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README.md
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README.md
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# Prestige-Tree
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# The-Modding-Tree
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How to add layers:
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You can either add a layer directly into the layers object in layers.js, or declare it separately and then do "addLayer(layername, layerdata)" (good for breaking things up into smaller files)
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currencyDisplayName: Optional, if using a currency other than the main one for this layer, the name to display for that currency
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currencyInternalName: The internal name for that currency
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currencyLayer: The internal name of the layer for that currency. If it's not in a layer, omit.
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currencyLayer: The internal name of the layer for that currency. If it's not in a layer (like Points), omit.
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unl() - Return a bool to determine if the upgrade is unlocked or not.
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-----Challenges-----
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Challenges are stored in the following format:
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challs: {
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rows: # of rows
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cols: # of columns
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11: {
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[insert challenge info here]
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}
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etc
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}
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Each challenge should have an id where the first digit is the row and the second digit is the column. Individual upgrades can have these features:
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name: Name of the challenge
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desc: A description of what makes the challenge a challenge
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reward: A description of the reward's effect
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effect() - Optional, calculate and return the values of this upgrade's effects or effects.
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effectDisp(x) - Optional, returns a display of the current effects of the upgrade with formatting. Default behavior is to just display the number appropriately formatted.
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goal: A Decimal for the goal of the challenge's value.
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currencyDisplayName: Optional, if using a goal currency other than basic Points, the name to display for that currency
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currencyInternalName: The internal name for that currency
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currencyLayer: The internal name of the layer for that currency. If it's not in a layer, omit.
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unl() - Return a bool to determine if the challenge is unlocked or not.
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onComplete() - Optional, this function will be called when the challenge is newly completed.
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countsAs: An array of ids of other challenges in this layer that being in this challenge "counts as" being in.
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