diff)) diff = 0
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if (gameEnded && !player.keepGoing) {
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@ -12,7 +12,7 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "2.1",
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name: "Non-nonsensical!",
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name: " We should have thought of this sooner!",
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}
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// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
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@ -51,6 +51,13 @@ var displayThings = [
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function() {if (inChallenge("c", 11)) return "The game is currently <h1>0%</h1> harder."},
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]
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// Determines when the game "ends"
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function isEndgame() {
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return player.points.gte(new Decimal("e280000000"))
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}
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// Less important things beyond this point!
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// You can change this if you have things that can be messed up by long tick lengths
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1
js/v.js
1
js/v.js
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@ -412,7 +412,6 @@ function loadVue() {
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milestoneShown,
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keepGoing,
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VERSION,
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ENDGAME,
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LAYERS,
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hotkeys
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},
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